* Update Equipment.cs
Added LVL and EXP params while adding some equipment
* Update Equipment.cs
changed params to the appropriate type and removed casting
* Update Equipment.cs
Removed unnecessary changes.
* Update RefineStigmataRuneReqHandler.cs
Simplified rolling
* Update GiveCommand.cs
Changed Default behavior of Equipment commands to grant only the max star level versions. Default's to max level as well.
* Update GiveCommand.cs
Added more command aliases,
> valks, valkyries, weap, wep,
> weapons-all, weap-all, wep-all, stigmata-all, stigs-all
added Avatar ID `316` to the blocked IDs list to prevent buggy behavior.
(might add `avatars-all` to get them back)
give weap/stigs 0 grants max level items
without the `-all` equipment only gives the highest rarity of each weapon.
* Update RefineStigmataRuneReqHandler.cs
Affixes are now 90% functional
* Update SelectNewStigmataRuneReqHandler.cs
Should work for any further affix handling changes without needing modifications (might break on 10x but shouldn't)
* Update AvatarCommand.cs
Blocked Sus-Nya
* Update AvatarCommand.cs
bitwise -> logical OR
* Update GiveCommand.cs
bitwise -> logical OR
* Update RefineStigmataRuneReqHandler.cs
bitwise -> logical AND
* Created Personal Abyss Command
* Created abyss command
* Update User.cs
Stores personal Abyss Temperature
* Update UltraEndlessGetMainDataReqHandler.cs
Uses personal Abyss Temp