attempt to add ShipBagMax

This commit is contained in:
raphaeIl
2024-04-03 01:46:39 -04:00
parent 2d7f83bafc
commit cea1a22103
4 changed files with 77 additions and 145 deletions

View File

@@ -6,10 +6,8 @@ using Microsoft.EntityFrameworkCore;
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema; using System.ComponentModel.DataAnnotations.Schema;
namespace BLHX.Server.Common.Database namespace BLHX.Server.Common.Database {
{ public sealed class PlayerContext : DbContext, IBLHXDBContext<PlayerContext> {
public sealed class PlayerContext : DbContext, IBLHXDBContext<PlayerContext>
{
SavingState savingState; SavingState savingState;
public static string DbPath => "Databases/players.db"; public static string DbPath => "Databases/players.db";
public DbSet<Player> Players { get; set; } public DbSet<Player> Players { get; set; }
@@ -18,8 +16,7 @@ namespace BLHX.Server.Common.Database
public DbSet<PlayerShip> Ships { get; set; } public DbSet<PlayerShip> Ships { get; set; }
public DbSet<ChapterInfo> ChapterInfoes { get; set; } public DbSet<ChapterInfo> ChapterInfoes { get; set; }
public PlayerContext() public PlayerContext() {
{
if (Database.GetPendingMigrations().Any()) if (Database.GetPendingMigrations().Any())
Database.Migrate(); Database.Migrate();
@@ -29,13 +26,11 @@ namespace BLHX.Server.Common.Database
} }
// Thread-safe method pls // Thread-safe method pls
public void Save() public void Save() {
{ if (savingState == SavingState.Attempting)
if (savingState == SavingState.Attempting)
return; return;
while (savingState != SavingState.None) while (savingState != SavingState.None) {
{
savingState = SavingState.Attempting; savingState = SavingState.Attempting;
Task.Delay(1).Wait(); Task.Delay(1).Wait();
} }
@@ -43,8 +38,7 @@ namespace BLHX.Server.Common.Database
SaveChanges(); SaveChanges();
} }
public Player Init(string token, uint shipId, string name) public Player Init(string token, uint shipId, string name) {
{
var player = new Player(token, new Displayinfo() { Icon = shipId }, name); var player = new Player(token, new Displayinfo() { Icon = shipId }, name);
Players.Add(player); Players.Add(player);
@@ -66,8 +60,7 @@ namespace BLHX.Server.Common.Database
return player; return player;
} }
public void PlayerRoutine(Player player) public void PlayerRoutine(Player player) {
{
if (!ResourceFields.Any(x => x.Type == ResourceFieldType.Gold)) if (!ResourceFields.Any(x => x.Type == ResourceFieldType.Gold))
ResourceFields.Add(new() { Type = ResourceFieldType.Gold, PlayerUid = player.Uid }); ResourceFields.Add(new() { Type = ResourceFieldType.Gold, PlayerUid = player.Uid });
if (!ResourceFields.Any(x => x.Type == ResourceFieldType.Oil)) if (!ResourceFields.Any(x => x.Type == ResourceFieldType.Oil))
@@ -76,11 +69,9 @@ namespace BLHX.Server.Common.Database
Save(); Save();
} }
protected override void OnModelCreating(ModelBuilder modelBuilder) protected override void OnModelCreating(ModelBuilder modelBuilder) {
{
base.OnModelCreating(modelBuilder); base.OnModelCreating(modelBuilder);
modelBuilder.Entity<Player>(e => modelBuilder.Entity<Player>(e => {
{
e.Property(b => b.DisplayInfo) e.Property(b => b.DisplayInfo)
.HasJsonConversion(); .HasJsonConversion();
e.Property(b => b.Fleets) e.Property(b => b.Fleets)
@@ -109,8 +100,7 @@ namespace BLHX.Server.Common.Database
.HasForeignKey(e => e.PlayerUid) .HasForeignKey(e => e.PlayerUid)
.IsRequired(); .IsRequired();
}); });
modelBuilder.Entity<PlayerShip>(e => modelBuilder.Entity<PlayerShip>(e => {
{
e.Property(b => b.Id) e.Property(b => b.Id)
.ValueGeneratedOnAdd(); .ValueGeneratedOnAdd();
e.Property(b => b.State) e.Property(b => b.State)
@@ -128,8 +118,7 @@ namespace BLHX.Server.Common.Database
e.Property(b => b.CoreLists) e.Property(b => b.CoreLists)
.HasJsonConversion(); .HasJsonConversion();
}); });
modelBuilder.Entity<ChapterInfo>(e => modelBuilder.Entity<ChapterInfo>(e => {
{
e.Property(x => x.EscortLists) e.Property(x => x.EscortLists)
.HasJsonConversion(); .HasJsonConversion();
e.Property(x => x.AiLists) e.Property(x => x.AiLists)
@@ -163,14 +152,14 @@ namespace BLHX.Server.Common.Database
[PrimaryKey(nameof(Uid))] [PrimaryKey(nameof(Uid))]
[Index(nameof(Token), IsUnique = true)] [Index(nameof(Token), IsUnique = true)]
public class Player public class Player {
{
[DatabaseGenerated(DatabaseGeneratedOption.Identity)] [DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public uint Uid { get; set; } public uint Uid { get; set; }
public string Token { get; set; } public string Token { get; set; }
public string Name { get; set; } public string Name { get; set; }
// Aka. manifesto // Aka. manifesto
public string Adv { get; set; } = string.Empty; public string Adv { get; set; } = string.Empty;
public uint ShipBagMax { get; set; } = 9990;
public uint Level { get; set; } public uint Level { get; set; }
// TODO: Exp add setter to recalculate cap and set level // TODO: Exp add setter to recalculate cap and set level
public uint Exp { get; set; } public uint Exp { get; set; }
@@ -186,8 +175,7 @@ namespace BLHX.Server.Common.Database
public virtual ICollection<PlayerShip> Ships { get; set; } = []; public virtual ICollection<PlayerShip> Ships { get; set; } = [];
public virtual ICollection<ChapterInfo> ChapterInfoes { get; set; } = []; public virtual ICollection<ChapterInfo> ChapterInfoes { get; set; } = [];
public Player(string token, Displayinfo displayInfo, string name) public Player(string token, Displayinfo displayInfo, string name) {
{
DisplayInfo = displayInfo; DisplayInfo = displayInfo;
Token = token; Token = token;
Name = name; Name = name;
@@ -195,11 +183,9 @@ namespace BLHX.Server.Common.Database
CreatedAt = DateTime.Now; CreatedAt = DateTime.Now;
} }
public void DoResource(uint id, int num) public void DoResource(uint id, int num) {
{
var res = Resources.SingleOrDefault(x => x.Id == id); var res = Resources.SingleOrDefault(x => x.Id == id);
if (res is null) if (res is null) {
{
res = new() { Id = id, PlayerUid = Uid }; res = new() { Id = id, PlayerUid = Uid };
DBManager.PlayerContext.Resources.Add(res); DBManager.PlayerContext.Resources.Add(res);
} }
@@ -210,13 +196,11 @@ namespace BLHX.Server.Common.Database
res.Num = Math.Min(res.Num + (uint)num, uint.MaxValue); res.Num = Math.Min(res.Num + (uint)num, uint.MaxValue);
} }
public void AddShip(uint shipTemplateId) public void AddShip(uint shipTemplateId) {
{
if (!Data.Data.ShipDataTemplate.TryGetValue((int)shipTemplateId, out var shipTemplate)) if (!Data.Data.ShipDataTemplate.TryGetValue((int)shipTemplateId, out var shipTemplate))
throw new InvalidDataException($"Ship template {shipTemplateId} not found!"); throw new InvalidDataException($"Ship template {shipTemplateId} not found!");
var ship = new PlayerShip() var ship = new PlayerShip() {
{
TemplateId = shipTemplateId, TemplateId = shipTemplateId,
Level = 1, Level = 1,
EquipInfoLists = [ EquipInfoLists = [
@@ -238,15 +222,11 @@ namespace BLHX.Server.Common.Database
DBManager.PlayerContext.Ships.Add(ship); DBManager.PlayerContext.Ships.Add(ship);
} }
public void HarvestResourceField(ResourceFieldType type) public void HarvestResourceField(ResourceFieldType type) {
{ foreach (var resourceField in ResourceFields) {
foreach (var resourceField in ResourceFields) if (resourceField.Type == type) {
{
if (resourceField.Type == type)
{
var amount = resourceField.Flush(); var amount = resourceField.Flush();
switch (type) switch (type) {
{
case ResourceFieldType.Gold: case ResourceFieldType.Gold:
DoResource(1, (int)amount); DoResource(1, (int)amount);
break; break;
@@ -262,8 +242,7 @@ namespace BLHX.Server.Common.Database
} }
[PrimaryKey(nameof(Id), nameof(PlayerUid))] [PrimaryKey(nameof(Id), nameof(PlayerUid))]
public class PlayerResource public class PlayerResource {
{
[Key] [Key]
public uint Id { get; set; } public uint Id { get; set; }
public uint Num { get; set; } public uint Num { get; set; }
@@ -274,8 +253,7 @@ namespace BLHX.Server.Common.Database
} }
[PrimaryKey(nameof(Id))] [PrimaryKey(nameof(Id))]
public class PlayerShip public class PlayerShip {
{
[Key] [Key]
public uint Id { get; set; } public uint Id { get; set; }
public uint TemplateId { get; set; } public uint TemplateId { get; set; }
@@ -307,10 +285,8 @@ namespace BLHX.Server.Common.Database
public DateTime CreatedAt { get; set; } = DateTime.Now; public DateTime CreatedAt { get; set; } = DateTime.Now;
public DateTime? LastChangeName { get; set; } public DateTime? LastChangeName { get; set; }
public Shipinfo ToProto() public Shipinfo ToProto() {
{ return new() {
return new()
{
Id = Id, Id = Id,
TemplateId = TemplateId, TemplateId = TemplateId,
Level = Level, Level = Level,
@@ -340,15 +316,13 @@ namespace BLHX.Server.Common.Database
} }
} }
public enum ResourceFieldType public enum ResourceFieldType {
{
Gold = 1, Gold = 1,
Oil = 2 Oil = 2
} }
[PrimaryKey(nameof(Type), nameof(PlayerUid))] [PrimaryKey(nameof(Type), nameof(PlayerUid))]
public class ResourceField public class ResourceField {
{
[Key] [Key]
public ResourceFieldType Type { get; set; } public ResourceFieldType Type { get; set; }
public uint Level { get; set; } = 1; public uint Level { get; set; } = 1;
@@ -359,14 +333,11 @@ namespace BLHX.Server.Common.Database
public uint PlayerUid { get; set; } public uint PlayerUid { get; set; }
public virtual Player Player { get; set; } = null!; public virtual Player Player { get; set; } = null!;
public void CalculateYield() public void CalculateYield() {
{
// TODO: Take UpgradeTime into acccount of the reward // TODO: Take UpgradeTime into acccount of the reward
switch (Type) switch (Type) {
{
case ResourceFieldType.Gold: case ResourceFieldType.Gold:
if (Data.Data.GoldFieldTemplate.TryGetValue((int)Level, out var goldTemplate)) if (Data.Data.GoldFieldTemplate.TryGetValue((int)Level, out var goldTemplate)) {
{
var res = Player.Resources.FirstOrDefault(x => x.Id == 7); var res = Player.Resources.FirstOrDefault(x => x.Id == 7);
var num = (goldTemplate.HourTime * goldTemplate.Production) / 3600f * LastHarvestTime.GetSecondsPassed(); var num = (goldTemplate.HourTime * goldTemplate.Production) / 3600f * LastHarvestTime.GetSecondsPassed();
@@ -375,8 +346,7 @@ namespace BLHX.Server.Common.Database
} }
break; break;
case ResourceFieldType.Oil: case ResourceFieldType.Oil:
if (Data.Data.OilFieldTemplate.TryGetValue((int)Level, out var oilTemplate)) if (Data.Data.OilFieldTemplate.TryGetValue((int)Level, out var oilTemplate)) {
{
var res = Player.Resources.FirstOrDefault(x => x.Id == 5); var res = Player.Resources.FirstOrDefault(x => x.Id == 5);
var num = (oilTemplate.HourTime * oilTemplate.Production) / 3600f * LastHarvestTime.GetSecondsPassed(); var num = (oilTemplate.HourTime * oilTemplate.Production) / 3600f * LastHarvestTime.GetSecondsPassed();
@@ -387,15 +357,12 @@ namespace BLHX.Server.Common.Database
} }
} }
public uint Flush() public uint Flush() {
{
uint amount = 0; uint amount = 0;
// TODO: Take UpgradeTime into acccount of the reward // TODO: Take UpgradeTime into acccount of the reward
switch (Type) switch (Type) {
{
case ResourceFieldType.Gold: case ResourceFieldType.Gold:
if (Data.Data.GoldFieldTemplate.TryGetValue((int)Level, out var goldTemplate)) if (Data.Data.GoldFieldTemplate.TryGetValue((int)Level, out var goldTemplate)) {
{
var goldField = Player.Resources.First(x => x.Id == 7); var goldField = Player.Resources.First(x => x.Id == 7);
amount = goldField.Num; amount = goldField.Num;
@@ -403,8 +370,7 @@ namespace BLHX.Server.Common.Database
} }
break; break;
case ResourceFieldType.Oil: case ResourceFieldType.Oil:
if (Data.Data.OilFieldTemplate.TryGetValue((int)Level, out var oilTemplate)) if (Data.Data.OilFieldTemplate.TryGetValue((int)Level, out var oilTemplate)) {
{
var oilField = Player.Resources.First(x => x.Id == 5); var oilField = Player.Resources.First(x => x.Id == 5);
amount = oilField.Num; amount = oilField.Num;
@@ -419,8 +385,7 @@ namespace BLHX.Server.Common.Database
} }
[PrimaryKey(nameof(Id), nameof(PlayerUid))] [PrimaryKey(nameof(Id), nameof(PlayerUid))]
public class ChapterInfo public class ChapterInfo {
{
[Key] [Key]
public uint Id { get; set; } public uint Id { get; set; }
public DateTime Time { get; set; } public DateTime Time { get; set; }
@@ -449,17 +414,15 @@ namespace BLHX.Server.Common.Database
public uint PlayerUid { get; set; } public uint PlayerUid { get; set; }
public virtual Player Player { get; set; } = null!; public virtual Player Player { get; set; } = null!;
public Currentchapterinfo ToProto() public Currentchapterinfo ToProto() {
{ return new Currentchapterinfo() {
return new Currentchapterinfo()
{
Id = Id, Id = Id,
AiLists = AiLists, AiLists = AiLists,
BattleStatistics = BattleStatistics, BattleStatistics = BattleStatistics,
BuffLists = BuffLists, BuffLists = BuffLists,
CellFlagLists = CellFlagLists, CellFlagLists = CellFlagLists,
CellLists = CellLists, CellLists = CellLists,
ChapterHp = ChapterHp, ChapterHp = ChapterHp,
ChapterStrategyLists = ChapterStrategyLists, ChapterStrategyLists = ChapterStrategyLists,
ContinuousKillCount = ContinuousKillCount, ContinuousKillCount = ContinuousKillCount,
EscortLists = EscortLists, EscortLists = EscortLists,
@@ -478,10 +441,8 @@ namespace BLHX.Server.Common.Database
}; };
} }
public static ChapterInfo FromProto(Currentchapterinfo chapterInfo, uint uid) public static ChapterInfo FromProto(Currentchapterinfo chapterInfo, uint uid) {
{ return new() {
return new()
{
Id = chapterInfo.Id, Id = chapterInfo.Id,
AiLists = chapterInfo.AiLists, AiLists = chapterInfo.AiLists,
BattleStatistics = chapterInfo.BattleStatistics, BattleStatistics = chapterInfo.BattleStatistics,

View File

@@ -3,42 +3,36 @@ using Microsoft.EntityFrameworkCore.Migrations;
#nullable disable #nullable disable
namespace BLHX.Server.Common.Migrations.Player namespace BLHX.Server.Common.Migrations.Player {
{
/// <inheritdoc /> /// <inheritdoc />
public partial class Init_PlayerContext : Migration public partial class Init_PlayerContext : Migration {
{
/// <inheritdoc /> /// <inheritdoc />
protected override void Up(MigrationBuilder migrationBuilder) protected override void Up(MigrationBuilder migrationBuilder) {
{
migrationBuilder.CreateTable( migrationBuilder.CreateTable(
name: "Players", name: "Players",
columns: table => new columns: table => new {
{
Uid = table.Column<uint>(type: "INTEGER", nullable: false) Uid = table.Column<uint>(type: "INTEGER", nullable: false)
.Annotation("Sqlite:Autoincrement", true), .Annotation("Sqlite:Autoincrement", true),
Token = table.Column<string>(type: "TEXT", nullable: false), Token = table.Column<string>(type: "TEXT", nullable: false),
Name = table.Column<string>(type: "TEXT", nullable: false), Name = table.Column<string>(type: "TEXT", nullable: false),
Level = table.Column<uint>(type: "INTEGER", nullable: false), Level = table.Column<uint>(type: "INTEGER", nullable: false),
Exp = table.Column<uint>(type: "INTEGER", nullable: false), Exp = table.Column<uint>(type: "INTEGER", nullable: false),
ShipBagMax = table.Column<uint>(type: "INTEGER", nullable: false),
DisplayInfo = table.Column<string>(type: "jsonb", nullable: false), DisplayInfo = table.Column<string>(type: "jsonb", nullable: false),
CreatedAt = table.Column<DateTime>(type: "TEXT", nullable: false) CreatedAt = table.Column<DateTime>(type: "TEXT", nullable: false)
}, },
constraints: table => constraints: table => {
{
table.PrimaryKey("PK_Players", x => x.Uid); table.PrimaryKey("PK_Players", x => x.Uid);
}); });
migrationBuilder.CreateTable( migrationBuilder.CreateTable(
name: "Resources", name: "Resources",
columns: table => new columns: table => new {
{
Id = table.Column<uint>(type: "INTEGER", nullable: false), Id = table.Column<uint>(type: "INTEGER", nullable: false),
PlayerUid = table.Column<uint>(type: "INTEGER", nullable: false), PlayerUid = table.Column<uint>(type: "INTEGER", nullable: false),
Num = table.Column<uint>(type: "INTEGER", nullable: false) Num = table.Column<uint>(type: "INTEGER", nullable: false)
}, },
constraints: table => constraints: table => {
{
table.PrimaryKey("PK_Resources", x => new { x.Id, x.PlayerUid }); table.PrimaryKey("PK_Resources", x => new { x.Id, x.PlayerUid });
table.ForeignKey( table.ForeignKey(
name: "FK_Resources_Players_PlayerUid", name: "FK_Resources_Players_PlayerUid",
@@ -50,8 +44,7 @@ namespace BLHX.Server.Common.Migrations.Player
migrationBuilder.CreateTable( migrationBuilder.CreateTable(
name: "Ships", name: "Ships",
columns: table => new columns: table => new {
{
Id = table.Column<uint>(type: "INTEGER", nullable: false) Id = table.Column<uint>(type: "INTEGER", nullable: false)
.Annotation("Sqlite:Autoincrement", true), .Annotation("Sqlite:Autoincrement", true),
TemplateId = table.Column<uint>(type: "INTEGER", nullable: false), TemplateId = table.Column<uint>(type: "INTEGER", nullable: false),
@@ -79,8 +72,7 @@ namespace BLHX.Server.Common.Migrations.Player
CreatedAt = table.Column<DateTime>(type: "TEXT", nullable: false), CreatedAt = table.Column<DateTime>(type: "TEXT", nullable: false),
LastChangeName = table.Column<DateTime>(type: "TEXT", nullable: false) LastChangeName = table.Column<DateTime>(type: "TEXT", nullable: false)
}, },
constraints: table => constraints: table => {
{
table.PrimaryKey("PK_Ships", x => x.Id); table.PrimaryKey("PK_Ships", x => x.Id);
table.ForeignKey( table.ForeignKey(
name: "FK_Ships_Players_PlayerUid", name: "FK_Ships_Players_PlayerUid",
@@ -108,8 +100,7 @@ namespace BLHX.Server.Common.Migrations.Player
} }
/// <inheritdoc /> /// <inheritdoc />
protected override void Down(MigrationBuilder migrationBuilder) protected override void Down(MigrationBuilder migrationBuilder) {
{
migrationBuilder.DropTable( migrationBuilder.DropTable(
name: "Resources"); name: "Resources");

View File

@@ -19,9 +19,9 @@ namespace BLHX.Server.Game.Commands {
} }
if (Unlock.Equals("all", StringComparison.CurrentCultureIgnoreCase)) { if (Unlock.Equals("all", StringComparison.CurrentCultureIgnoreCase)) {
int amount = 500; // not sure why but if you add more than this amount the client crashes int amount = 585; // not sure why but if you add more than this amount the client crashes
List<int> all_ship_ids = Data.ShipDataTemplate.Where(x => x.Value.Star == x.Value.StarMax && x.Value.Star >= 5).ToDictionary().Keys.ToList(); List<int> all_ship_ids = Data.ShipDataTemplate.Where(x => x.Value.Star == x.Value.StarMax && x.Value.Star >= 5).ToDictionary().Keys.ToList();
List<PlayerShip> all_ships = all_ship_ids.Select(ship_id => CreateShipFromId((uint)ship_id, connection.player.Uid)).Take(amount).ToList(); List<PlayerShip> all_ships = all_ship_ids.Select(ship_id => CreateShipFromId((uint)ship_id, connection.player.Uid)).ToList();
all_ships.AddRange(GetDefaultShips(connection.player.Ships)); // add the defaults all_ships.AddRange(GetDefaultShips(connection.player.Ships)); // add the defaults
connection.player.Ships = all_ships; connection.player.Ships = all_ships;

View File

@@ -2,16 +2,12 @@
using BLHX.Server.Common.Proto; using BLHX.Server.Common.Proto;
using BLHX.Server.Common.Proto.p11; using BLHX.Server.Common.Proto.p11;
namespace BLHX.Server.Game.Handlers namespace BLHX.Server.Game.Handlers {
{ internal static class P11 {
internal static class P11
{
[PacketHandler(Command.Cs11001)] [PacketHandler(Command.Cs11001)]
static void ServerTimeHandler(Connection connection, Packet packet) static void ServerTimeHandler(Connection connection, Packet packet) {
{
connection.InitClientData(); connection.InitClientData();
connection.Send(new Sc11002() connection.Send(new Sc11002() {
{
Timestamp = (uint)DateTimeOffset.Now.ToUnixTimeSeconds(), Timestamp = (uint)DateTimeOffset.Now.ToUnixTimeSeconds(),
Monday0oclockTimestamp = Connection.Monday0oclockTimestamp, Monday0oclockTimestamp = Connection.Monday0oclockTimestamp,
ShipCount = connection.player is null ? 0 : (uint)connection.player.Ships.Count ShipCount = connection.player is null ? 0 : (uint)connection.player.Ships.Count
@@ -20,8 +16,7 @@ namespace BLHX.Server.Game.Handlers
} }
[PacketHandler(Command.Cs11009, SaveDataAfterRun = true)] [PacketHandler(Command.Cs11009, SaveDataAfterRun = true)]
static void ChangeManifestoHandler(Connection connection, Packet packet) static void ChangeManifestoHandler(Connection connection, Packet packet) {
{
var req = packet.Decode<Cs11009>(); var req = packet.Decode<Cs11009>();
connection.player.Adv = req.Adv; connection.player.Adv = req.Adv;
@@ -29,8 +24,7 @@ namespace BLHX.Server.Game.Handlers
} }
[PacketHandler(Command.Cs11013, SaveDataAfterRun = true)] [PacketHandler(Command.Cs11013, SaveDataAfterRun = true)]
static void HarvestResourceHandler(Connection connection, Packet packet) static void HarvestResourceHandler(Connection connection, Packet packet) {
{
var req = packet.Decode<Cs11013>(); var req = packet.Decode<Cs11013>();
connection.player.HarvestResourceField((ResourceFieldType)req.Type); connection.player.HarvestResourceField((ResourceFieldType)req.Type);
@@ -38,55 +32,43 @@ namespace BLHX.Server.Game.Handlers
} }
[PacketHandler(Command.Cs11601)] [PacketHandler(Command.Cs11601)]
static void GetEmojiInfoHandler(Connection connection, Packet packet) static void GetEmojiInfoHandler(Connection connection, Packet packet) {
{
connection.Send(new Sc11602()); connection.Send(new Sc11602());
} }
[PacketHandler(Command.Cs11603)] [PacketHandler(Command.Cs11603)]
static void FetchSecondaryPasswordHandler(Connection connection, Packet packet) static void FetchSecondaryPasswordHandler(Connection connection, Packet packet) {
{
connection.Send(new Sc11604()); connection.Send(new Sc11604());
} }
[PacketHandler(Command.Cs11017)] [PacketHandler(Command.Cs11017)]
static void StageDropListHandler(Connection connection, Packet packet) static void StageDropListHandler(Connection connection, Packet packet) {
{
connection.Send(new Sc11018()); connection.Send(new Sc11018());
} }
[PacketHandler(Command.Cs11401)] [PacketHandler(Command.Cs11401)]
static void ChangeChatRoomHandler(Connection connection, Packet packet) static void ChangeChatRoomHandler(Connection connection, Packet packet) {
{
var req = packet.Decode<Cs11401>(); var req = packet.Decode<Cs11401>();
connection.Send(new Sc11402() connection.Send(new Sc11402() {
{
Result = 0, Result = 0,
RoomId = req.RoomId RoomId = req.RoomId
}); });
} }
} }
static class P11ConnectionNotifyExtensions static class P11ConnectionNotifyExtensions {
{ public static void NotifyResourceList(this Connection connection) {
public static void NotifyResourceList(this Connection connection) if (connection.player is not null) {
{ connection.Send(new Sc11004() {
if (connection.player is not null)
{
connection.Send(new Sc11004()
{
ResourceLists = connection.player.Resources.Select(x => new Resource() { Num = x.Num, Type = x.Id }).ToList() ResourceLists = connection.player.Resources.Select(x => new Resource() { Num = x.Num, Type = x.Id }).ToList()
}); });
} }
} }
public static void NotifyPlayerData(this Connection connection) public static void NotifyPlayerData(this Connection connection) {
{ if (connection.player is not null) {
if (connection.player is not null) connection.Send(new Sc11003() {
{
connection.Send(new Sc11003()
{
Id = connection.player.Uid, Id = connection.player.Uid,
Name = connection.player.Name, Name = connection.player.Name,
Level = connection.player.Level, Level = connection.player.Level,
@@ -94,7 +76,7 @@ namespace BLHX.Server.Game.Handlers
Adv = connection.player.Adv, Adv = connection.player.Adv,
ResourceLists = connection.player.Resources.Select(x => new Resource() { Num = x.Num, Type = x.Id }).ToList(), ResourceLists = connection.player.Resources.Select(x => new Resource() { Num = x.Num, Type = x.Id }).ToList(),
Characters = [1], Characters = [1],
ShipBagMax = 150, ShipBagMax = connection.player.ShipBagMax,
EquipBagMax = 350, EquipBagMax = 350,
GmFlag = 1, GmFlag = 1,
Rank = 1, Rank = 1,
@@ -109,13 +91,11 @@ namespace BLHX.Server.Game.Handlers
} }
} }
public static void NotifyRefluxData(this Connection connection) public static void NotifyRefluxData(this Connection connection) {
{
connection.Send(new Sc11752()); connection.Send(new Sc11752());
} }
public static void NotifyActivityData(this Connection connection) public static void NotifyActivityData(this Connection connection) {
{
connection.Send(new Sc11200()); connection.Send(new Sc11200());
} }
} }