* Deleted TestCommand.cs
No longer needed.
* Update AbyssCommand.cs
Added a command to adjust the player's bracket at will.
* Update User.cs
Added Abyss Group Value
* Update Command.cs
Added Examples[] to the constructor and handler.
* Update HelpCommand.cs
Made the Help command more helpful!
* Update AbyssCommand.cs
Added Help Examples
* Update GiveCommand.cs
Added help examples,
handles negative inputs again,
added more aliases,
can add or remove materials by ID,
can now for add all skipped characters with `give avatars-scuffed`
* Update AbyssCommand.cs
missed a quote
* Update UltraEndlessGetMainDataReqHandler.cs
Bracket can now be set with commands.
Need to unscuff the fight cycle.
* Update GiveCommand.cs
Cheeky give gold command
* Further refined the Help Command
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Co-authored-by: TerminalAide0017 <Sucks@code>
* Update Equipment.cs
Added LVL and EXP params while adding some equipment
* Update Equipment.cs
changed params to the appropriate type and removed casting
* Update Equipment.cs
Removed unnecessary changes.
* Update RefineStigmataRuneReqHandler.cs
Simplified rolling
* Update GiveCommand.cs
Changed Default behavior of Equipment commands to grant only the max star level versions. Default's to max level as well.
* Update GiveCommand.cs
Added more command aliases,
> valks, valkyries, weap, wep,
> weapons-all, weap-all, wep-all, stigmata-all, stigs-all
added Avatar ID `316` to the blocked IDs list to prevent buggy behavior.
(might add `avatars-all` to get them back)
give weap/stigs 0 grants max level items
without the `-all` equipment only gives the highest rarity of each weapon.
* Update RefineStigmataRuneReqHandler.cs
Affixes are now 90% functional
* Update SelectNewStigmataRuneReqHandler.cs
Should work for any further affix handling changes without needing modifications (might break on 10x but shouldn't)
* Update AvatarCommand.cs
Blocked Sus-Nya
* Update AvatarCommand.cs
bitwise -> logical OR
* Update GiveCommand.cs
bitwise -> logical OR
* Update RefineStigmataRuneReqHandler.cs
bitwise -> logical AND
* Created Personal Abyss Command
* Created abyss command
* Update User.cs
Stores personal Abyss Temperature
* Update UltraEndlessGetMainDataReqHandler.cs
Uses personal Abyss Temp