The else branch redeclared guildInfo with := scoping it to the block,
so the outer guildInfo remained nil when reaching ListInvitedCharacters.
Restructure the conditional to assign to the existing variable instead.
Load and validate rengoku_data.bin once during server initialization
instead of reading it from disk on every client request. The file is
static ECD-encrypted config data (~4.9 KB) that never changes at
runtime. Validation checks file size and ECD magic bytes, logging a
warning if the file is missing or invalid so misconfiguration is
caught before any client connects.
scanAllianceWithGuilds dereferences guild pointers returned by GetByID
without checking for nil. Since GetByID returns (nil, nil) when a guild
is missing, alliances referencing deleted guilds cause nil-pointer
panics. The panic is caught by session recovery but no ACK is sent,
softlocking the client.
Add nil checks in scanAllianceWithGuilds, handleMsgMhfOperateJoint,
handleMsgMhfInfoJoint, and handleMsgMhfInfoGuild so that missing
guilds or alliances produce proper error responses instead of panics.
The test ran handleMsgMhfSavedata and logoutPlayer concurrently on the
same session, triggering data races on s.playtime and Save(). In
production the dispatch loop processes packets sequentially per session,
so this overlap is impossible. Run the operations sequentially to match
real behavior while still validating no data loss.
Cover the two most complex untested handlers in handlers_session.go:
- logoutPlayer (8 tests): basic logout, character save path, cafe course
RP accrual, stage cleanup, host disconnect with MsgSysStageDestruct,
error resilience for ReadInt/LoadSaveData failures, concurrent logout
- saveAllCharacterData (4 tests): nil save data, load error propagation,
RP capping logic, playtime accumulation
- handleMsgMhfTransitMessage (6 tests): search by charID (found/not
found), search by name, search by lobby (IP+port+stageID), party
finder with stage prefix and rank filtering, localhost IP rewrite
The distribution table had a `data bytea NOT NULL` column that was never
read by the Go code — item data is stored in distribution_items instead.
The NOT NULL constraint forced dummy values in seed data and test inserts.
Remove the column from the baseline schema, seed data, and tests, and
add migration 0005 to drop it from existing databases.
Lobby search now returns only quest-bound players (QuestReserved) instead
of all reserved slots, matching retail behavior. The new field is
pre-collected under server lock before stage iteration to respect
Server.Mutex → Stage.RWMutex lock ordering.
Replaced three TODOs with RE documentation from Ghidra decompilation of
mhfo-hd.dll ZZ:
- Log key off-by-one: putRecord_log/putTerminal_log pass size 0 for the
key field in ZZ, so the stored key is unused beyond issuance
- User search padding: ZZ per-entry parser confirms 40-byte block via
memcpy(dst, src+8, 0x28); G2 DLL analysis inconclusive (stripped)
- Player count: field at entry offset 0x08 maps to struct param_1[0xe]
The pBookshelfData offsets for G1-Z2, F4-F5, and S6 were off by -14810,
placing bookshelf before houseData in the save blob and reading garbage.
All other 12 save fields have consistent inter-version deltas (36000,
32000, 48000); only bookshelf broke the pattern. Correcting by +14810
restores the gallery-bookshelf gap to 136 bytes (matching ZZ) and aligns
all field deltas across versions.
Supersedes Mezeporta/Erupe#155 (same fix, merge conflict on renamed file).
Alliance applications were hardcoded to always-open. Add a `recruiting`
column to guild_alliances and handle OperateJoint actions 0x06 (Allow)
and 0x07 (Deny) confirmed via Wii U debug symbols. Only the parent
guild leader can toggle the setting, matching the existing disband guard.
Add bounds check (0 to MaxUint32) before casting strconv.Atoi result
to uint32 in the rights command handler. Replace manual allowlist
validation with pq.QuoteIdentifier for CREATE DATABASE to eliminate
the SQL injection finding.
Extract a Session interface from *discordgo.Session so DiscordBot methods
can be tested with a mock — no live Discord connection required. Add
AddHandler, RegisterCommands, and UserID methods to DiscordBot so
external callers (main.go, sys_channel_server.go) no longer reach
through bot.Session directly. Rewrite tests with a mockSession,
raising discordbot coverage from 12.5% to 66.7%.
CharacterSaveData.Save() silently returned on failure (nil decompressed
data, compression error, DB error) while the caller unconditionally
logged "Saved character data successfully". This made diagnosing save
failures difficult (ref #163).
Save() now returns an error, and all six call sites check it. The
success log in saveAllCharacterData only fires when the save actually
persisted.
The G1 client binary expects 8 uint32 fields (ID, rank restrictions,
MinGR, MinHR) before the name string in the gacha listing response.
PR #150 only wrote these for GG+, causing G1–G32 clients to misparse
the stream. Verified against Wii U G1 RPX decompilation of
import_gacha_list at 0x02C594FC.
Move ~300 test functions from 21 catch-all files (handlers_core_test.go,
handlers_coverage*_test.go, *_coverage_test.go) into the *_test.go file
matching each handler's source file. This makes tests discoverable by
convention: tests for handlers_guild.go live in handlers_guild_test.go.
New files: handlers_guild_mission_test.go, sys_time_test.go.
No test logic changed — pure file reorganization.
Add four new test files covering previously-untested handler functions
to raise total coverage from 57.7% to 60.0%:
- handlers_misc_coverage_test.go: minidata, trend weapons, etc points,
equip skin history
- handlers_cafe_coverage_test.go: cafe duration bonuses, daily cafe,
cafe duration
- handlers_festa_coverage_test.go: mezfes data, festa voting, entry,
charge, prizes, state queries, member enumeration
- handlers_event_coverage_test.go: weekly schedule, login boost,
scenario data, friends/blacklist operations
Also make mockCharacterRepo.ReadEtcPoints configurable to support
etc points handler tests.
PR #150 introduced a double brace `{ {` on handlers_shop.go:109 that
broke compilation. Migration tests were also hardcoded for 1 migration
but 3 now exist (0001–0003).
The ON CONFLICT upsert referenced unqualified "bought" which PostgreSQL
rejected as ambiguous, and the table lacked the UNIQUE constraint needed
for ON CONFLICT. Adds a unique index on (character_id, shop_item_id) via
migration 0003 and qualifies the column as shop_items_bought.bought.
Add 148 integration tests exercising actual SQL against PostgreSQL for
all previously untested repository files. Includes 6 new fixture helpers
in testhelpers_db.go and CI PostgreSQL service configuration.
Discovered and documented existing RecordPurchase SQL bug (ambiguous
column reference in ON CONFLICT clause).
The festa handler contained event lifecycle management (cleanup expired
events, create new ones) and the repo enforced a business rule (skip
zero-value soul submissions). Move these into a new FestaService to
keep repos as pure data access and consolidate business logic.
The tower repo had business logic beyond simple CRUD: AddGem used a
fetch-transform-save pattern, progress capping was inline in the
handler, and RP donation orchestrated multiple repo calls with
conditional page advancement. Move these into a new TowerService
following the established service layer pattern.
Static data (GZ monster prices, LB prices, wanted list) cluttered the
handler with 130 lines of table literals. Moving them to a dedicated
tables file keeps the handler focused on serialization logic.
Enables isolated unit tests for tower, festa, rengoku, diva, event,
misc, mercenary, and cafe handlers. All 21 repo interfaces now have
mock implementations in repo_mocks_test.go.
mockGuildRepoForMail and mockGuildRepoOps each implemented different
subsets of the 68-method GuildRepo interface. Adding any new method
required updating both mocks. Merged into a single mockGuildRepo with
configurable struct fields for error injection and no-op defaults for
the rest.
KeyQuest set, Rights, and Teleport commands silently used zero values
when given malformed arguments (bad hex, non-integer coords). Now they
send the existing i18n error messages back to the player instead.
Several handler files discarded errors from repository and service
calls, creating nil-dereference risks and silent data corruption:
- guild_adventure: 3 GetByCharID calls could panic on nil guild
- gacha: GetGachaPoints silently returned zero balances on DB error
- house: HasApplication called before nil check on guild;
GetHouseContents error discarded with 7 return values
- distitem: 3 distRepo calls had no error logging
- guild_ops: Disband/Leave service errors were invisible
- shop: gacha type/weight/fpoint lookups had no error logging
- discord: bcrypt error could result in nil password being set
Introduce MailService as a convenience layer between handlers/services
and MailRepo. Provides Send, SendSystem, SendGuildInvite, and
BroadcastToGuild methods that encapsulate the boolean flag combinations.
GuildService now depends on MailService instead of MailRepo directly,
simplifying its mail-sending calls from verbose SendMail(..., false, true)
to clean SendSystem(recipientID, subject, body).
Guild mail broadcast logic moved from handleMsgMhfSendMail into
MailService.BroadcastToGuild.
Move payment processing, reward selection, stepup state management,
and box gacha tracking from handlers into a dedicated service layer.
Handlers now delegate to GachaService methods and only handle
protocol serialization.
Move EnsureExists + GetAllScores + compute loop from handler into
AchievementService.GetAll, and validation + ensure + increment into
AchievementService.Increment. Handlers now delegate to the service
layer for business logic while retaining protocol response building.
GetAchData stays as a pure function in handlers_achievement.go per plan.
Move business logic for guild disband, resign leadership, leave,
post scout, and answer scout from handlers into GuildService methods.
Handlers now delegate to the service layer and handle only protocol
concerns (packet parsing, ACK responses, cross-channel notifications).
Adds 22 new table-driven service tests and sentinel errors for typed
error handling (ErrNoEligibleLeader, ErrAlreadyInvited, etc.).
DonateRP left in handler due to Session coupling.
Extract business logic from handleMsgMhfOperateGuildMember into
GuildService.OperateMember, establishing the handler→service→repo
layering pattern. The handler is now ~20 lines of protocol glue
(type-assert, map action, call service, send ACK, notify).
GuildService owns authorization checks, repo coordination, mail
composition, and best-effort mail delivery. It accepts plain Go
types (no mhfpacket or Session imports), making it fully testable
with mock repos. Cross-channel notification stays in the handler
since it requires Session.
Adds 7 table-driven service-level tests covering accept/reject/kick,
authorization, repo errors, mail errors, and unknown actions.
Only the database password is truly mandatory to get started, but
config.example.json was 267 lines with 90+ options. Newcomers faced a
wall of settings with no indication of what matters.
Add registerDefaults() with all sane defaults via Viper so a minimal
config (just DB credentials) produces a fully working server. Gameplay
multipliers default to 1.0 instead of Go's zero value 0.0, which
previously zeroed out all quest rewards for minimal configs. Uses
dot-notation defaults for GameplayOptions/DebugOptions so users can
override individual fields without losing other defaults.
- Shrink config.example.json from 267 to 10 lines
- Rename full original to config.reference.json as documentation
- Simplify wizard buildDefaultConfig() from ~220 to ~12 lines
- Fix latent bug: SaveDumps default used wrong key DevModeOptions
- Add tests: minimal config, backward compat, single-field override
- Update release workflow, README, CONTRIBUTING, docker/README
Replace 4 independent schema management code paths (Docker shell
script, setup wizard pg_restore, test helpers, manual psql) with a
single migration runner embedded in the server binary.
The new server/migrations/ package uses Go embed to bundle all SQL
schemas. On startup, Migrate() creates a schema_version tracking
table, detects existing databases (auto-marks baseline as applied),
and runs pending migrations in transactions.
Key changes:
- Consolidated init.sql + 9.2-update + 33 patches into 0001_init.sql
- Setup wizard simplified to single "Apply schema" checkbox
- Test helpers use migrations.Migrate() instead of pg_restore
- Docker no longer needs schema volume mounts or init script
- Seed data (shops, events, gacha) embedded and applied via API
- Future migrations just add 0002_*.sql files — no manual steps
Wire ExcludeOpcodes config into RecordingConn so configured opcodes
(e.g. ping, nop, position) are filtered at record time. Add padded
metadata with in-place PatchMetadata to populate CharID/UserID after
login. Implement --mode replay using protbot's encrypted connection
with timing-aware packet sending, auto-ping response, concurrent
S→C collection, and byte-level payload diff reporting.
Add a recording and replay foundation for the MHF network protocol.
A RecordingConn decorator wraps network.Conn to transparently capture
all decrypted packets to binary .mhfr files, with zero handler changes
and zero overhead when disabled.
- network/pcap: binary capture format (writer, reader, filters)
- RecordingConn: thread-safe Conn decorator with direction tracking
- CaptureOptions in config (disabled by default)
- Capture wired into all three server types (sign, entrance, channel)
- cmd/replay: CLI tool with dump, json, stats, and compare modes
- 19 new tests, all passing with -race
The handleMsgMhfGetPaperData function was 565 lines, but most of
it was inline data table literals. Extract tower config (case 5)
and tower scaling (case 6) slices into package-level vars in
handlers_data_paper_tables.go, reducing the handler to 73 lines
while co-locating all paper data tables in one file.
Document the Unk field naming convention used across 300+ packet
structs so new contributors understand these are intentionally
unnamed reverse-engineered protocol fields. Expand channelserver
doc.go with handler registration workflow, repository pattern,
testing approach, and lock ordering.
Add 30 new tests to handlers_commands_test.go covering previously
untested paths: raviente with semaphore (start, multiplier, ZZ-only
sed/res commands, version gating), course enable/disable/locked/alias,
reload with other players and objects, help filtering for non-op vs op,
ban error paths and long-form duration aliases, and disabled-command
gating for all 12 commands. Total: 62 tests, all passing with -race.
Cover parseChatCommand with 31 tests across all command types:
timer toggle, PSN set/exists, rights, discord token, playtime,
help, ban (permanent/timed/non-op/invalid CID/duration units),
teleport, key quest (version check/get/set), raviente, and
course. Includes mockUserRepoCommands for fine-grained tracking
of command side effects.
The guild daily RP rollover TODO in handlers_guild_ops.go was stale —
the feature was already implemented via lazy rollover in
handlers_guild.go. Several other items in technical-debt.md were also
resolved in prior commits (typos, db guard investigation). Updated
the doc to reflect current state and bumped codecov-action to v5.