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33
.github/workflows/gradle.yml
vendored
Normal file
33
.github/workflows/gradle.yml
vendored
Normal file
@@ -0,0 +1,33 @@
|
||||
name: Nebula Nightly
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "main" ]
|
||||
pull_request:
|
||||
branches: [ "main" ]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Set up JDK 21
|
||||
uses: actions/setup-java@v4
|
||||
with:
|
||||
java-version: '21'
|
||||
distribution: 'temurin'
|
||||
|
||||
- name: Setup Gradle
|
||||
uses: gradle/actions/setup-gradle@af1da67850ed9a4cedd57bfd976089dd991e2582
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
chmod +x gradlew
|
||||
./gradlew jar
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: Nebula-Nightly
|
||||
path: Nebula.jar
|
||||
3
.gitignore
vendored
3
.gitignore
vendored
@@ -58,12 +58,13 @@ tmp/
|
||||
.DS_Store
|
||||
.directory
|
||||
|
||||
# Generated/resource/log/plugins folders
|
||||
# Generated/resource/log/plugins/etc folders
|
||||
/logs
|
||||
/plugins
|
||||
/proto
|
||||
/resources
|
||||
/web
|
||||
/StellaSoraData
|
||||
|
||||
# Compiled
|
||||
/*.jar
|
||||
|
||||
61
README.md
61
README.md
@@ -1,12 +1,14 @@
|
||||
# Nebula
|
||||
|
||||
A work in progress game server emulator for a certain anime game.
|
||||
A work in progress game server emulator for a certain anime game. Most features are implemented.
|
||||
|
||||
For any extra support, questions, or discussions, check out our [Discord](https://discord.gg/cskCWBqdJk).
|
||||
|
||||
Latest nightly compiled server jar: [Nightly](https://nightly.link/Melledy/Nebula/workflows/gradle/main/Nebula-Nightly.zip)
|
||||
|
||||
### Notable features
|
||||
- Basic profile features
|
||||
- Character system implemented (except for affinity)
|
||||
- Character system
|
||||
- Inventory/Discs working
|
||||
- Energy system
|
||||
- Mail system
|
||||
@@ -15,19 +17,25 @@ For any extra support, questions, or discussions, check out our [Discord](https:
|
||||
- Battle pass
|
||||
- Gacha
|
||||
- Friend system (sending energy not implemented)
|
||||
- Shop (using only in-game currency)
|
||||
- Shop (only in-game currency supported)
|
||||
- Commissions
|
||||
- Heartlink (missing advanced affinity related features)
|
||||
- Monoliths (completeable but many other features missing)
|
||||
- Heartlink
|
||||
- Achievements
|
||||
- Monoliths (research quests not implemented)
|
||||
- Bounty Trials
|
||||
- Menance Arena
|
||||
- Proving grounds
|
||||
- Catacylsm Survivor (talents not fully working, score not calculated properly)
|
||||
- Proving Grounds
|
||||
- Catacylsm Survivor (talents not fully working)
|
||||
- Boss Blitz
|
||||
- Events (Only tower defense and trials)
|
||||
|
||||
### Not implemented
|
||||
- Achievements
|
||||
- Events
|
||||
### Supported regions
|
||||
|
||||
Nebula supports the global PC client by default. If you want to switch regions, you need to change the `region` field in the Nebula config.
|
||||
|
||||
Current supported regions (PC): `GLOBAL`, `KR`, `JP`, `TW`, `CN`
|
||||
|
||||
You may need to change the data version when switching regions. The `customDataVersion` field should match the the data version of your client, which is usually the last number of your client's version string (top left of your login screen). Example: 1.0.0.42 = data version 42.
|
||||
|
||||
# Running the server and client
|
||||
|
||||
@@ -38,7 +46,7 @@ For any extra support, questions, or discussions, check out our [Discord](https:
|
||||
* [MongoDB 4.0+](https://www.mongodb.com/try/download/community)
|
||||
|
||||
### Compiling the server
|
||||
1. Open your system terminal, and compile the server with `./gradlew jar`
|
||||
1. Open your system terminal, and compile the server with `./gradlew jar` (If you downloaded the server jar from the Nightly link, you can skip this step)
|
||||
2. Create a folder named `resources` in your server directory
|
||||
3. Download the `bin`, `language` folders from a repository with [datamined game data](https://github.com/Hiro420/StellaSoraData) and place them into your resources folder.
|
||||
4. Run the server with `java -jar Nebula.jar` from your system terminal. This server comes with a built-in internal MongoDB server for its database, so no Mongodb installation is required. However, it is highly recommended to install Mongodb anyway.
|
||||
@@ -49,34 +57,47 @@ For any extra support, questions, or discussions, check out our [Discord](https:
|
||||
3. Copy and paste the following code into the Fiddlerscript tab of Fiddler Classic. Remember to save the fiddler script after you copy and paste it:
|
||||
|
||||
```
|
||||
import System;
|
||||
import System.Windows.Forms;
|
||||
import Fiddler;
|
||||
import System.Text.RegularExpressions;
|
||||
|
||||
class Handlers
|
||||
{
|
||||
static var list = [
|
||||
".yostarplat.com",
|
||||
".stellasora.global",
|
||||
".stellasora.kr",
|
||||
".stellasora.jp",
|
||||
".stargazer-games.com",
|
||||
".yostar.cn"
|
||||
];
|
||||
|
||||
static function OnBeforeRequest(oS: Session) {
|
||||
if (oS.host.EndsWith(".yostarplat.com") || oS.host.EndsWith(".stellasora.global")) {
|
||||
oS.oRequest.headers.UriScheme = "http";
|
||||
oS.host = "localhost"; // This can also be replaced with another IP address.
|
||||
for (var i = 0; i < list.length; i++) {
|
||||
if (oS.host.EndsWith(list[i])) {
|
||||
oS.oRequest.headers.UriScheme = "http";
|
||||
oS.host = "localhost"; // This can also be replaced with another IP address
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
```
|
||||
|
||||
4. If `autoCreateAccount` is set to true in the config, then you can skip this step. Otherwise, type `/account create [account email]` in the server console to create an account.
|
||||
5. Login with your account name, the code field is ignored by the server and can be set to anything.
|
||||
5. Login with your account email, the code field is ignored by the server and can be set to anything.
|
||||
|
||||
### Server commands
|
||||
Server commands need to be run in the server console OR in the signature edit menu of your profile.
|
||||
|
||||
```
|
||||
!account {create | delete} [email] (reserved player uid) = Creates or deletes an account.
|
||||
!char [all | {characterId}] lv(level) a(ascension) s(skill level) t(talent level) = Changes the properties of the targeted characters.
|
||||
!battlepass [free | premium] lv(level) = Modifies the targeted player's battle pass
|
||||
!char [all | {characterId}] lv(level) a(ascension) s(skill level) t(talent level) f(affinity level) = Changes the properties of the targeted characters.
|
||||
!clean [all | {id} ...] [items|resources] = Removes items/resources from the targeted player.
|
||||
!disc [all | {discId}] lv(level) a(ascension) c(crescendo level) = Changes the properties of the targeted discs.
|
||||
!give [item id] x[amount] = Gives the targeted player an item through the mail.
|
||||
!giveall [characters | discs | materials] = Gives the targeted player items.
|
||||
!mail = Sends the targeted player a system mail.
|
||||
!help = Displays a list of available commands. (Very spammy in-game)
|
||||
!level (level) = Sets the player level
|
||||
!mail "subject" "body" [itemId xQty | itemId:qty ...] = Sends the targeted player a system mail.
|
||||
!reload = Reloads the server config.
|
||||
!remote = Creates a player token for remote api usage
|
||||
```
|
||||
|
||||
@@ -29,7 +29,7 @@ java {
|
||||
}
|
||||
}
|
||||
|
||||
version = '1.0.1'
|
||||
version = '1.1.3'
|
||||
|
||||
var shouldGenerateProto = System.getenv("GENERATE_PROTO") == "true"
|
||||
System.out.println(shouldGenerateProto ? "Generating proto files" : "Skipping proto generation")
|
||||
|
||||
@@ -17,12 +17,15 @@ public class Config {
|
||||
|
||||
public HttpServerConfig httpServer = new HttpServerConfig(80);
|
||||
public GameServerConfig gameServer = new GameServerConfig(80);
|
||||
|
||||
|
||||
public ServerOptions serverOptions = new ServerOptions();
|
||||
public ServerRates serverRates = new ServerRates();
|
||||
public LogOptions logOptions = new LogOptions();
|
||||
public RemoteCommand remoteCommand = new RemoteCommand();
|
||||
|
||||
public int customDataVersion = 0;
|
||||
public String region = "global";
|
||||
|
||||
public String resourceDir = "./resources";
|
||||
public String webFilesDir = "./web";
|
||||
public String patchListPath = "./patchlist.json";
|
||||
@@ -54,35 +57,35 @@ public class Config {
|
||||
public int bindPort;
|
||||
public String publicAddress = "127.0.0.1"; // Will return bindAddress if publicAddress is null
|
||||
public Integer publicPort; // Will return bindPort if publicPort is null
|
||||
|
||||
|
||||
public ServerConfig(int port) {
|
||||
this.bindPort = port;
|
||||
}
|
||||
|
||||
|
||||
public String getPublicAddress() {
|
||||
if (this.publicAddress != null && !this.publicAddress.isEmpty()) {
|
||||
return this.publicAddress;
|
||||
}
|
||||
|
||||
|
||||
return this.bindAddress;
|
||||
}
|
||||
|
||||
|
||||
public int getPublicPort() {
|
||||
if (this.publicPort != null && this.publicPort != 0) {
|
||||
return this.publicPort;
|
||||
}
|
||||
|
||||
|
||||
return this.bindPort;
|
||||
}
|
||||
|
||||
|
||||
public String getDisplayAddress() {
|
||||
return (useSSL ? "https" : "http") + "://" + getPublicAddress() + ":" + getPublicPort();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Getter
|
||||
public static class HttpServerConfig extends ServerConfig {
|
||||
|
||||
|
||||
public HttpServerConfig(int port) {
|
||||
super(port);
|
||||
}
|
||||
@@ -90,52 +93,67 @@ public class Config {
|
||||
|
||||
@Getter
|
||||
public static class GameServerConfig extends ServerConfig {
|
||||
|
||||
|
||||
public GameServerConfig(int port) {
|
||||
super(port);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Getter
|
||||
public static class ServerOptions {
|
||||
// Default permissions for accounts. By default, all commands are allowed. Reccomended to change if making a public server.
|
||||
public Set<String> defaultPermissions = Set.of("*");
|
||||
// Automatically creates an account when a player logs in for the first time on a new email.
|
||||
public boolean autoCreateAccount = true;
|
||||
// Skips the intro cinematics/stage when starting a new account.
|
||||
public boolean skipIntro = false;
|
||||
// Unlocks all instances (Monolith, Bounty Trials, etc) for players to enter without needing to do the previous levels.
|
||||
public boolean unlockInstances = true;
|
||||
// How long to wait (in seconds) after the last http request from a session before removing it from the server.
|
||||
public int sessionTimeout = 300;
|
||||
// The offset hour for when daily quests are refreshed in UTC. Example: "dailyResetHour = 4" means dailies will be refreshed at UTC+4 12:00 AM every day.
|
||||
public int dailyResetHour = 0;
|
||||
public int leaderboardRefreshTime = 60; // Leaderboard refresh time in seconds
|
||||
// Leaderboard for Boss Blitz refresh time in seconds.
|
||||
public int leaderboardRefreshTime = 60;
|
||||
// The welcome mail to send when a player is created. Set to null to disable.
|
||||
public WelcomeMail welcomeMail = new WelcomeMail();
|
||||
}
|
||||
|
||||
|
||||
@Getter
|
||||
public static class ServerRates {
|
||||
public double exp = 1.0;
|
||||
}
|
||||
|
||||
|
||||
@Getter
|
||||
public static class LogOptions {
|
||||
public boolean commands = true;
|
||||
public boolean packets = false;
|
||||
public boolean httpDebug = false;
|
||||
}
|
||||
|
||||
|
||||
@Getter
|
||||
public static class RemoteCommand {
|
||||
public boolean useRemoteServices = false;
|
||||
public String serverAdminKey = "HJHASDPIIQWEASDHHAN";
|
||||
}
|
||||
|
||||
@Getter
|
||||
public static class WelcomeMail {
|
||||
public String title;
|
||||
public String sender;
|
||||
public String content;
|
||||
public List<ItemParam> attachments;
|
||||
|
||||
|
||||
public WelcomeMail() {
|
||||
this.title = "Welcome to a Nebula server";
|
||||
this.sender = "Server";
|
||||
this.content = "Welcome to Nebula! Please take these items as a starter gift.";
|
||||
this.attachments = List.of(
|
||||
new ItemParam(86009, 1),
|
||||
new ItemParam(86002, 1),
|
||||
new ItemParam(1, 1_000_000),
|
||||
new ItemParam(2, 30_000)
|
||||
);
|
||||
new ItemParam(86009, 1),
|
||||
new ItemParam(86002, 1),
|
||||
new ItemParam(1, 1_000_000),
|
||||
new ItemParam(2, 30_000));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -6,8 +6,26 @@ import emu.nebula.game.inventory.ItemParam;
|
||||
import emu.nebula.util.WeightedList;
|
||||
|
||||
public class GameConstants {
|
||||
private static final int DATA_VERSION = 51;
|
||||
private static final String VERSION = "1.2.0";
|
||||
public static final String VERSION = "1.3.0";
|
||||
public static int DATA_VERSION = 0;
|
||||
|
||||
// Set data versions for each region
|
||||
static {
|
||||
RegionConfig.getRegion("global")
|
||||
.setDataVersion(69);
|
||||
|
||||
RegionConfig.getRegion("kr")
|
||||
.setDataVersion(76);
|
||||
|
||||
RegionConfig.getRegion("jp")
|
||||
.setDataVersion(72);
|
||||
|
||||
RegionConfig.getRegion("tw")
|
||||
.setDataVersion(70);
|
||||
|
||||
RegionConfig.getRegion("cn")
|
||||
.setDataVersion(70);
|
||||
}
|
||||
|
||||
public static final ZoneId UTC_ZONE = ZoneId.of("UTC");
|
||||
|
||||
@@ -19,8 +37,8 @@ public class GameConstants {
|
||||
public static final int GEM_ITEM_ID = 2;
|
||||
public static final int PREM_GEM_ITEM_ID = 3;
|
||||
public static final int ENERGY_BUY_ITEM_ID = GEM_ITEM_ID;
|
||||
public static final int STAR_TOWER_GOLD_ITEM_ID = 11;
|
||||
public static final int EXP_ITEM_ID = 21;
|
||||
public static final int WEEKLY_ENTRY_ITEM_ID = 28;
|
||||
|
||||
public static final int MAX_ENERGY = 240;
|
||||
public static final int ENERGY_REGEN_TIME = 360; // Seconds
|
||||
@@ -29,7 +47,7 @@ public class GameConstants {
|
||||
public static final int CHARACTER_MAX_GEM_PRESETS = 3;
|
||||
public static final int CHARACTER_MAX_GEM_SLOTS = 3;
|
||||
|
||||
public static final int MAX_FORMATIONS = 5;
|
||||
public static final int MAX_FORMATIONS = 6;
|
||||
public static final int MAX_SHOWCASE_IDS = 5;
|
||||
|
||||
public static final int BATTLE_PASS_ID = 1;
|
||||
@@ -37,6 +55,20 @@ public class GameConstants {
|
||||
public static final int MAX_FRIENDSHIPS = 50;
|
||||
public static final int MAX_PENDING_FRIENDSHIPS = 30;
|
||||
|
||||
public static final int TOWER_COIN_ITEM_ID = 11;
|
||||
public static final int[] TOWER_COMMON_SUB_NOTE_SKILLS = new int[] {
|
||||
90011, 90012, 90013, 90014, 90015, 90016, 90017
|
||||
};
|
||||
public static final int[] TOWER_EVENTS_IDS = new int[] {
|
||||
101, 102, 104, 105, 106, 107, 108, 114, 115, 116, 126, 127, 128
|
||||
};
|
||||
|
||||
public static int[][] VAMPIRE_SURVIVOR_BONUS_POWER = new int[][] {
|
||||
new int[] {100, 120},
|
||||
new int[] {200, 150},
|
||||
new int[] {300, 200}
|
||||
};
|
||||
|
||||
// Daily gifts (Custom)
|
||||
|
||||
public static final WeightedList<ItemParam> DAILY_GIFTS = new WeightedList<>();
|
||||
@@ -44,13 +76,21 @@ public class GameConstants {
|
||||
static {
|
||||
DAILY_GIFTS.add(1000, new ItemParam(GOLD_ITEM_ID, 8888));
|
||||
DAILY_GIFTS.add(250, new ItemParam(GOLD_ITEM_ID, 18888));
|
||||
DAILY_GIFTS.add(250, new ItemParam(33001, 10));
|
||||
DAILY_GIFTS.add(10, new ItemParam(GEM_ITEM_ID, 50));
|
||||
}
|
||||
|
||||
// Helper functions
|
||||
|
||||
public static String getGameVersion() {
|
||||
return VERSION + "." + getDataVersion();
|
||||
// Load data version
|
||||
var region = RegionConfig.getRegion(Nebula.getConfig().getRegion());
|
||||
|
||||
// Set data version from region
|
||||
GameConstants.DATA_VERSION = region.getDataVersion();
|
||||
|
||||
// Init game version string
|
||||
return VERSION + "." + getDataVersion() + " (" + region.getName().toUpperCase() + ")";
|
||||
}
|
||||
|
||||
public static int getDataVersion() {
|
||||
|
||||
@@ -17,6 +17,7 @@ import emu.nebula.game.GameContext;
|
||||
import emu.nebula.net.PacketHelper;
|
||||
import emu.nebula.plugin.PluginManager;
|
||||
import emu.nebula.server.HttpServer;
|
||||
import emu.nebula.util.AeadHelper;
|
||||
import emu.nebula.util.Handbook;
|
||||
import emu.nebula.util.JsonUtils;
|
||||
import lombok.Getter;
|
||||
@@ -52,6 +53,9 @@ public class Nebula {
|
||||
|
||||
boolean generateHandbook = true;
|
||||
|
||||
// Load keys
|
||||
AeadHelper.loadKeys();
|
||||
|
||||
// Load plugin manager
|
||||
Nebula.pluginManager = new PluginManager();
|
||||
|
||||
@@ -107,7 +111,7 @@ public class Nebula {
|
||||
|
||||
// Start servers
|
||||
try {
|
||||
// Always run http server as it is needed by for dispatch and gateserver
|
||||
// Always run http server as it is needed by for login and game server
|
||||
httpServer = new HttpServer(serverType);
|
||||
httpServer.start();
|
||||
} catch (Exception exception) {
|
||||
@@ -233,7 +237,8 @@ public class Nebula {
|
||||
String input;
|
||||
try (BufferedReader br = new BufferedReader(new InputStreamReader(System.in))) {
|
||||
while ((input = br.readLine()) != null) {
|
||||
Nebula.getCommandManager().invoke(null, input);
|
||||
var result = Nebula.getCommandManager().invoke(null, input);
|
||||
Nebula.getLogger().info(result.getMessage());
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Nebula.getLogger().error("Console error:", e);
|
||||
|
||||
42
src/main/java/emu/nebula/RegionConfig.java
Normal file
42
src/main/java/emu/nebula/RegionConfig.java
Normal file
@@ -0,0 +1,42 @@
|
||||
package emu.nebula;
|
||||
|
||||
import it.unimi.dsi.fastutil.objects.Object2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
|
||||
@Getter @Setter
|
||||
public class RegionConfig {
|
||||
private String name;
|
||||
private int dataVersion;
|
||||
private String serverMetaKey;
|
||||
private String serverGarbleKey;
|
||||
|
||||
private static Object2ObjectMap<String, RegionConfig> REGIONS = new Object2ObjectOpenHashMap<>();
|
||||
|
||||
public RegionConfig(String name) {
|
||||
this.name = name;
|
||||
this.serverMetaKey = "";
|
||||
this.serverGarbleKey = "";
|
||||
}
|
||||
|
||||
public RegionConfig setDataVersion(int i) {
|
||||
this.dataVersion = i;
|
||||
return this;
|
||||
}
|
||||
|
||||
public RegionConfig setServerMetaKey(String key) {
|
||||
this.serverMetaKey = key;
|
||||
return this;
|
||||
}
|
||||
|
||||
public RegionConfig setServerGarbleKey(String key) {
|
||||
this.serverGarbleKey = key;
|
||||
return this;
|
||||
}
|
||||
|
||||
public static RegionConfig getRegion(String name) {
|
||||
String regionName = name.toLowerCase();
|
||||
return REGIONS.computeIfAbsent(regionName, r -> new RegionConfig(regionName));
|
||||
}
|
||||
}
|
||||
@@ -7,8 +7,8 @@ import emu.nebula.game.character.GameCharacter;
|
||||
import emu.nebula.game.character.GameDisc;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.util.Utils;
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntLinkedOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
|
||||
import it.unimi.dsi.fastutil.objects.ObjectSet;
|
||||
import lombok.Getter;
|
||||
@@ -26,6 +26,7 @@ public class CommandArgs {
|
||||
private int advance = -1;
|
||||
private int talent = -1;
|
||||
private int skill = -1;
|
||||
private int affinity = -1;
|
||||
|
||||
private Int2IntMap map;
|
||||
private ObjectSet<String> flags;
|
||||
@@ -52,6 +53,9 @@ public class CommandArgs {
|
||||
} else if (arg.startsWith("lv")) { // Level
|
||||
this.level = Utils.parseSafeInt(arg.substring(2));
|
||||
it.remove();
|
||||
} else if (arg.startsWith("lvl")) { // Level
|
||||
this.level = Utils.parseSafeInt(arg.substring(3));
|
||||
it.remove();
|
||||
} else if (arg.startsWith("a")) { // Advance
|
||||
this.advance = Utils.parseSafeInt(arg.substring(1));
|
||||
it.remove();
|
||||
@@ -61,6 +65,9 @@ public class CommandArgs {
|
||||
} else if (arg.startsWith("s")) { // Skill
|
||||
this.skill = Utils.parseSafeInt(arg.substring(1));
|
||||
it.remove();
|
||||
} else if (arg.startsWith("f")) { // Affinity level
|
||||
this.affinity = Utils.parseSafeInt(arg.substring(1));
|
||||
it.remove();
|
||||
}
|
||||
} else if (arg.startsWith("-")) { // Flag
|
||||
if (this.flags == null) this.flags = new ObjectOpenHashSet<>();
|
||||
@@ -72,7 +79,7 @@ public class CommandArgs {
|
||||
int key = Integer.parseInt(split[0]);
|
||||
int value = Integer.parseInt(split[1]);
|
||||
|
||||
if (this.map == null) this.map = new Int2IntOpenHashMap();
|
||||
if (this.map == null) this.map = new Int2IntLinkedOpenHashMap();
|
||||
this.map.put(key, value);
|
||||
|
||||
it.remove();
|
||||
@@ -109,18 +116,6 @@ public class CommandArgs {
|
||||
return this.list.get(index);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a message to the command sender
|
||||
* @param message
|
||||
*/
|
||||
public void sendMessage(String message) {
|
||||
if (sender != null) {
|
||||
sender.sendMessage(message);
|
||||
} else {
|
||||
Nebula.getLogger().info(message);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasFlag(String flag) {
|
||||
if (this.flags == null) return false;
|
||||
return this.flags.contains(flag);
|
||||
@@ -190,6 +185,16 @@ public class CommandArgs {
|
||||
|
||||
hasChanged = true;
|
||||
}
|
||||
|
||||
if (this.getAffinity() >= 0) {
|
||||
int target = this.getAffinity();
|
||||
if (target > 50) target = 50;
|
||||
if (target < 0) target = 0;
|
||||
if (character.getAffinityLevel() != target) {
|
||||
character.setAffinityLevel(target);
|
||||
hasChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
return hasChanged;
|
||||
}
|
||||
|
||||
@@ -10,6 +10,6 @@ public interface CommandHandler {
|
||||
return getData().label();
|
||||
}
|
||||
|
||||
public void execute(CommandArgs args);
|
||||
public String execute(CommandArgs args);
|
||||
|
||||
}
|
||||
|
||||
@@ -108,7 +108,7 @@ public class CommandManager {
|
||||
return sender.getAccount().hasPermission("target." + command.permission());
|
||||
}
|
||||
|
||||
public void invoke(Player sender, String message) {
|
||||
public CommandResult invoke(Player sender, String message) {
|
||||
// Parse message into arguments
|
||||
List<String> args = Arrays.stream(message.split(" ")).collect(Collectors.toCollection(ArrayList::new));
|
||||
|
||||
@@ -122,6 +122,9 @@ public class CommandManager {
|
||||
|
||||
// Get command handler
|
||||
CommandHandler handler = this.commands.get(label);
|
||||
|
||||
// Create result object
|
||||
var result = CommandResult.builder();
|
||||
|
||||
// Execute command
|
||||
if (handler != null) {
|
||||
@@ -131,8 +134,8 @@ public class CommandManager {
|
||||
// Check if sender has permission to run the command.
|
||||
if (sender != null && !this.checkPermission(sender, command)) {
|
||||
// We have a double null check here just in case
|
||||
sender.sendMessage("You do not have permission to use this command.");
|
||||
return;
|
||||
result.message("Error - You do not have permission to use this command");
|
||||
return result.build();
|
||||
}
|
||||
|
||||
// Build command arguments
|
||||
@@ -140,14 +143,14 @@ public class CommandManager {
|
||||
|
||||
// Check targeted permission
|
||||
if (sender != cmdArgs.getTarget() && !this.checkTargetPermission(sender, command)) {
|
||||
cmdArgs.sendMessage("You do not have permission to use this command on another player.");
|
||||
return;
|
||||
result.message("Error - You do not have permission to use this command on another player");
|
||||
return result.build();
|
||||
}
|
||||
|
||||
// Make sure our command has a target
|
||||
if (command.requireTarget() && cmdArgs.getTarget() == null) {
|
||||
cmdArgs.sendMessage("Error: Targeted player not found or offline");
|
||||
return;
|
||||
result.message("Error - Targeted player not found or offline");
|
||||
return result.build();
|
||||
}
|
||||
|
||||
// Log
|
||||
@@ -156,13 +159,20 @@ public class CommandManager {
|
||||
}
|
||||
|
||||
// Run command
|
||||
handler.execute(cmdArgs);
|
||||
} else {
|
||||
if (sender != null) {
|
||||
sender.sendMessage("Invalid Command!");
|
||||
} else {
|
||||
Nebula.getLogger().info("Invalid Command!");
|
||||
String commandMessage = handler.execute(cmdArgs);
|
||||
|
||||
// Parse out last newline
|
||||
if (commandMessage.endsWith("\n")) {
|
||||
commandMessage = commandMessage.substring(0, commandMessage.length() - 1);
|
||||
}
|
||||
|
||||
// Set result data
|
||||
result.command(handler);
|
||||
result.message(commandMessage);
|
||||
} else {
|
||||
result.message("Invalid Command!");
|
||||
}
|
||||
|
||||
return result.build();
|
||||
}
|
||||
}
|
||||
|
||||
19
src/main/java/emu/nebula/command/CommandResult.java
Normal file
19
src/main/java/emu/nebula/command/CommandResult.java
Normal file
@@ -0,0 +1,19 @@
|
||||
package emu.nebula.command;
|
||||
|
||||
import lombok.Builder;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@Builder
|
||||
public class CommandResult {
|
||||
private CommandHandler command;
|
||||
private String message;
|
||||
|
||||
public boolean isCommandTypeOf(Class<? extends CommandHandler> handler) {
|
||||
if (command == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return command.getClass().equals(handler);
|
||||
}
|
||||
}
|
||||
@@ -6,14 +6,13 @@ import emu.nebula.command.CommandHandler;
|
||||
import emu.nebula.game.account.AccountHelper;
|
||||
import emu.nebula.util.Utils;
|
||||
|
||||
@Command(label = "account", permission = "admin.account", desc = "/account {create | delete} [email] (reserved player uid). Creates or deletes an account.")
|
||||
@Command(label = "account", permission = "admin.account", desc = "!account {create | delete} [email] (reserved player uid). Creates or deletes an account.")
|
||||
public class AccountCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(CommandArgs args) {
|
||||
public String execute(CommandArgs args) {
|
||||
if (args.size() < 2) {
|
||||
args.sendMessage("Invalid amount of args");
|
||||
return;
|
||||
return "Invalid amount of args";
|
||||
}
|
||||
|
||||
String command = args.get(0).toLowerCase();
|
||||
@@ -29,19 +28,22 @@ public class AccountCommand implements CommandHandler {
|
||||
}
|
||||
|
||||
if (AccountHelper.createAccount(username, null, reservedUid) != null) {
|
||||
args.sendMessage("Account created");
|
||||
return "Account created";
|
||||
} else {
|
||||
args.sendMessage("Account already exists");
|
||||
return "Account already exists";
|
||||
}
|
||||
}
|
||||
case "delete" -> {
|
||||
if (AccountHelper.deleteAccount(username)) {
|
||||
args.sendMessage("Account deleted");
|
||||
return "Account deleted";
|
||||
} else {
|
||||
args.sendMessage("Account doesnt exist");
|
||||
return "Account doesnt exist";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback
|
||||
return "Account sub command not found";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
115
src/main/java/emu/nebula/command/commands/BanCommand.java
Normal file
115
src/main/java/emu/nebula/command/commands/BanCommand.java
Normal file
@@ -0,0 +1,115 @@
|
||||
package emu.nebula.command.commands;
|
||||
|
||||
import emu.nebula.Nebula;
|
||||
import emu.nebula.command.Command;
|
||||
import emu.nebula.command.CommandArgs;
|
||||
import emu.nebula.command.CommandHandler;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.util.Utils;
|
||||
|
||||
import java.util.Locale;
|
||||
|
||||
@Command(label = "ban",
|
||||
permission = "admin.ban",
|
||||
desc = """
|
||||
!ban {all | ip | uid} [player uid | ip] (end timestamp) (reason) - Ban a player\
|
||||
|
||||
- all mode bans both the player object and their IP address by UID, so the next parameter should be UID instead of IP
|
||||
- ip mode can only ban IP addresses, so the next parameter should be an IP
|
||||
- uid mode can only ban UIDs, so the next parameter should be a UID
|
||||
- If you don't fill in the end timestamp, it will be permanently banned by default\
|
||||
""")
|
||||
public class BanCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public String execute(CommandArgs args) {
|
||||
if (args.size() < 2) {
|
||||
return "Invalid amount of args";
|
||||
}
|
||||
|
||||
int bannedUid = 0;
|
||||
long banEndTime = 0;
|
||||
String bannedIp = null;
|
||||
String reason = null;
|
||||
|
||||
String mode = args.get(0).toLowerCase(Locale.ROOT);
|
||||
|
||||
switch (args.size()) {
|
||||
case 4:
|
||||
reason = args.get(3);
|
||||
case 3: {
|
||||
try {
|
||||
banEndTime = Long.parseLong(args.get(2));
|
||||
} catch (NumberFormatException ignored) {
|
||||
return "Unable to parse timestamp.";
|
||||
}
|
||||
}
|
||||
case 2: {
|
||||
if (mode.equals("ip")) {
|
||||
bannedIp = args.get(1);
|
||||
} else {
|
||||
try {
|
||||
bannedUid = Integer.parseInt(args.get(1));
|
||||
} catch (NumberFormatException ignored) {
|
||||
return "Unable to parse uid.";
|
||||
}
|
||||
}
|
||||
}
|
||||
case 1: {
|
||||
if (!mode.equals("all") && !mode.equals("uid") && !mode.equals("ip"))
|
||||
return "Unable to parse mode.";
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (banEndTime != 0 && banEndTime < System.currentTimeMillis()) {
|
||||
return "Failed, the end timestamp must be greater than the current time";
|
||||
}
|
||||
|
||||
var banModule = Nebula.getGameContext().getBanModule();
|
||||
|
||||
Player player;
|
||||
if (!mode.equals("ip")) {
|
||||
player = Nebula.getGameContext().getPlayerModule().getPlayer(bannedUid);
|
||||
|
||||
if (player == null) {
|
||||
return "Failed, player not found.";
|
||||
}
|
||||
}
|
||||
|
||||
switch (mode) {
|
||||
case "all" -> {
|
||||
banModule.banPlayer(
|
||||
bannedUid,
|
||||
banEndTime,
|
||||
reason,
|
||||
true,
|
||||
args.getSender() != null ? String.valueOf(args.getSender().getUid()) : "Console");
|
||||
return "Banned player all mode " + bannedUid + " until " + Utils.formatTimestamp(banEndTime) +
|
||||
(reason != null ? " (" + reason + ")" : "");
|
||||
}
|
||||
case "ip" -> {
|
||||
banModule.banIp(
|
||||
bannedIp,
|
||||
banEndTime,
|
||||
reason,
|
||||
args.getSender() != null ? String.valueOf(args.getSender().getUid()) : "Console");
|
||||
return "Banned ip " + bannedIp + " until " + Utils.formatTimestamp(banEndTime) +
|
||||
(reason != null ? " (" + reason + ")" : "");
|
||||
}
|
||||
case "uid" -> {
|
||||
banModule.banPlayer(
|
||||
bannedUid,
|
||||
banEndTime,
|
||||
reason,
|
||||
false,
|
||||
args.getSender() != null ? String.valueOf(args.getSender().getUid()) : "Console");
|
||||
return "Banned player " + bannedUid + " until " + Utils.formatTimestamp(banEndTime) +
|
||||
(reason != null ? " (" + reason + ")" : "");
|
||||
}
|
||||
default -> {
|
||||
return "Ban sub command not found";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
package emu.nebula.command.commands;
|
||||
|
||||
import emu.nebula.command.Command;
|
||||
import emu.nebula.command.CommandArgs;
|
||||
import emu.nebula.command.CommandHandler;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
|
||||
@Command(label = "battlepass", aliases = {"bp"}, permission = "player.battlepass", desc = "!battlepass [free | premium] lv(level) = Modifies the targeted player's battle pass")
|
||||
public class BattlePassCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public String execute(CommandArgs args) {
|
||||
// Get target
|
||||
var target = args.getTarget();
|
||||
var battlepass = target.getBattlePassManager().getBattlePass();
|
||||
boolean changed = false;
|
||||
|
||||
// Check if we are changing premium status
|
||||
int mode = -1;
|
||||
|
||||
for (var arg : args.getList()) {
|
||||
if (arg.equalsIgnoreCase("free")) {
|
||||
mode = 0;
|
||||
} else if (arg.equalsIgnoreCase("premium")) {
|
||||
mode = 2;
|
||||
}
|
||||
}
|
||||
|
||||
if (mode >= 0 && battlepass.getMode() != mode) {
|
||||
battlepass.setMode(mode);
|
||||
changed = true;
|
||||
}
|
||||
|
||||
// Set level
|
||||
int level = Math.min(args.getLevel(), 50);
|
||||
|
||||
if (level >= 0 && battlepass.getLevel() != level) {
|
||||
battlepass.setLevel(level);
|
||||
changed = true;
|
||||
}
|
||||
|
||||
// Check if we have made any changes
|
||||
if (changed) {
|
||||
// Save battle pass to the database
|
||||
battlepass.save();
|
||||
|
||||
// Send package to notify the client that the battle pass needs updating
|
||||
target.addNextPackage(
|
||||
NetMsgId.battle_pass_info_succeed_ack,
|
||||
battlepass.toProto()
|
||||
);
|
||||
|
||||
// Success message
|
||||
return "Changed the battle pass successfully.";
|
||||
}
|
||||
|
||||
// Result message
|
||||
return "No changes were made to the battle pass.";
|
||||
}
|
||||
|
||||
}
|
||||
182
src/main/java/emu/nebula/command/commands/BuildCommand.java
Normal file
182
src/main/java/emu/nebula/command/commands/BuildCommand.java
Normal file
@@ -0,0 +1,182 @@
|
||||
package emu.nebula.command.commands;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import emu.nebula.command.Command;
|
||||
import emu.nebula.command.CommandArgs;
|
||||
import emu.nebula.command.CommandHandler;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.game.character.GameCharacter;
|
||||
import emu.nebula.game.character.GameDisc;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.game.tower.StarTowerBuild;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.util.Utils;
|
||||
import lombok.Getter;
|
||||
|
||||
@Command(
|
||||
label = "build",
|
||||
aliases = {"b", "record", "r"},
|
||||
permission = "player.build",
|
||||
requireTarget = true,
|
||||
desc = "!build [char ids...] [disc ids...] [potential ids...] [melody ids...]"
|
||||
)
|
||||
public class BuildCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public String execute(CommandArgs args) {
|
||||
// Create record
|
||||
var target = args.getTarget();
|
||||
var builder = new StarTowerBuildData(target);
|
||||
|
||||
// Parse items
|
||||
for (String arg : args.getList()) {
|
||||
int id = Utils.parseSafeInt(arg);
|
||||
int count = 1;
|
||||
|
||||
this.parseItem(builder, id, count);
|
||||
}
|
||||
|
||||
if (args.getMap() != null) {
|
||||
for (var entry : args.getMap().int2IntEntrySet()) {
|
||||
int id = entry.getIntKey();
|
||||
int count = entry.getIntValue();
|
||||
|
||||
this.parseItem(builder, id, count);
|
||||
}
|
||||
}
|
||||
|
||||
// Check if build is valid
|
||||
if (builder.getCharacters().size() != 3) {
|
||||
return "Record must have 3 different characters";
|
||||
}
|
||||
|
||||
if (builder.getDiscs().size() < 3 || builder.getDiscs().size() > 6) {
|
||||
return "Record must have 3-6 different discs";
|
||||
}
|
||||
|
||||
// Create record
|
||||
var build = builder.toBuild();
|
||||
|
||||
// Add to star tower manager
|
||||
target.getStarTowerManager().getBuilds().put(build.getUid(), build);
|
||||
|
||||
// Save to database
|
||||
build.save();
|
||||
|
||||
// Send package to player
|
||||
target.addNextPackage(NetMsgId.st_import_build_notify, build.toProto());
|
||||
|
||||
// Send result to player
|
||||
return "Created record for " + target.getName() + " (This command make take time to update on the client)";
|
||||
}
|
||||
|
||||
private void parseItem(StarTowerBuildData builder, int id, int count) {
|
||||
// Get item data
|
||||
var itemData = GameData.getItemDataTable().get(id);
|
||||
if (itemData == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Clamp
|
||||
count = Math.max(count, 1);
|
||||
|
||||
// Parse by item id
|
||||
switch (itemData.getItemSubType()) {
|
||||
case Char -> {
|
||||
var character = builder.getPlayer().getCharacters().getCharacterById(id);
|
||||
if (character == null || !character.getData().isAvailable()) {
|
||||
break;
|
||||
}
|
||||
|
||||
builder.addCharacter(character);
|
||||
}
|
||||
case Disc -> {
|
||||
var disc = builder.getPlayer().getCharacters().getDiscById(id);
|
||||
if (disc == null || !disc.getData().isAvailable()) {
|
||||
break;
|
||||
}
|
||||
|
||||
builder.addDisc(disc);
|
||||
}
|
||||
case Potential, SpecificPotential -> {
|
||||
var potentialData = GameData.getPotentialDataTable().get(id);
|
||||
if (potentialData == null) break;
|
||||
|
||||
int level = Math.min(count, potentialData.getMaxLevel());
|
||||
builder.getBuild().getPotentials().add(id, level);
|
||||
}
|
||||
case SubNoteSkill -> {
|
||||
builder.getBuild().getSubNoteSkills().add(id, count);
|
||||
}
|
||||
default -> {
|
||||
// Ignored
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Getter
|
||||
private static class StarTowerBuildData {
|
||||
private Player player;
|
||||
private StarTowerBuild build;
|
||||
private List<GameCharacter> characters;
|
||||
private List<GameDisc> discs;
|
||||
|
||||
public StarTowerBuildData(Player player) {
|
||||
this.player = player;
|
||||
this.build = new StarTowerBuild(player);
|
||||
this.characters = new ArrayList<>();
|
||||
this.discs = new ArrayList<>();
|
||||
}
|
||||
|
||||
public void addCharacter(GameCharacter character) {
|
||||
if (this.characters.contains(character)) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.characters.add(character);
|
||||
}
|
||||
|
||||
public void addDisc(GameDisc disc) {
|
||||
if (this.discs.contains(disc)) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.discs.add(disc);
|
||||
}
|
||||
|
||||
public StarTowerBuild toBuild() {
|
||||
// Set characters and discs
|
||||
build.setChars(this.getCharacters());
|
||||
build.setDiscs(this.getDiscs());
|
||||
|
||||
// Clear character potential cache
|
||||
build.getCharPots().clear();
|
||||
|
||||
for (int charId : build.getCharIds()) {
|
||||
build.getCharPots().put(charId, 0);
|
||||
}
|
||||
|
||||
// Add potentials to character potential cache
|
||||
var it = build.getPotentials().iterator();
|
||||
while (it.hasNext()) {
|
||||
var potential = it.next();
|
||||
|
||||
var data = GameData.getPotentialDataTable().get(potential.getIntKey());
|
||||
if (data == null || !build.getCharPots().containsKey(data.getCharId())) {
|
||||
it.remove();
|
||||
continue;
|
||||
}
|
||||
|
||||
build.getCharPots().add(data.getCharId(), 1);
|
||||
}
|
||||
|
||||
// Calculate score
|
||||
build.calculateScore();
|
||||
|
||||
// Return build
|
||||
return build;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -16,13 +16,13 @@ import emu.nebula.command.CommandHandler;
|
||||
label = "character",
|
||||
aliases = {"c", "char"},
|
||||
permission = "player.character",
|
||||
requireTarget = true,
|
||||
desc = "!c [all | {characterId}] lv(level) a(ascension) s(skill level) t(talent level)"
|
||||
requireTarget = true,
|
||||
desc = "!c [all | {characterId}] lv(level) a(ascension) s(skill level) t(talent level) f(affinity level)"
|
||||
)
|
||||
public class CharacterCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(CommandArgs args) {
|
||||
public String execute(CommandArgs args) {
|
||||
// Init
|
||||
var player = args.getTarget();
|
||||
var characters = new HashSet<GameCharacter>();
|
||||
@@ -51,7 +51,7 @@ public class CharacterCommand implements CommandHandler {
|
||||
|
||||
// Sanity check
|
||||
if (characters.isEmpty()) {
|
||||
return;
|
||||
return "Error: No characters selected";
|
||||
}
|
||||
|
||||
// List of modified characters that we send to the client for updates
|
||||
@@ -72,7 +72,7 @@ public class CharacterCommand implements CommandHandler {
|
||||
}
|
||||
|
||||
if (modified.isEmpty()) {
|
||||
return;
|
||||
return "No changes applied";
|
||||
}
|
||||
|
||||
// Encode and send
|
||||
@@ -83,5 +83,6 @@ public class CharacterCommand implements CommandHandler {
|
||||
}
|
||||
|
||||
player.addNextPackage(NetMsgId.chars_final_notify, proto);
|
||||
return "Updated " + modified.size() + " character(s)";
|
||||
}
|
||||
}
|
||||
|
||||
129
src/main/java/emu/nebula/command/commands/CleanCommand.java
Normal file
129
src/main/java/emu/nebula/command/commands/CleanCommand.java
Normal file
@@ -0,0 +1,129 @@
|
||||
package emu.nebula.command.commands;
|
||||
|
||||
import emu.nebula.command.Command;
|
||||
import emu.nebula.command.CommandArgs;
|
||||
import emu.nebula.command.CommandHandler;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.resources.ItemDef;
|
||||
import emu.nebula.game.inventory.GameItem;
|
||||
import emu.nebula.game.inventory.GameResource;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.game.inventory.ItemType;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.util.Utils;
|
||||
|
||||
import java.util.HashSet;
|
||||
|
||||
@Command(
|
||||
label = "clean",
|
||||
aliases = {"cl", "clear"},
|
||||
permission = "player.inventory",
|
||||
requireTarget = true,
|
||||
desc = "!clean [all | {id} ...] [items|resources] = Removes items/resources from the targeted player."
|
||||
)
|
||||
public class CleanCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public String execute(CommandArgs args) {
|
||||
var player = args.getTarget();
|
||||
var inv = player.getInventory();
|
||||
|
||||
boolean doItems = true;
|
||||
boolean doResources = true;
|
||||
boolean all = false;
|
||||
|
||||
var ids = new HashSet<Integer>();
|
||||
|
||||
for (String arg : args.getList()) {
|
||||
arg = arg.toLowerCase();
|
||||
|
||||
switch (arg) {
|
||||
case "items" -> {
|
||||
doResources = false;
|
||||
continue;
|
||||
}
|
||||
case "resources", "res" -> {
|
||||
doItems = false;
|
||||
continue;
|
||||
}
|
||||
case "all" -> {
|
||||
all = true;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
int id = Utils.parseSafeInt(arg);
|
||||
if (id > 0) {
|
||||
ids.add(id);
|
||||
}
|
||||
}
|
||||
|
||||
var change = new PlayerChangeInfo();
|
||||
var removeMap = new ItemParamMap();
|
||||
|
||||
if (all) {
|
||||
if (doItems) {
|
||||
for (GameItem item : inv.getItems().values()) {
|
||||
removeMap.add(item.getItemId(), item.getCount());
|
||||
}
|
||||
}
|
||||
|
||||
if (doResources) {
|
||||
for (GameResource res : inv.getResources().values()) {
|
||||
removeMap.add(res.getResourceId(), res.getCount());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (int id : ids) {
|
||||
ItemDef data = GameData.getItemDataTable().get(id);
|
||||
if (data == null) continue;
|
||||
|
||||
ItemType type = data.getItemType();
|
||||
|
||||
switch (type) {
|
||||
case Res -> {
|
||||
if (doResources) {
|
||||
int count = inv.getResourceCount(id);
|
||||
if (count > 0) removeMap.add(id, count);
|
||||
}
|
||||
}
|
||||
case Item -> {
|
||||
if (doItems) {
|
||||
int count = inv.getItemCount(id);
|
||||
if (count > 0) removeMap.add(id, count);
|
||||
}
|
||||
}
|
||||
case Disc, Char, CharacterSkin, Title, Honor -> {
|
||||
|
||||
}
|
||||
default -> {
|
||||
if (doItems) {
|
||||
int count = inv.getItemCount(id);
|
||||
if (count > 0) {
|
||||
removeMap.add(id, count);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (doResources) {
|
||||
int count = inv.getResourceCount(id);
|
||||
if (count > 0) removeMap.add(id, count);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!removeMap.isEmpty()) {
|
||||
change = inv.removeItems(removeMap, change);
|
||||
}
|
||||
|
||||
if (change.isEmpty()) {
|
||||
return "No items/resources removed";
|
||||
}
|
||||
|
||||
player.addNextPackage(NetMsgId.items_change_notify, change.toProto());
|
||||
|
||||
return "Inventory cleaned";
|
||||
}
|
||||
}
|
||||
@@ -21,7 +21,7 @@ import emu.nebula.command.CommandHandler;
|
||||
public class DiscCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(CommandArgs args) {
|
||||
public String execute(CommandArgs args) {
|
||||
// Init
|
||||
var player = args.getTarget();
|
||||
var discs = new HashSet<GameDisc>();
|
||||
@@ -50,7 +50,7 @@ public class DiscCommand implements CommandHandler {
|
||||
|
||||
// Sanity check
|
||||
if (discs.isEmpty()) {
|
||||
return;
|
||||
return "No discs selected";
|
||||
}
|
||||
|
||||
// List of modified characters that we send to the client for updates
|
||||
@@ -71,12 +71,15 @@ public class DiscCommand implements CommandHandler {
|
||||
}
|
||||
|
||||
if (modified.isEmpty()) {
|
||||
return;
|
||||
return "No discs changed";
|
||||
}
|
||||
|
||||
// Encode and send
|
||||
for (var disc : modified) {
|
||||
player.addNextPackage(NetMsgId.disc_reset_notify, disc.toProto());
|
||||
}
|
||||
|
||||
// Return message
|
||||
return "Changed " + modified.size() + " discs";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,15 +31,14 @@ public class GiveAllCommand implements CommandHandler {
|
||||
);
|
||||
|
||||
@Override
|
||||
public void execute(CommandArgs args) {
|
||||
public String execute(CommandArgs args) {
|
||||
Player target = args.getTarget();
|
||||
String type = args.get(0).toLowerCase();
|
||||
|
||||
|
||||
var change = new PlayerChangeInfo();
|
||||
var message = new StringBuilder();
|
||||
|
||||
switch (type) {
|
||||
default -> args.sendMessage("Error: Invalid type");
|
||||
case "m", "materials", "mats" -> {
|
||||
// Create items map
|
||||
var items = new ItemParamMap();
|
||||
@@ -66,7 +65,7 @@ public class GiveAllCommand implements CommandHandler {
|
||||
target.getInventory().addItems(items, change);
|
||||
|
||||
// Send message
|
||||
args.sendMessage("Giving " + target.getName() + " " + items.size() + " items");
|
||||
message.append("Giving " + target.getName() + " " + items.size() + " items.\n");
|
||||
}
|
||||
case "d", "discs" -> {
|
||||
// Get all discs
|
||||
@@ -85,14 +84,18 @@ public class GiveAllCommand implements CommandHandler {
|
||||
var disc = target.getCharacters().addDisc(data.getId());
|
||||
|
||||
// Set properties
|
||||
args.setProperties(disc);
|
||||
boolean shouldSave = args.setProperties(disc);
|
||||
|
||||
if (shouldSave) {
|
||||
disc.save();
|
||||
}
|
||||
|
||||
// Add to change info
|
||||
change.add(disc.toProto());
|
||||
}
|
||||
|
||||
// Send message
|
||||
args.sendMessage("Giving " + target.getName() + " all discs");
|
||||
message.append("Giving " + target.getName() + " all discs.\n");
|
||||
}
|
||||
case "c", "characters", "trekkers", "t" -> {
|
||||
// Get all characters
|
||||
@@ -111,23 +114,33 @@ public class GiveAllCommand implements CommandHandler {
|
||||
var character = target.getCharacters().addCharacter(data.getId());
|
||||
|
||||
// Set properties
|
||||
args.setProperties(character);
|
||||
boolean shouldSave = args.setProperties(character);
|
||||
|
||||
if (shouldSave) {
|
||||
character.save();
|
||||
}
|
||||
|
||||
// Add to change info
|
||||
change.add(character.toProto());
|
||||
}
|
||||
|
||||
// Send message
|
||||
args.sendMessage("Giving " + target.getName() + " all characters");
|
||||
message.append("Giving " + target.getName() + " all characters.\n");
|
||||
}
|
||||
default -> {
|
||||
// Ignored
|
||||
}
|
||||
}
|
||||
|
||||
if (change.isEmpty()) {
|
||||
return;
|
||||
return "No items given to the player";
|
||||
}
|
||||
|
||||
// Encode and send
|
||||
target.addNextPackage(NetMsgId.items_change_notify, change.toProto());
|
||||
|
||||
// Complete
|
||||
return message.toString();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -12,12 +12,12 @@ import emu.nebula.command.CommandHandler;
|
||||
aliases = {"g", "item"},
|
||||
permission = "player.give",
|
||||
requireTarget = true,
|
||||
desc = "/give [item id] x(amount). Gives the targeted player an item."
|
||||
desc = "!give [item id] x(amount). Gives the targeted player an item."
|
||||
)
|
||||
public class GiveCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(CommandArgs args) {
|
||||
public String execute(CommandArgs args) {
|
||||
// Setup mail
|
||||
var mail = new GameMail("System", "Give Command Result", "");
|
||||
|
||||
@@ -31,18 +31,17 @@ public class GiveCommand implements CommandHandler {
|
||||
|
||||
var itemData = GameData.getItemDataTable().get(itemId);
|
||||
if (itemData == null) {
|
||||
args.sendMessage("Item \"" + arg + "\" does not exist!");
|
||||
continue;
|
||||
}
|
||||
|
||||
// Add
|
||||
mail.addAttachment(itemId, amount);
|
||||
|
||||
// Log
|
||||
args.sendMessage("Giving " + args.getTarget().getName() + " " + amount + " of " + itemId);
|
||||
}
|
||||
|
||||
// Add mail
|
||||
args.getTarget().getMailbox().sendMail(mail);
|
||||
|
||||
//
|
||||
return "Give command success, check your mail";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,12 +5,14 @@ import emu.nebula.command.Command;
|
||||
import emu.nebula.command.CommandArgs;
|
||||
import emu.nebula.command.CommandHandler;
|
||||
|
||||
@Command(label = "help", permission = "player.help", desc = "/help. Displays a list of available commands.")
|
||||
@Command(label = "help", permission = "player.help", desc = "!help = Displays a list of available commands. (Very spammy in-game)")
|
||||
public class HelpCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(CommandArgs args) {
|
||||
args.sendMessage("Displaying list of commands:");
|
||||
public String execute(CommandArgs args) {
|
||||
var message = new StringBuilder();
|
||||
|
||||
message.append("Displaying list of commands:\n");
|
||||
|
||||
// Sort command names
|
||||
var labels = Nebula.getCommandManager().getLabels().keySet().stream().sorted().toList();
|
||||
@@ -21,9 +23,11 @@ public class HelpCommand implements CommandHandler {
|
||||
|
||||
// Only send command description if the sender has permission to use the command
|
||||
if (Nebula.getCommandManager().checkPermission(args.getSender(), command)) {
|
||||
args.sendMessage(command.desc());
|
||||
message.append(command.desc());
|
||||
message.append("\n");
|
||||
}
|
||||
}
|
||||
|
||||
return message.toString();
|
||||
}
|
||||
|
||||
}
|
||||
41
src/main/java/emu/nebula/command/commands/LevelCommand.java
Normal file
41
src/main/java/emu/nebula/command/commands/LevelCommand.java
Normal file
@@ -0,0 +1,41 @@
|
||||
package emu.nebula.command.commands;
|
||||
|
||||
import emu.nebula.command.Command;
|
||||
import emu.nebula.command.CommandArgs;
|
||||
import emu.nebula.command.CommandHandler;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.NotifyGm.GmWorldClass;
|
||||
import emu.nebula.util.Utils;
|
||||
|
||||
@Command(label = "setlevel", aliases = {"level", "l"}, permission = "player.level", requireTarget = true, desc = "!level [level] = Set's the targeted player's level")
|
||||
public class LevelCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public String execute(CommandArgs args) {
|
||||
// Get target
|
||||
var target = args.getTarget();
|
||||
|
||||
// Parse level
|
||||
int level = Utils.parseSafeInt(args.get(0));
|
||||
|
||||
// Check to make sure world class data exists for this level
|
||||
var data = GameData.getWorldClassDataTable().get(level);
|
||||
if (data == null) {
|
||||
return "The game does not support level " + level;
|
||||
}
|
||||
|
||||
target.setLevel(level);
|
||||
target.setExp(0);
|
||||
|
||||
// Update
|
||||
target.addNextPackage(
|
||||
NetMsgId.world_class_number_notify,
|
||||
GmWorldClass.newInstance()
|
||||
.setFinalClass(target.getLevel())
|
||||
.setLastExp(target.getExp())
|
||||
);
|
||||
|
||||
return "Level set to " + level;
|
||||
}
|
||||
}
|
||||
@@ -14,44 +14,39 @@ import emu.nebula.util.Utils;
|
||||
aliases = {"m"},
|
||||
permission = "player.mail",
|
||||
requireTarget = true,
|
||||
desc = "/mail \"subject\" \"body\" [itemId xQty | itemId:qty ...]. Sends the targeted player a system mail."
|
||||
desc = "!mail \"subject\" \"body\" [itemId xQty | itemId:qty ...] = Sends the targeted player a system mail."
|
||||
)
|
||||
public class MailCommand implements CommandHandler {
|
||||
|
||||
private static final String USAGE_TEXT = "Usage: /mail \"subject\" \"body\" [itemId xQty | itemId:qty ...]";
|
||||
private static final Pattern QUOTED_TEXT = Pattern.compile("\"([^\"]*)\"");
|
||||
|
||||
@Override
|
||||
public void execute(CommandArgs args) {
|
||||
public String execute(CommandArgs args) {
|
||||
var target = args.getTarget();
|
||||
if (target == null) {
|
||||
args.sendMessage("Error: Targeted player not found or offline");
|
||||
return;
|
||||
return "Error - Targeted player not found or offline";
|
||||
}
|
||||
|
||||
String rawInput = args.getRaw() == null ? "" : args.getRaw().trim();
|
||||
if (rawInput.isEmpty()) {
|
||||
sendUsage(args);
|
||||
return;
|
||||
return USAGE_TEXT;
|
||||
}
|
||||
|
||||
Matcher matcher = QUOTED_TEXT.matcher(rawInput);
|
||||
if (!matcher.find()) {
|
||||
sendUsage(args);
|
||||
return;
|
||||
return USAGE_TEXT;
|
||||
}
|
||||
|
||||
String subject = matcher.group(1).trim();
|
||||
if (!matcher.find()) {
|
||||
args.sendMessage("Mail body must be wrapped in quotes after the subject.");
|
||||
return;
|
||||
return "Mail body must be wrapped in quotes after the subject.";
|
||||
}
|
||||
|
||||
String body = matcher.group(1).trim();
|
||||
int attachmentStartIndex = matcher.end();
|
||||
|
||||
if (subject.isEmpty()) {
|
||||
args.sendMessage("Mail subject cannot be empty.");
|
||||
return;
|
||||
return "Mail subject cannot be empty.";
|
||||
}
|
||||
|
||||
if (body.isEmpty()) {
|
||||
@@ -68,7 +63,7 @@ public class MailCommand implements CommandHandler {
|
||||
parseAttachments(attachmentSection, mail, args);
|
||||
|
||||
target.getMailbox().sendMail(mail);
|
||||
args.sendMessage("Mail sent to " + target.getName() + " with subject \"" + subject + "\".");
|
||||
return "Mail sent to " + target.getName() + " with subject \"" + subject + "\".";
|
||||
}
|
||||
|
||||
private void parseAttachments(String attachmentSection, GameMail mail, CommandArgs args) {
|
||||
@@ -93,7 +88,7 @@ public class MailCommand implements CommandHandler {
|
||||
|
||||
if (token.startsWith("x") && token.length() > 1) {
|
||||
if (pendingItemId == null) {
|
||||
args.sendMessage("Quantity token '" + token + "' must follow an item id.");
|
||||
//args.sendMessage("Quantity token '" + token + "' must follow an item id.");
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -110,7 +105,7 @@ public class MailCommand implements CommandHandler {
|
||||
|
||||
int itemId = Utils.parseSafeInt(token);
|
||||
if (itemId <= 0) {
|
||||
args.sendMessage("Invalid item id '" + token + "'.");
|
||||
//args.sendMessage("Invalid item id '" + token + "'.");
|
||||
pendingItemId = null;
|
||||
continue;
|
||||
}
|
||||
@@ -119,7 +114,7 @@ public class MailCommand implements CommandHandler {
|
||||
continue;
|
||||
}
|
||||
|
||||
args.sendMessage("Ignoring attachment token '" + token + "'.");
|
||||
//args.sendMessage("Ignoring attachment token '" + token + "'.");
|
||||
}
|
||||
|
||||
if (pendingItemId != null) {
|
||||
@@ -129,7 +124,7 @@ public class MailCommand implements CommandHandler {
|
||||
|
||||
private void addAttachment(GameMail mail, CommandArgs args, int itemId, int quantity) {
|
||||
if (itemId <= 0) {
|
||||
args.sendMessage("Item id must be positive.");
|
||||
//args.sendMessage("Item id must be positive.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -145,8 +140,4 @@ public class MailCommand implements CommandHandler {
|
||||
}
|
||||
return !token.isEmpty();
|
||||
}
|
||||
|
||||
private void sendUsage(CommandArgs args) {
|
||||
args.sendMessage("Usage: /mail \"subject\" \"body\" [itemId xQty | itemId:qty ...]");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,18 +5,21 @@ import emu.nebula.command.Command;
|
||||
import emu.nebula.command.CommandArgs;
|
||||
import emu.nebula.command.CommandHandler;
|
||||
|
||||
@Command(label = "reload", permission = "admin.reload", desc = "/reload. Reloads the server config.")
|
||||
@Command(label = "reload", permission = "admin.reload", desc = "!reload = Reloads the server config.")
|
||||
public class ReloadCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(CommandArgs args) {
|
||||
public String execute(CommandArgs args) {
|
||||
// Reload config first
|
||||
Nebula.loadConfig();
|
||||
|
||||
// Reload patch list if the server is running
|
||||
if (Nebula.getHttpServer() != null) {
|
||||
Nebula.getHttpServer().loadPatchList();
|
||||
}
|
||||
|
||||
args.sendMessage("Reloaded the server config");
|
||||
// Result message
|
||||
return "Reloaded the server config";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
package emu.nebula.command.commands;
|
||||
|
||||
import emu.nebula.Nebula;
|
||||
import emu.nebula.command.Command;
|
||||
import emu.nebula.command.CommandArgs;
|
||||
import emu.nebula.command.CommandHandler;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
@Command(label = "remote", permission = "player.remote", requireTarget = true, desc = "!remote = Creates a player token for remote api usage")
|
||||
public class RemoteKeyCommand implements CommandHandler {
|
||||
private final String characters = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
|
||||
|
||||
@Override
|
||||
public String execute(CommandArgs args) {
|
||||
if (Nebula.getConfig().getRemoteCommand().useRemoteServices) {
|
||||
StringBuilder sb = new StringBuilder();
|
||||
Random random = new Random();
|
||||
|
||||
for (int i = 0; i < 8; i++) {
|
||||
int index = random.nextInt(characters.length());
|
||||
sb.append(characters.charAt(index));
|
||||
}
|
||||
|
||||
args.getTarget().setRemoteToken(sb.toString());
|
||||
return "Key Generated: " + sb.toString();
|
||||
} else {
|
||||
args.getTarget().setRemoteToken(null);
|
||||
return "Remote Command Disabled on Server";
|
||||
}
|
||||
}
|
||||
}
|
||||
101
src/main/java/emu/nebula/command/commands/StatusCommand.java
Normal file
101
src/main/java/emu/nebula/command/commands/StatusCommand.java
Normal file
@@ -0,0 +1,101 @@
|
||||
package emu.nebula.command.commands;
|
||||
|
||||
import emu.nebula.GameConstants;
|
||||
import emu.nebula.Nebula;
|
||||
import emu.nebula.command.Command;
|
||||
import emu.nebula.command.CommandArgs;
|
||||
import emu.nebula.command.CommandHandler;
|
||||
|
||||
import java.io.File;
|
||||
import java.lang.management.ManagementFactory;
|
||||
|
||||
@Command(label = "status", permission = "admin.status", desc = "!status = Displays server runtime status.")
|
||||
public class StatusCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public String execute(CommandArgs args) {
|
||||
var sb = new StringBuilder();
|
||||
|
||||
if (args.getRaw().contains("@")) {
|
||||
if (args.getTarget() == null || !args.getTarget().hasSession()) {
|
||||
return "Error - Targeted player not found or offline";
|
||||
}
|
||||
}
|
||||
|
||||
var runtime = Runtime.getRuntime();
|
||||
var uptimeMs = ManagementFactory.getRuntimeMXBean().getUptime();
|
||||
|
||||
double usedMem = (runtime.totalMemory() - runtime.freeMemory()) / 1048576.0;
|
||||
double maxMem = runtime.maxMemory() / 1048576.0;
|
||||
|
||||
int players = 0;
|
||||
if (Nebula.getGameContext() != null) {
|
||||
players = Nebula.getGameContext().getPlayerModule().getCachedPlayers().size();
|
||||
}
|
||||
|
||||
var http = Nebula.getHttpServer();
|
||||
String addr = "-";
|
||||
String scheme = "http";
|
||||
int port = 0;
|
||||
if (http != null) {
|
||||
addr = http.getServerConfig().getPublicAddress();
|
||||
port = http.getServerConfig().getPublicPort();
|
||||
scheme = http.getServerConfig().isUseSSL() ? "https" : "http";
|
||||
}
|
||||
|
||||
sb.append("Server Status\n");
|
||||
sb.append("Git: ").append(Nebula.getGitHash()).append('\n');
|
||||
sb.append("Game: ").append(GameConstants.getGameVersion()).append('\n');
|
||||
sb.append("HTTP: ").append(scheme).append("://").append(addr).append(":").append(port).append('\n');
|
||||
sb.append("Uptime: ").append(formatUptime(uptimeMs)).append('\n');
|
||||
sb.append("CPU: ").append(getCpu()).append('\n');
|
||||
sb.append("Load: ").append(getLoad()).append('\n');
|
||||
sb.append("Disk: ").append(getDisk()).append('\n');
|
||||
sb.append("Memory: ").append(String.format("%.1fMB (max %.1fMB)", usedMem, maxMem)).append('\n');
|
||||
sb.append("Players: ").append(players);
|
||||
|
||||
return sb.toString();
|
||||
}
|
||||
|
||||
private static String formatUptime(long ms) {
|
||||
long s = ms / 1000;
|
||||
long h = s / 3600;
|
||||
long m = (s % 3600) / 60;
|
||||
long sec = s % 60;
|
||||
return String.format("%02dh:%02dm:%02ds", h, m, sec);
|
||||
}
|
||||
|
||||
private static String getCpu() {
|
||||
var os = ManagementFactory.getOperatingSystemMXBean();
|
||||
double v = -1;
|
||||
if (os instanceof com.sun.management.OperatingSystemMXBean) {
|
||||
v = ((com.sun.management.OperatingSystemMXBean) os).getProcessCpuLoad();
|
||||
}
|
||||
return v >= 0 ? String.format("%.1f%%", v * 100.0) : "-";
|
||||
}
|
||||
|
||||
private static String getLoad() {
|
||||
var os = ManagementFactory.getOperatingSystemMXBean();
|
||||
double v = -1;
|
||||
if (os instanceof com.sun.management.OperatingSystemMXBean csm) {
|
||||
v = csm.getCpuLoad();
|
||||
}
|
||||
if (v < 0) {
|
||||
double avg = os.getSystemLoadAverage();
|
||||
if (avg > 0) {
|
||||
int cores = Runtime.getRuntime().availableProcessors();
|
||||
v = Math.min(1.0, avg / cores);
|
||||
}
|
||||
}
|
||||
return v >= 0 ? String.format("%.1f%%", v * 100.0) : "-";
|
||||
}
|
||||
|
||||
private static String getDisk() {
|
||||
var root = new File(".");
|
||||
long total = root.getTotalSpace();
|
||||
long usable = root.getUsableSpace();
|
||||
if (total <= 0) return "-";
|
||||
double usedPercent = (double) (total - usable) / (double) total * 100.0;
|
||||
return String.format("%.1f%%", usedPercent);
|
||||
}
|
||||
}
|
||||
81
src/main/java/emu/nebula/command/commands/UnbanCommand.java
Normal file
81
src/main/java/emu/nebula/command/commands/UnbanCommand.java
Normal file
@@ -0,0 +1,81 @@
|
||||
package emu.nebula.command.commands;
|
||||
|
||||
import emu.nebula.Nebula;
|
||||
import emu.nebula.command.Command;
|
||||
import emu.nebula.command.CommandArgs;
|
||||
import emu.nebula.command.CommandHandler;
|
||||
import emu.nebula.game.ban.BanInfo;
|
||||
import emu.nebula.game.player.Player;
|
||||
|
||||
import java.util.Locale;
|
||||
|
||||
@Command(label = "unban", permission = "admin.ban", desc = """
|
||||
!unban {all | ip | uid} [player uid | ip]\
|
||||
|
||||
- all mode unbans both the player object and their IP address by UID, so the next parameter should be UID instead of IP
|
||||
- ip mode can only unban IP addresses, so the next parameter should be an IP
|
||||
- uid mode can only unban UIDs, so the next parameter should be a UID\
|
||||
""")
|
||||
public class UnbanCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public String execute(CommandArgs args) {
|
||||
if (args.size() < 2) {
|
||||
return "Invalid amount of args";
|
||||
}
|
||||
|
||||
int unbannedUid = 0;
|
||||
String unbannedIp = null;
|
||||
|
||||
String mode = args.get(0).toLowerCase(Locale.ROOT);
|
||||
|
||||
if (!mode.equals("all") && !mode.equals("uid") && !mode.equals("ip"))
|
||||
return "Unable to parse mode.";
|
||||
|
||||
if (mode.equals("ip")) {
|
||||
unbannedIp = args.get(1);
|
||||
} else {
|
||||
try {
|
||||
unbannedUid = Integer.parseInt(args.get(1));
|
||||
} catch (NumberFormatException ignored) {
|
||||
return "Unable to parse uid.";
|
||||
}
|
||||
}
|
||||
|
||||
var banModule = Nebula.getGameContext().getBanModule();
|
||||
|
||||
Player player = null;
|
||||
if (!mode.equals("ip")) {
|
||||
player = Nebula.getGameContext().getPlayerModule().getPlayer(unbannedUid);
|
||||
|
||||
if (player == null) {
|
||||
return "Failed, player not found.";
|
||||
}
|
||||
}
|
||||
|
||||
switch (mode) {
|
||||
case "all" -> {
|
||||
BanInfo banInfo = banModule.getPlayerBanInfo(player.getUid());
|
||||
|
||||
banModule.unbanPlayer(player.getUid());
|
||||
|
||||
if (banInfo != null) {
|
||||
unbannedIp = banInfo.getIpAddress();
|
||||
if (unbannedIp != null)
|
||||
banModule.unbanIp(unbannedIp);
|
||||
}
|
||||
return "Unban a player all mode " + unbannedUid;
|
||||
} case "uid" -> {
|
||||
banModule.unbanPlayer(player.getUid());
|
||||
return "Unban a player " + unbannedUid;
|
||||
} case "ip" -> {
|
||||
banModule.unbanIp(unbannedIp);
|
||||
return "Unban a ip " + unbannedIp;
|
||||
}
|
||||
default -> {
|
||||
// Fallback
|
||||
return "Unban sub command not found";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -11,14 +11,14 @@ import java.util.stream.Collectors;
|
||||
import it.unimi.dsi.fastutil.ints.*;
|
||||
import it.unimi.dsi.fastutil.objects.Object2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
|
||||
|
||||
import emu.nebula.data.custom.CharGemAttrGroupDef;
|
||||
import emu.nebula.data.resources.*;
|
||||
|
||||
import lombok.Getter;
|
||||
|
||||
@SuppressWarnings("unused")
|
||||
public class GameData {
|
||||
// Characters
|
||||
// ===== Characters =====
|
||||
@Getter private static DataTable<CharacterDef> CharacterDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<CharacterAdvanceDef> CharacterAdvanceDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<CharacterSkillUpgradeDef> CharacterSkillUpgradeDataTable = new DataTable<>();
|
||||
@@ -28,29 +28,43 @@ public class GameData {
|
||||
@Getter private static DataTable<TalentGroupDef> TalentGroupDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<TalentDef> TalentDataTable = new DataTable<>();
|
||||
|
||||
// Characters: Emblems
|
||||
@Getter private static DataTable<CharGemDef> CharGemDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<CharGemSlotControlDef> CharGemSlotControlDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<CharGemAttrGroupDef> CharGemAttrGroupDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<CharGemAttrTypeDef> CharGemAttrTypeDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<CharGemAttrValueDef> CharGemAttrValueDataTable = new DataTable<>();
|
||||
|
||||
// Characters: Affinity
|
||||
@Getter private static DataTable<AffinityLevelDef> AffinityLevelDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<AffinityGiftDef> AffinityGiftDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<PlotDef> PlotDataTable = new DataTable<>();
|
||||
|
||||
// Characters: Phone
|
||||
@Getter private static DataTable<ChatDef> ChatDataTable = new DataTable<>();
|
||||
|
||||
// Discs
|
||||
// Characters: Dating
|
||||
@Getter private static DataTable<DatingLandmarkDef> DatingLandmarkDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<DatingLandmarkEventDef> DatingLandmarkEventDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<DatingCharacterEventDef> DatingCharacterEventDataTable = new DataTable<>();
|
||||
|
||||
// ===== Discs =====
|
||||
@Getter private static DataTable<DiscDef> DiscDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<DiscStrengthenDef> DiscStrengthenDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<DiscItemExpDef> DiscItemExpDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<DiscPromoteDef> DiscPromoteDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<DiscPromoteLimitDef> DiscPromoteLimitDataTable = new DataTable<>();
|
||||
|
||||
// Items
|
||||
// Discs: Melody items
|
||||
@Getter private static DataTable<SecondarySkillDef> SecondarySkillDataTable = new DataTable<>();
|
||||
|
||||
// ===== Items =====
|
||||
@Getter private static DataTable<ItemDef> ItemDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<ProductionDef> ProductionDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<PlayerHeadDef> PlayerHeadDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<TitleDef> titleDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<HonorDef> honorDataTable = new DataTable<>();
|
||||
|
||||
// Shops
|
||||
// ===== Shops =====
|
||||
@Getter private static DataTable<MallMonthlyCardDef> MallMonthlyCardDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<MallPackageDef> MallPackageDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<MallShopDef> MallShopDataTable = new DataTable<>();
|
||||
@@ -59,20 +73,39 @@ public class GameData {
|
||||
@Getter private static DataTable<ResidentShopDef> ResidentShopDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<ResidentGoodsDef> ResidentGoodsDataTable = new DataTable<>();
|
||||
|
||||
// Battle Pass
|
||||
// ===== Battle Pass =====
|
||||
@Getter private static DataTable<BattlePassDef> BattlePassDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<BattlePassLevelDef> BattlePassLevelDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<BattlePassQuestDef> BattlePassQuestDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<BattlePassRewardDef> BattlePassRewardDataTable = new DataTable<>();
|
||||
|
||||
// Commissions
|
||||
// ===== Commissions =====
|
||||
@Getter private static DataTable<AgentDef> AgentDataTable = new DataTable<>();
|
||||
|
||||
// Dictionary
|
||||
// ===== Dictionary =====
|
||||
@Getter private static DataTable<DictionaryTabDef> DictionaryTabDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<DictionaryEntryDef> DictionaryEntryDataTable = new DataTable<>();
|
||||
|
||||
// Instances
|
||||
// ===== Gacha =====
|
||||
@Getter private static DataTable<GachaDef> GachaDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<GachaStorageDef> GachaStorageDataTable = new DataTable<>();
|
||||
|
||||
// ===== Story =====
|
||||
@Getter private static DataTable<StoryDef> StoryDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<StorySetSectionDef> StorySetSectionDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<StoryEvidenceDef> StoryEvidenceDataTable = new DataTable<>();
|
||||
|
||||
// ===== Daily Quests =====
|
||||
@Getter private static DataTable<DailyQuestDef> DailyQuestDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<DailyQuestActiveDef> DailyQuestActiveDataTable = new DataTable<>();
|
||||
|
||||
// ===== Achievements =====
|
||||
@Getter private static DataTable<AchievementDef> AchievementDataTable = new DataTable<>();
|
||||
|
||||
// ===== Tutorials =====
|
||||
@Getter private static DataTable<TutorialLevelDef> TutorialLevelDataTable = new DataTable<>();
|
||||
|
||||
// ===== Instances =====
|
||||
@Getter private static DataTable<DailyInstanceDef> DailyInstanceDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<DailyInstanceRewardGroupDef> DailyInstanceRewardGroupDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<RegionBossLevelDef> RegionBossLevelDataTable = new DataTable<>();
|
||||
@@ -80,41 +113,60 @@ public class GameData {
|
||||
@Getter private static DataTable<CharGemInstanceDef> CharGemInstanceDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<WeekBossLevelDef> WeekBossLevelDataTable = new DataTable<>();
|
||||
|
||||
@Getter private static DataTable<GachaDef> GachaDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<GachaStorageDef> GachaStorageDataTable = new DataTable<>();
|
||||
|
||||
@Getter private static DataTable<WorldClassDef> WorldClassDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<GuideGroupDef> GuideGroupDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<HandbookDef> HandbookDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<StoryDef> StoryDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<StorySetSectionDef> StorySetSectionDataTable = new DataTable<>();
|
||||
|
||||
// Daily quests
|
||||
@Getter private static DataTable<DailyQuestDef> DailyQuestDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<DailyQuestActiveDef> DailyQuestActiveDataTable = new DataTable<>();
|
||||
|
||||
// Tutorial
|
||||
@Getter private static DataTable<TutorialLevelDef> TutorialLevelDataTable = new DataTable<>();
|
||||
|
||||
// Star tower
|
||||
// ===== Star Tower =====
|
||||
@Getter private static DataTable<StarTowerDef> StarTowerDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<StarTowerStageDef> StarTowerStageDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<StarTowerGrowthNodeDef> StarTowerGrowthNodeDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<PotentialDef> PotentialDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<StarTowerFloorExpDef> StarTowerFloorExpDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<StarTowerTeamExpDef> StarTowerTeamExpDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<StarTowerEventDef> StarTowerEventDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<SubNoteSkillPromoteGroupDef> SubNoteSkillPromoteGroupDataTable = new DataTable<>();
|
||||
|
||||
@Getter private static DataTable<PotentialDef> PotentialDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<CharPotentialDef> CharPotentialDataTable = new DataTable<>();
|
||||
|
||||
@Getter private static DataTable<StarTowerBookFateCardBundleDef> StarTowerBookFateCardBundleDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<StarTowerBookFateCardQuestDef> StarTowerBookFateCardQuestDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<StarTowerBookFateCardDef> StarTowerBookFateCardDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<FateCardDef> FateCardDataTable = new DataTable<>();
|
||||
|
||||
// Infinity Tower
|
||||
|
||||
// ===== Infinity Tower =====
|
||||
@Getter private static DataTable<InfinityTowerLevelDef> InfinityTowerLevelDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<InfinityTowerDifficultyDef> InfinityTowerDifficultyDataTable = new DataTable<>();
|
||||
|
||||
// Vampire survivor
|
||||
// ===== Vampire Survivor =====
|
||||
@Getter private static DataTable<VampireSurvivorDef> VampireSurvivorDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<VampireTalentDef> VampireTalentDataTable = new DataTable<>();
|
||||
|
||||
// Score boss
|
||||
// ===== Score Boss =====
|
||||
@Getter private static DataTable<ScoreBossControlDef> ScoreBossControlDataTable = new DataTable<>();
|
||||
}
|
||||
@Getter private static DataTable<ScoreBossRewardDef> ScoreBossRewardDataTable = new DataTable<>();
|
||||
|
||||
// ===== Misc =====
|
||||
@Getter private static DataTable<WorldClassDef> WorldClassDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<GuideGroupDef> GuideGroupDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<HandbookDef> HandbookDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<SignInDef> SignInDataTable = new DataTable<>();
|
||||
|
||||
// ===== Activity =====
|
||||
@Getter private static DataTable<ActivityDef> ActivityDataTable = new DataTable<>();
|
||||
|
||||
// Activity: Tower Defense
|
||||
@Getter private static DataTable<TowerDefenseLevelDef> TowerDefenseLevelDataTable = new DataTable<>();
|
||||
|
||||
// Activity: Trials
|
||||
@Getter private static DataTable<TrialControlDef> TrialControlDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<TrialGroupDef> TrialGroupDataTable = new DataTable<>();
|
||||
|
||||
// Activity: Levels
|
||||
@Getter private static DataTable<ActivityLevelsLevelDef> ActivityLevelsLevelDataTable = new DataTable<>();
|
||||
|
||||
// Activity: Task
|
||||
@Getter private static DataTable<ActivityTaskDef> ActivityTaskDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<ActivityTaskGroupDef> ActivityTaskGroupDataTable = new DataTable<>();
|
||||
|
||||
// Activity: Shop
|
||||
@Getter private static DataTable<ActivityShopDef> ActivityShopDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<ActivityShopControlDef> ActivityShopControlDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<ActivityGoodsDef> ActivityGoodsDataTable = new DataTable<>();
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
package emu.nebula.data;
|
||||
|
||||
import java.io.InputStreamReader;
|
||||
import java.lang.reflect.Field;
|
||||
import java.util.List;
|
||||
import java.util.stream.Collectors;
|
||||
@@ -9,6 +10,7 @@ import org.reflections.Reflections;
|
||||
import emu.nebula.util.JsonUtils;
|
||||
import emu.nebula.util.Utils;
|
||||
import emu.nebula.Nebula;
|
||||
import emu.nebula.game.achievement.AchievementHelper;
|
||||
|
||||
public class ResourceLoader {
|
||||
private static boolean loaded = false;
|
||||
@@ -21,6 +23,9 @@ public class ResourceLoader {
|
||||
// Load
|
||||
loadResources();
|
||||
|
||||
// Add hardcoded achievements params
|
||||
AchievementHelper.init();
|
||||
|
||||
// Done
|
||||
loaded = true;
|
||||
Nebula.getLogger().info("Resource loading complete");
|
||||
@@ -54,9 +59,26 @@ public class ResourceLoader {
|
||||
int count = 0;
|
||||
|
||||
try {
|
||||
var json = JsonUtils.loadToMap(Nebula.getConfig().resourceDir + "/bin/" + type.name(), String.class, resourceClass);
|
||||
// Init defs collection
|
||||
Iterable<?> defs = null;
|
||||
|
||||
// Load resource file
|
||||
if (type.useInternal()) {
|
||||
// Load from internal resources in jar
|
||||
try (var in = ResourceLoader.class.getResourceAsStream("/defs/" + type.name()); var reader = new InputStreamReader(in)) {
|
||||
defs = JsonUtils.loadToList(reader, resourceClass);
|
||||
} catch (Exception e) {
|
||||
// Ignored
|
||||
}
|
||||
} else {
|
||||
// Load json from ./resources/bin/ folder
|
||||
var json = JsonUtils.loadToMap(Nebula.getConfig().resourceDir + "/bin/" + type.name(), String.class, resourceClass);
|
||||
|
||||
// Get json values
|
||||
defs = json.values();
|
||||
}
|
||||
|
||||
for (Object o : json.values()) {
|
||||
for (Object o : defs) {
|
||||
BaseDef res = (BaseDef) o;
|
||||
|
||||
if (res == null) {
|
||||
|
||||
@@ -10,13 +10,15 @@ public @interface ResourceType {
|
||||
String name();
|
||||
|
||||
/**
|
||||
* Load priority - dictates which order to load this resource, with "highest"
|
||||
* being loaded first
|
||||
* Load priority - dictates which order to load this resource, with "highest" being loaded first
|
||||
*/
|
||||
LoadPriority loadPriority() default LoadPriority.NORMAL;
|
||||
|
||||
Class<?> keyType() default int.class;
|
||||
|
||||
/**
|
||||
* Loads the resource file from inside the jar (./resources/defs/) if set to true
|
||||
*/
|
||||
boolean useInternal() default false;
|
||||
|
||||
public enum LoadPriority {
|
||||
HIGHEST(4), HIGH(3), NORMAL(2), LOW(1), LOWEST(0);
|
||||
|
||||
|
||||
@@ -1,32 +1,37 @@
|
||||
package emu.nebula.data.resources;
|
||||
package emu.nebula.data.custom;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.data.ResourceType.LoadPriority;
|
||||
import emu.nebula.util.JsonUtils;
|
||||
import emu.nebula.data.resources.CharGemAttrValueDef;
|
||||
import emu.nebula.util.WeightedList;
|
||||
import it.unimi.dsi.fastutil.ints.IntArrayList;
|
||||
import it.unimi.dsi.fastutil.ints.IntList;
|
||||
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
|
||||
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "CharGemAttrGroup.json", loadPriority = LoadPriority.HIGH)
|
||||
@ResourceType(name = "CharGemAttrGroups.json", useInternal = true)
|
||||
public class CharGemAttrGroupDef extends BaseDef {
|
||||
private int GroupId;
|
||||
private int GroupType;
|
||||
private int Id;
|
||||
private int Weight;
|
||||
private String UniqueAttrNumWeight;
|
||||
private IntArrayList AttrTypes;
|
||||
private Map<Integer, Integer> UniqueAttrNumWeights;
|
||||
|
||||
private transient WeightedList<Integer> uniqueAttrNum;
|
||||
private transient List<CharGemAttrTypeDef> attributeTypes;
|
||||
private transient List<CharGemAttrTypeData> attributeTypes;
|
||||
|
||||
public CharGemAttrGroupDef() {
|
||||
this.AttrTypes = new IntArrayList();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return GroupId;
|
||||
return Id;
|
||||
}
|
||||
|
||||
public int getRandomUniqueAttrNum() {
|
||||
@@ -37,7 +42,7 @@ public class CharGemAttrGroupDef extends BaseDef {
|
||||
return this.uniqueAttrNum.next();
|
||||
}
|
||||
|
||||
public CharGemAttrTypeDef getRandomAttributeType(IntList list) {
|
||||
public CharGemAttrTypeData getRandomAttributeType(IntList list) {
|
||||
// Setup blacklist to prevent the same attribute from showing up twice
|
||||
var blacklist = new IntOpenHashSet();
|
||||
|
||||
@@ -50,7 +55,7 @@ public class CharGemAttrGroupDef extends BaseDef {
|
||||
}
|
||||
|
||||
// Create random generator
|
||||
var random = new WeightedList<CharGemAttrTypeDef>();
|
||||
var random = new WeightedList<CharGemAttrTypeData>();
|
||||
|
||||
for (var type : this.getAttributeTypes()) {
|
||||
if (blacklist.contains(type.getId())) {
|
||||
@@ -65,15 +70,44 @@ public class CharGemAttrGroupDef extends BaseDef {
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
// Init unique attribute weights
|
||||
this.uniqueAttrNum = new WeightedList<>();
|
||||
this.attributeTypes = new ObjectArrayList<>();
|
||||
|
||||
if (this.UniqueAttrNumWeight != null) {
|
||||
var json = JsonUtils.decodeMap(this.UniqueAttrNumWeight, Integer.class, Integer.class);
|
||||
|
||||
for (var entry : json.entrySet()) {
|
||||
if (this.UniqueAttrNumWeights != null) {
|
||||
for (var entry : this.UniqueAttrNumWeights.entrySet()) {
|
||||
this.uniqueAttrNum.add(entry.getValue(), entry.getKey());
|
||||
}
|
||||
}
|
||||
|
||||
// Init attribute types
|
||||
this.attributeTypes = new ObjectArrayList<>();
|
||||
|
||||
for (int id : this.getAttrTypes()) {
|
||||
var type = new CharGemAttrTypeData(id);
|
||||
this.attributeTypes.add(type);
|
||||
}
|
||||
}
|
||||
|
||||
@Getter
|
||||
public static class CharGemAttrTypeData {
|
||||
private int id;
|
||||
private WeightedList<CharGemAttrValueDef> values;
|
||||
|
||||
public CharGemAttrTypeData(int id) {
|
||||
this.id = id;
|
||||
this.values = new WeightedList<>();
|
||||
}
|
||||
|
||||
public void addValue(CharGemAttrValueDef value) {
|
||||
this.values.add(value.getRarity(), value);
|
||||
}
|
||||
|
||||
public CharGemAttrValueDef getRandomValueData() {
|
||||
return this.getValues().next();
|
||||
}
|
||||
|
||||
public int getRandomValue() {
|
||||
return this.getRandomValueData().getId();
|
||||
}
|
||||
}
|
||||
}
|
||||
68
src/main/java/emu/nebula/data/resources/AchievementDef.java
Normal file
68
src/main/java/emu/nebula/data/resources/AchievementDef.java
Normal file
@@ -0,0 +1,68 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.game.achievement.AchievementHelper;
|
||||
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "Achievement.json")
|
||||
public class AchievementDef extends BaseDef {
|
||||
private int Id;
|
||||
private int Type;
|
||||
private int CompleteCond;
|
||||
private int AimNumShow;
|
||||
private int[] Prerequisites;
|
||||
|
||||
// Reward
|
||||
private int Tid1;
|
||||
private int Qty1;
|
||||
|
||||
// Custom params
|
||||
private transient int param1; // -1 == any, 0 = no param, 1+ = param required
|
||||
private transient int param2; // -1 == any, 0 = no param, 1+ = param required
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
public void setParams(int param1, int param2) {
|
||||
this.param1 = param1;
|
||||
this.param2 = param2;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this achievement requires params to match
|
||||
*/
|
||||
public boolean hasParam1(int param) {
|
||||
if (this.param1 < 0) {
|
||||
return false;
|
||||
} else if (this.param1 == 0) {
|
||||
return param != 0;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this achievement requires params to match
|
||||
*/
|
||||
public boolean hasParam2(int param) {
|
||||
if (this.param2 < 0) {
|
||||
return false;
|
||||
} else if (this.param2 == 0) {
|
||||
return param != 0;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
// Add to cached achievement list
|
||||
var list = AchievementHelper.getCache().computeIfAbsent(this.CompleteCond, i -> new ObjectArrayList<>());
|
||||
list.add(this);
|
||||
}
|
||||
}
|
||||
25
src/main/java/emu/nebula/data/resources/ActivityDef.java
Normal file
25
src/main/java/emu/nebula/data/resources/ActivityDef.java
Normal file
@@ -0,0 +1,25 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "Activity.json")
|
||||
public class ActivityDef extends BaseDef {
|
||||
private int Id;
|
||||
private int ActivityType;
|
||||
|
||||
private transient emu.nebula.game.activity.ActivityType type;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
this.type = emu.nebula.game.activity.ActivityType.getByValue(this.ActivityType);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.data.ResourceType.LoadPriority;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "ActivityGoods.json", loadPriority = LoadPriority.LOW)
|
||||
public class ActivityGoodsDef extends BaseDef {
|
||||
private int Id;
|
||||
private int ShopId;
|
||||
|
||||
private int ItemId;
|
||||
private int ItemQuantity;
|
||||
private int MaximumLimit;
|
||||
private int Price;
|
||||
|
||||
private transient ItemParamMap items;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
var shop = GameData.getActivityShopDataTable().get(this.getShopId());
|
||||
if (shop != null) {
|
||||
shop.getGoods().put(this.getId(), this);
|
||||
}
|
||||
|
||||
this.items = new ItemParamMap();
|
||||
this.items.add(this.ItemId, this.ItemQuantity);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.game.instance.InstanceData;
|
||||
import emu.nebula.game.inventory.ItemRewardList;
|
||||
import emu.nebula.game.inventory.ItemRewardParam;
|
||||
import emu.nebula.util.JsonUtils;
|
||||
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "ActivityLevelsLevel.json")
|
||||
public class ActivityLevelsLevelDef extends BaseDef implements InstanceData {
|
||||
private int Id;
|
||||
private int ActivityId;
|
||||
private int EnergyConsume;
|
||||
private String CompleteRewardPreview;
|
||||
|
||||
private transient ItemRewardList firstRewards;
|
||||
private transient ItemRewardList rewards;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getNeedWorldClass() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
// Init reward lists
|
||||
this.firstRewards = new ItemRewardList();
|
||||
this.rewards = new ItemRewardList();
|
||||
|
||||
// Parse rewards
|
||||
var awards = JsonUtils.decodeList(this.CompleteRewardPreview, int[].class);
|
||||
if (awards == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int[] award : awards) {
|
||||
int itemId = award[0];
|
||||
int min = award[1];
|
||||
int max = award.length >= 4 ? award[2] : min;
|
||||
boolean isFirst = award[award.length - 1] == 1;
|
||||
|
||||
if (min == -1) {
|
||||
min = 0;
|
||||
max = 1;
|
||||
}
|
||||
|
||||
var reward = new ItemRewardParam(itemId, min, max);
|
||||
|
||||
if (isFirst) {
|
||||
this.firstRewards.add(reward);
|
||||
} else {
|
||||
this.rewards.add(reward);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "ActivityShopControl.json")
|
||||
public class ActivityShopControlDef extends BaseDef {
|
||||
private int Id;
|
||||
private int[] ShopIds;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
}
|
||||
28
src/main/java/emu/nebula/data/resources/ActivityShopDef.java
Normal file
28
src/main/java/emu/nebula/data/resources/ActivityShopDef.java
Normal file
@@ -0,0 +1,28 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "ActivityShop.json")
|
||||
public class ActivityShopDef extends BaseDef {
|
||||
private int Id;
|
||||
private int CurrencyItemId;
|
||||
private int ExchangeItemId;
|
||||
private double Rate;
|
||||
|
||||
private Int2ObjectMap<ActivityGoodsDef> goods;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
this.goods = new Int2ObjectOpenHashMap<>();
|
||||
}
|
||||
}
|
||||
40
src/main/java/emu/nebula/data/resources/ActivityTaskDef.java
Normal file
40
src/main/java/emu/nebula/data/resources/ActivityTaskDef.java
Normal file
@@ -0,0 +1,40 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "ActivityTask.json")
|
||||
public class ActivityTaskDef extends BaseDef {
|
||||
private int Id;
|
||||
private int ActivityTaskGroupId;
|
||||
|
||||
private int CompleteCond;
|
||||
private int AimNumShow;
|
||||
|
||||
private int Tid1;
|
||||
private int Qty1;
|
||||
private int Tid2;
|
||||
private int Qty2;
|
||||
|
||||
private transient ItemParamMap rewards;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
this.rewards = new ItemParamMap();
|
||||
|
||||
if (this.Tid1 > 0) {
|
||||
this.rewards.add(this.Tid1, this.Qty1);
|
||||
}
|
||||
if (this.Tid2 > 0) {
|
||||
this.rewards.add(this.Tid2, this.Qty2);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "ActivityTaskGroup.json")
|
||||
public class ActivityTaskGroupDef extends BaseDef {
|
||||
private int Id;
|
||||
private int ActivityId;
|
||||
|
||||
private int Reward1;
|
||||
private int RewardQty1;
|
||||
private int Reward2;
|
||||
private int RewardQty2;
|
||||
private int Reward3;
|
||||
private int RewardQty3;
|
||||
private int Reward4;
|
||||
private int RewardQty4;
|
||||
private int Reward5;
|
||||
private int RewardQty5;
|
||||
private int Reward6;
|
||||
private int RewardQty6;
|
||||
|
||||
private transient ItemParamMap rewards;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
this.rewards = new ItemParamMap();
|
||||
|
||||
if (this.Reward1 > 0) {
|
||||
this.rewards.add(this.Reward1, this.RewardQty1);
|
||||
}
|
||||
if (this.Reward2 > 0) {
|
||||
this.rewards.add(this.Reward2, this.RewardQty2);
|
||||
}
|
||||
if (this.Reward3 > 0) {
|
||||
this.rewards.add(this.Reward3, this.RewardQty3);
|
||||
}
|
||||
if (this.Reward4 > 0) {
|
||||
this.rewards.add(this.Reward4, this.RewardQty4);
|
||||
}
|
||||
if (this.Reward5 > 0) {
|
||||
this.rewards.add(this.Reward5, this.RewardQty5);
|
||||
}
|
||||
if (this.Reward6 > 0) {
|
||||
this.rewards.add(this.Reward6, this.RewardQty6);
|
||||
}
|
||||
}
|
||||
}
|
||||
20
src/main/java/emu/nebula/data/resources/AffinityGiftDef.java
Normal file
20
src/main/java/emu/nebula/data/resources/AffinityGiftDef.java
Normal file
@@ -0,0 +1,20 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "AffinityGift.json")
|
||||
public class AffinityGiftDef extends BaseDef {
|
||||
private int Id;
|
||||
private int BaseAffinity;
|
||||
private int[] Tags;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "AffinityLevel.json")
|
||||
public class AffinityLevelDef extends BaseDef {
|
||||
private int AffinityLevel;
|
||||
private int NeedExp;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return AffinityLevel;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,10 +1,15 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.game.character.GameCharacter;
|
||||
import emu.nebula.game.inventory.ItemRewardList;
|
||||
import emu.nebula.game.inventory.ItemRewardParam;
|
||||
import emu.nebula.util.JsonUtils;
|
||||
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import lombok.Getter;
|
||||
@@ -35,6 +40,8 @@ public class AgentDef extends BaseDef {
|
||||
private String BonusPreview4;
|
||||
|
||||
private transient Int2ObjectMap<AgentDurationDef> durations;
|
||||
private transient Int2IntOpenHashMap tags;
|
||||
private transient Int2IntOpenHashMap extraTags;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
@@ -45,14 +52,83 @@ public class AgentDef extends BaseDef {
|
||||
this.durations.put(duration.getTime(), duration);
|
||||
}
|
||||
|
||||
public boolean hasTags(List<GameCharacter> characters) {
|
||||
// Get character tags
|
||||
var characterTags = new Int2IntOpenHashMap();
|
||||
|
||||
for (var character : characters) {
|
||||
var data = character.getData().getDes();
|
||||
|
||||
for (int tag : data.getTag()) {
|
||||
characterTags.addTo(tag, 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Validate that we have the tags
|
||||
for (var entry : this.tags.int2IntEntrySet()) {
|
||||
int reqTagId = entry.getIntKey();
|
||||
int reqTagCount = entry.getIntValue();
|
||||
|
||||
// Get amount of tags that we have from our characters
|
||||
int characterTagCount = characterTags.get(reqTagId);
|
||||
|
||||
if (reqTagCount > characterTagCount) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean hasExtraTags(List<GameCharacter> characters) {
|
||||
// Get character tags
|
||||
var characterTags = new Int2IntOpenHashMap();
|
||||
|
||||
for (var character : characters) {
|
||||
var data = character.getData().getDes();
|
||||
|
||||
for (int tag : data.getTag()) {
|
||||
characterTags.addTo(tag, 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Validate that we have the tags
|
||||
for (var entry : this.extraTags.int2IntEntrySet()) {
|
||||
int reqTagId = entry.getIntKey();
|
||||
int reqTagCount = entry.getIntValue();
|
||||
|
||||
// Get amount of tags that we have from our characters
|
||||
int characterTagCount = characterTags.get(reqTagId);
|
||||
|
||||
if (reqTagCount > characterTagCount) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
// Cache durations
|
||||
this.durations = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
this.addDuration(new AgentDurationDef(this.Time1, this.RewardPreview1, this.BonusPreview1));
|
||||
this.addDuration(new AgentDurationDef(this.Time2, this.RewardPreview2, this.BonusPreview2));
|
||||
this.addDuration(new AgentDurationDef(this.Time3, this.RewardPreview3, this.BonusPreview3));
|
||||
this.addDuration(new AgentDurationDef(this.Time4, this.RewardPreview4, this.BonusPreview4));
|
||||
|
||||
// Cache tags
|
||||
this.tags = new Int2IntOpenHashMap();
|
||||
this.extraTags = new Int2IntOpenHashMap();
|
||||
|
||||
for (int tag : this.Tags) {
|
||||
this.tags.addTo(tag, 1);
|
||||
}
|
||||
|
||||
for (int tag : this.ExtraTags) {
|
||||
this.extraTags.addTo(tag, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@Getter
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.util.WeightedList;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "CharGemAttrType.json")
|
||||
public class CharGemAttrTypeDef extends BaseDef {
|
||||
private int Id;
|
||||
private int GroupId;
|
||||
|
||||
private transient WeightedList<CharGemAttrValueDef> values;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
public CharGemAttrValueDef getRandomValueData() {
|
||||
return this.getValues().next();
|
||||
}
|
||||
|
||||
public int getRandomValue() {
|
||||
return this.getRandomValueData().getId();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
this.values = new WeightedList<>();
|
||||
|
||||
var data = GameData.getCharGemAttrGroupDataTable().get(this.GroupId);
|
||||
if (data != null) {
|
||||
data.getAttributeTypes().add(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,8 +12,6 @@ public class CharGemAttrValueDef extends BaseDef {
|
||||
private int Id;
|
||||
private int TypeId;
|
||||
private int AttrType;
|
||||
private int AttrTypeFirstSubtype;
|
||||
private int AttrTypeSecondSubtype;
|
||||
private int Rarity;
|
||||
|
||||
@Override
|
||||
@@ -23,9 +21,18 @@ public class CharGemAttrValueDef extends BaseDef {
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
var data = GameData.getCharGemAttrTypeDataTable().get(this.TypeId);
|
||||
if (data != null) {
|
||||
data.getValues().add(this.getRarity(), this);
|
||||
// Cache attribute values into attribute group defs
|
||||
// Honestly a horrible/inefficient way of doing this
|
||||
for (var data : GameData.getCharGemAttrGroupDataTable()) {
|
||||
for (var type : data.getAttributeTypes()) {
|
||||
// Skip if type id doesnt match
|
||||
if (type.getId() != this.getTypeId()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Add
|
||||
type.addValue(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,9 @@ package emu.nebula.data.resources;
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.data.custom.CharGemAttrGroupDef;
|
||||
import emu.nebula.util.CustomIntArray;
|
||||
import emu.nebula.util.Utils;
|
||||
import emu.nebula.util.WeightedList;
|
||||
import it.unimi.dsi.fastutil.ints.IntList;
|
||||
import lombok.Getter;
|
||||
@@ -19,16 +21,15 @@ public class CharGemSlotControlDef extends BaseDef {
|
||||
private int GeneratenCostQty;
|
||||
private int RefreshCostQty;
|
||||
|
||||
private int UniqueAttrGroupProb;
|
||||
private int UniqueAttrGroupId;
|
||||
private int GuaranteeCount;
|
||||
|
||||
private int[] AttrGroupId;
|
||||
|
||||
private int LockableNum;
|
||||
private int LockItemTid;
|
||||
private int LockItemQty;
|
||||
|
||||
// These have to be hardcoded now
|
||||
private transient int UniqueAttrGroupProb;
|
||||
private transient int UniqueAttrGroupId;
|
||||
private transient int[] AttrGroupId;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
@@ -38,9 +39,15 @@ public class CharGemSlotControlDef extends BaseDef {
|
||||
return this.generateAttributes(new CustomIntArray());
|
||||
}
|
||||
|
||||
// Check if we should add unique attributes based on the probablity
|
||||
private boolean shouldAddUniqueAttr() {
|
||||
int random = Utils.randomRange(1, 10000);
|
||||
return random <= this.UniqueAttrGroupProb;
|
||||
}
|
||||
|
||||
public IntList generateAttributes(CustomIntArray list) {
|
||||
// Add unique attributes
|
||||
if (this.UniqueAttrGroupId > 0) {
|
||||
if (this.UniqueAttrGroupId > 0 && this.shouldAddUniqueAttr()) {
|
||||
var group = GameData.getCharGemAttrGroupDataTable().get(this.UniqueAttrGroupId);
|
||||
int num = group.getRandomUniqueAttrNum();
|
||||
|
||||
@@ -49,7 +56,7 @@ public class CharGemSlotControlDef extends BaseDef {
|
||||
list.add(attributeType.getRandomValue());
|
||||
}
|
||||
|
||||
if (list.size() >= this.MaxAlterNum) {
|
||||
if (list.getValueCount() >= this.MaxAlterNum) {
|
||||
return list;
|
||||
}
|
||||
}
|
||||
@@ -76,4 +83,25 @@ public class CharGemSlotControlDef extends BaseDef {
|
||||
// Complete
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
// Hard coded values
|
||||
switch (this.Id) {
|
||||
case 3:
|
||||
this.UniqueAttrGroupProb = 3300;
|
||||
this.UniqueAttrGroupId = 12;
|
||||
this.AttrGroupId = new int[] {9, 10};
|
||||
break;
|
||||
case 2:
|
||||
this.UniqueAttrGroupProb = 4000;
|
||||
this.UniqueAttrGroupId = 11;
|
||||
this.AttrGroupId = new int[] {5, 6, 7, 8};
|
||||
break;
|
||||
case 1:
|
||||
default:
|
||||
this.AttrGroupId = new int[] {1, 2, 3, 4};
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "CharPotential.json")
|
||||
public class CharPotentialDef extends BaseDef {
|
||||
private int Id;
|
||||
|
||||
private int[] MasterSpecificPotentialIds;
|
||||
private int[] AssistSpecificPotentialIds;
|
||||
private int[] CommonPotentialIds;
|
||||
private int[] MasterNormalPotentialIds;
|
||||
private int[] AssistNormalPotentialIds;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
@@ -31,6 +32,7 @@ public class CharacterDef extends BaseDef {
|
||||
|
||||
private int[] GemSlots;
|
||||
|
||||
private transient CharacterDesDef des;
|
||||
private transient ElementType elementType;
|
||||
private transient List<ChatDef> chats;
|
||||
|
||||
@@ -38,6 +40,10 @@ public class CharacterDef extends BaseDef {
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
protected void setDes(CharacterDesDef des) {
|
||||
this.des = des;
|
||||
}
|
||||
|
||||
public int getSkillsUpgradeGroup(int index) {
|
||||
if (index < 0 || index >= this.SkillsUpgradeGroup.length) {
|
||||
@@ -56,5 +62,8 @@ public class CharacterDef extends BaseDef {
|
||||
public void onLoad() {
|
||||
this.elementType = ElementType.getByValue(this.EET);
|
||||
this.chats = new ObjectArrayList<>();
|
||||
|
||||
// Sort gem slots
|
||||
this.GemSlots = Arrays.stream(this.GemSlots).sorted().toArray();
|
||||
}
|
||||
}
|
||||
|
||||
60
src/main/java/emu/nebula/data/resources/CharacterDesDef.java
Normal file
60
src/main/java/emu/nebula/data/resources/CharacterDesDef.java
Normal file
@@ -0,0 +1,60 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.data.ResourceType.LoadPriority;
|
||||
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "CharacterDes.json", loadPriority = LoadPriority.LOW)
|
||||
public class CharacterDesDef extends BaseDef {
|
||||
private int Id;
|
||||
private int[] Tag;
|
||||
private IntOpenHashSet PreferTags;
|
||||
private IntOpenHashSet HateTags;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
public boolean isPreferGift(AffinityGiftDef gift) {
|
||||
if (this.getPreferTags() == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < gift.getTags().length; i++) {
|
||||
int tag = gift.getTags()[i];
|
||||
if (this.getPreferTags().contains(tag)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean isHateGift(AffinityGiftDef gift) {
|
||||
if (this.getHateTags() == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < gift.getTags().length; i++) {
|
||||
int tag = gift.getTags()[i];
|
||||
if (this.getHateTags().contains(tag)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
var character = GameData.getCharacterDataTable().get(this.getId());
|
||||
if (character != null) {
|
||||
character.setDes(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
32
src/main/java/emu/nebula/data/resources/DatingBranchDef.java
Normal file
32
src/main/java/emu/nebula/data/resources/DatingBranchDef.java
Normal file
@@ -0,0 +1,32 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.data.ResourceType.LoadPriority;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "DatingBranch.json", loadPriority = LoadPriority.LOW)
|
||||
public class DatingBranchDef extends BaseDef {
|
||||
private int Id;
|
||||
private int DatingEventType;
|
||||
private int[] DatingEventParams;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
public int getLandmarkId() {
|
||||
if (this.DatingEventParams.length <= 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return this.DatingEventParams[0];
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.data.ResourceType.LoadPriority;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "DatingCharacterEvent.json", loadPriority = LoadPriority.LOW)
|
||||
public class DatingCharacterEventDef extends DatingLandmarkEventDef {
|
||||
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.game.dating.DatingEvent;
|
||||
import emu.nebula.util.Utils;
|
||||
import it.unimi.dsi.fastutil.objects.Object2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "DatingLandmark.json")
|
||||
public class DatingLandmarkDef extends BaseDef {
|
||||
private int Id;
|
||||
|
||||
private transient List<DatingEvent> afterBranches;
|
||||
private transient Object2ObjectMap<String, List<DatingEvent>> characterEvents;
|
||||
private transient Object2ObjectMap<String, List<DatingEvent>> landmarkEvents;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
public int getRandomAfterBranchId() {
|
||||
var event = Utils.randomElement(this.afterBranches);
|
||||
|
||||
if (event == null) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return event.getId();
|
||||
}
|
||||
|
||||
public int getRandomCharacterEventId() {
|
||||
var list = new ArrayList<DatingEvent>();
|
||||
|
||||
for (var events : this.characterEvents.values()) {
|
||||
list.addAll(events);
|
||||
}
|
||||
|
||||
// Get random event
|
||||
var event = Utils.randomElement(list);
|
||||
|
||||
if (event == null) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return event.getId();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
this.afterBranches = new ArrayList<>();
|
||||
this.characterEvents = new Object2ObjectOpenHashMap<>();
|
||||
this.landmarkEvents = new Object2ObjectOpenHashMap<>();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.data.ResourceType.LoadPriority;
|
||||
import emu.nebula.game.dating.DatingEvent;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "DatingLandmarkEvent.json", loadPriority = LoadPriority.LOW)
|
||||
public class DatingLandmarkEventDef extends BaseDef implements DatingEvent {
|
||||
private int Id;
|
||||
private int DatingEventType;
|
||||
private int Affinity;
|
||||
private int[] DatingEventParams;
|
||||
private String Response;
|
||||
|
||||
private transient emu.nebula.game.dating.DatingEventType type;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
public int getLandmarkId() {
|
||||
if (this.DatingEventParams.length <= 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return this.DatingEventParams[0];
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
// Cache dating event type
|
||||
this.type = emu.nebula.game.dating.DatingEventType.getByValue(this.getDatingEventType());
|
||||
|
||||
// Add to landmark data
|
||||
var data = GameData.getDatingLandmarkDataTable().get(this.getLandmarkId());
|
||||
if (data == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (this.getType()) {
|
||||
case Landmark -> {
|
||||
data.getLandmarkEvents()
|
||||
.computeIfAbsent(this.getResponse(), s -> new ArrayList<>())
|
||||
.add(this);
|
||||
}
|
||||
case Regular -> {
|
||||
data.getCharacterEvents()
|
||||
.computeIfAbsent(this.getResponse(), s -> new ArrayList<>())
|
||||
.add(this);
|
||||
}
|
||||
case AfterBranch -> {
|
||||
data.getAfterBranches().add(this);
|
||||
}
|
||||
default -> {
|
||||
// Ignored
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -18,6 +18,9 @@ public class DiscDef extends BaseDef {
|
||||
private int TransformItemId;
|
||||
private int[] MaxStarTransformItem;
|
||||
private int[] ReadReward;
|
||||
|
||||
private int SecondarySkillGroupId1;
|
||||
private int SecondarySkillGroupId2;
|
||||
private int SubNoteSkillGroupId;
|
||||
|
||||
private transient ElementType elementType;
|
||||
|
||||
40
src/main/java/emu/nebula/data/resources/DropPkgDef.java
Normal file
40
src/main/java/emu/nebula/data/resources/DropPkgDef.java
Normal file
@@ -0,0 +1,40 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.util.Utils;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.ints.IntArrayList;
|
||||
import it.unimi.dsi.fastutil.ints.IntList;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "DropPkg.json")
|
||||
public class DropPkgDef extends BaseDef {
|
||||
private int PkgId;
|
||||
private int ItemId;
|
||||
|
||||
private static Int2ObjectMap<IntList> PACKAGES = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return PkgId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
var packageList = PACKAGES.computeIfAbsent(this.PkgId, i -> new IntArrayList());
|
||||
packageList.add(this.ItemId);
|
||||
}
|
||||
|
||||
public static int getRandomDrop(int packageId) {
|
||||
var packageList = PACKAGES.get(packageId);
|
||||
|
||||
if (packageList == null) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return Utils.randomElement(packageList);
|
||||
}
|
||||
}
|
||||
34
src/main/java/emu/nebula/data/resources/EventOptionsDef.java
Normal file
34
src/main/java/emu/nebula/data/resources/EventOptionsDef.java
Normal file
@@ -0,0 +1,34 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.data.ResourceType.LoadPriority;
|
||||
|
||||
import lombok.Getter;
|
||||
|
||||
/**
|
||||
* We don't need a DataTable for this, since we are only using this class to verify event options for the client
|
||||
*/
|
||||
@Getter
|
||||
@ResourceType(name = "EventOptions.json", loadPriority = LoadPriority.LOW)
|
||||
public class EventOptionsDef extends BaseDef {
|
||||
private int Id;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
// Get event
|
||||
var event = GameData.getStarTowerEventDataTable().get(this.Id / 100);
|
||||
if (event == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Add to avaliable options
|
||||
event.getOptionIds().add(this.getId());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "InfinityTowerDifficulty.json")
|
||||
public class InfinityTowerDifficultyDef extends BaseDef {
|
||||
private int Id;
|
||||
private int TowerId;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -4,6 +4,7 @@ import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.game.inventory.ItemRewardParam;
|
||||
@@ -25,8 +26,13 @@ public class InfinityTowerLevelDef extends BaseDef {
|
||||
return Id;
|
||||
}
|
||||
|
||||
public int getEnergyConsume() {
|
||||
return 0;
|
||||
public int getTowerId() {
|
||||
var diff = GameData.getInfinityTowerDifficultyDataTable().get(this.DifficultyId);
|
||||
if (diff == null) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return diff.getTowerId();
|
||||
}
|
||||
|
||||
public ItemParamMap generateRewards() {
|
||||
|
||||
31
src/main/java/emu/nebula/data/resources/PlotDef.java
Normal file
31
src/main/java/emu/nebula/data/resources/PlotDef.java
Normal file
@@ -0,0 +1,31 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "Plot.json")
|
||||
public class PlotDef extends BaseDef {
|
||||
private int Id;
|
||||
private int Char;
|
||||
private int UnlockAffinityLevel;
|
||||
private String Rewards;
|
||||
|
||||
private transient ItemParamMap rewards;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return this.Id;
|
||||
}
|
||||
|
||||
public ItemParamMap getRewards() {
|
||||
return this.rewards;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
this.rewards = ItemParamMap.fromJsonString(this.Rewards);
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@ package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.game.tower.StarTowerGame;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@@ -10,11 +11,48 @@ public class PotentialDef extends BaseDef {
|
||||
private int Id;
|
||||
private int CharId;
|
||||
private int Build;
|
||||
private int BranchType;
|
||||
private int MaxLevel;
|
||||
private int[] BuildScore;
|
||||
|
||||
private String BriefDesc;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
public boolean isRare() {
|
||||
return this.BranchType != 3;
|
||||
}
|
||||
|
||||
public int getMaxLevel() {
|
||||
// Check if regular potential
|
||||
if (this.BranchType == 3) {
|
||||
return this.BuildScore.length;
|
||||
}
|
||||
|
||||
// Special potential should always have a max level of 1
|
||||
return this.MaxLevel;
|
||||
}
|
||||
|
||||
public int getMaxLevel(StarTowerGame game) {
|
||||
// Check if regular potential
|
||||
if (this.BranchType == 3) {
|
||||
return this.MaxLevel + game.getModifiers().getExtraMaxPotentialLevel();
|
||||
}
|
||||
|
||||
// Special potential should always have a max level of 1
|
||||
return this.MaxLevel;
|
||||
}
|
||||
|
||||
public int getBuildScore(int level) {
|
||||
int index = level - 1;
|
||||
|
||||
if (index >= this.BuildScore.length) {
|
||||
index = this.BuildScore.length - 1;
|
||||
}
|
||||
|
||||
return this.BuildScore[index];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "ScoreBossReward.json")
|
||||
public class ScoreBossRewardDef extends BaseDef {
|
||||
private int StarNeed;
|
||||
private int RewardItemId1;
|
||||
private int RewardNum1;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return StarNeed;
|
||||
}
|
||||
}
|
||||
118
src/main/java/emu/nebula/data/resources/SecondarySkillDef.java
Normal file
118
src/main/java/emu/nebula/data/resources/SecondarySkillDef.java
Normal file
@@ -0,0 +1,118 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
|
||||
import it.unimi.dsi.fastutil.ints.IntSet;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "SecondarySkill.json")
|
||||
public class SecondarySkillDef extends BaseDef {
|
||||
private int Id;
|
||||
private int GroupId;
|
||||
private int Score;
|
||||
private String NeedSubNoteSkills;
|
||||
|
||||
private transient ItemParamMap reqSubNotes;
|
||||
|
||||
@Getter
|
||||
private static transient Int2ObjectMap<List<SecondarySkillDef>> groups = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
public boolean match(ItemParamMap subNotes) {
|
||||
for (var item : this.reqSubNotes) {
|
||||
int reqId = item.getIntKey();
|
||||
int reqCount = item.getIntValue();
|
||||
|
||||
int curCount = subNotes.get(reqId);
|
||||
if (curCount < reqCount) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
// Setup required subnotes
|
||||
this.reqSubNotes = ItemParamMap.fromJsonString(this.NeedSubNoteSkills);
|
||||
|
||||
// Add to group cache
|
||||
var group = groups.computeIfAbsent(this.GroupId, id -> new ArrayList<>());
|
||||
group.add(this);
|
||||
|
||||
// Clear to save memory
|
||||
this.NeedSubNoteSkills = null;
|
||||
}
|
||||
|
||||
// Static sub note skill group group
|
||||
|
||||
public static List<SecondarySkillDef> getGroup(int id) {
|
||||
return groups.get(id);
|
||||
}
|
||||
|
||||
public static IntSet calculateSecondarySkills(int[] discIds, ItemParamMap subNotes) {
|
||||
var secondarySkills = new IntOpenHashSet();
|
||||
|
||||
// Get first 3 discs
|
||||
for (int i = 0; i < 3; i++) {
|
||||
// Disc id
|
||||
int discId = discIds[i];
|
||||
|
||||
// Get disc data
|
||||
var data = GameData.getDiscDataTable().get(discId);
|
||||
if (data == null) continue;
|
||||
|
||||
// Add secondary skills
|
||||
int s1= getSecondarySkill(subNotes, data.getSecondarySkillGroupId1());
|
||||
if (s1 > 0) {
|
||||
secondarySkills.add(s1);
|
||||
}
|
||||
|
||||
int s2 = getSecondarySkill(subNotes, data.getSecondarySkillGroupId2());
|
||||
if (s2 > 0) {
|
||||
secondarySkills.add(s2);
|
||||
}
|
||||
}
|
||||
|
||||
return secondarySkills;
|
||||
}
|
||||
|
||||
private static int getSecondarySkill(ItemParamMap subNotes, int groupId) {
|
||||
// Check group id
|
||||
if (groupId <= 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Get group
|
||||
var group = SecondarySkillDef.getGroup(groupId);
|
||||
if (group == null) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Reverse iterator to try and match highest secondary skill first
|
||||
for (int i = group.size() - 1; i >= 0; i--) {
|
||||
var data = group.get(i);
|
||||
|
||||
if (data.match(subNotes)) {
|
||||
return data.getId();
|
||||
}
|
||||
}
|
||||
|
||||
// Failure
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
20
src/main/java/emu/nebula/data/resources/SignInDef.java
Normal file
20
src/main/java/emu/nebula/data/resources/SignInDef.java
Normal file
@@ -0,0 +1,20 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "SignIn.json")
|
||||
public class SignInDef extends BaseDef {
|
||||
private int Group;
|
||||
private int Day;
|
||||
private int ItemId;
|
||||
private int ItemQty;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return (this.Group << 16) + this.Day;
|
||||
}
|
||||
}
|
||||
@@ -10,6 +10,8 @@ import lombok.Getter;
|
||||
@ResourceType(name = "StarTower.json")
|
||||
public class StarTowerDef extends BaseDef {
|
||||
private int Id;
|
||||
private int GroupId;
|
||||
private int Difficulty;
|
||||
private int[] FloorNum;
|
||||
|
||||
private transient int maxFloors;
|
||||
@@ -19,8 +21,8 @@ public class StarTowerDef extends BaseDef {
|
||||
return Id;
|
||||
}
|
||||
|
||||
public int getMaxFloor(int stage) {
|
||||
int index = stage - 1;
|
||||
public int getMaxFloor(int stageNum) {
|
||||
int index = stageNum - 1;
|
||||
|
||||
if (index < 0 || index >= this.FloorNum.length) {
|
||||
return 0;
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import it.unimi.dsi.fastutil.ints.IntArrayList;
|
||||
import it.unimi.dsi.fastutil.ints.IntList;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "StarTowerEvent.json")
|
||||
public class StarTowerEventDef extends BaseDef {
|
||||
private int Id;
|
||||
private int[] RelatedNPCs;
|
||||
|
||||
private transient IntList optionIds;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a deep copy of our option ids
|
||||
*/
|
||||
public IntList getClonedOptionIds() {
|
||||
var list = new IntArrayList();
|
||||
list.addAll(this.getOptionIds());
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
this.optionIds = new IntArrayList();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "StarTowerFloorExp.json")
|
||||
public class StarTowerFloorExpDef extends BaseDef {
|
||||
private int Id;
|
||||
private int StarTowerId;
|
||||
private int Stage;
|
||||
private int NormalExp;
|
||||
private int EliteExp;
|
||||
private int BossExp;
|
||||
private int FinalBossExp;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,10 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import com.google.gson.annotations.SerializedName;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.game.tower.room.RoomType;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@@ -10,10 +13,19 @@ public class StarTowerStageDef extends BaseDef {
|
||||
private int Id;
|
||||
private int Stage;
|
||||
private int Floor;
|
||||
private int RoomType;
|
||||
private int InteriorCurrencyQuantity;
|
||||
@SerializedName("RoomType")
|
||||
private int RoomTypeValue;
|
||||
|
||||
private transient RoomType roomType;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
this.roomType = RoomType.getByValue(this.RoomTypeValue);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "StarTowerTeamExp.json")
|
||||
public class StarTowerTeamExpDef extends BaseDef {
|
||||
private int Id;
|
||||
private int GroupId;
|
||||
private int Level;
|
||||
private int NeedExp;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "StoryEvidence.json")
|
||||
public class StoryEvidenceDef extends BaseDef {
|
||||
private int Id;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "TowerDefenseLevel.json")
|
||||
public class TowerDefenseLevelDef extends BaseDef {
|
||||
private int Id;
|
||||
private int Condition2;
|
||||
private int Condition3;
|
||||
private int Item1;
|
||||
private int Qty1;
|
||||
private int Item2;
|
||||
private int Qty2;
|
||||
|
||||
private transient ItemParamMap rewards;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
// Parse rewards
|
||||
this.rewards = new ItemParamMap();
|
||||
this.rewards.add(this.Item1, this.Qty1);
|
||||
this.rewards.add(this.Item2, this.Qty2);
|
||||
}
|
||||
}
|
||||
18
src/main/java/emu/nebula/data/resources/TrialControlDef.java
Normal file
18
src/main/java/emu/nebula/data/resources/TrialControlDef.java
Normal file
@@ -0,0 +1,18 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "TrialControl.json")
|
||||
public class TrialControlDef extends BaseDef {
|
||||
private int Id;
|
||||
private IntOpenHashSet GroupIds;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
}
|
||||
41
src/main/java/emu/nebula/data/resources/TrialGroupDef.java
Normal file
41
src/main/java/emu/nebula/data/resources/TrialGroupDef.java
Normal file
@@ -0,0 +1,41 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "TrialGroup.json")
|
||||
public class TrialGroupDef extends BaseDef {
|
||||
private int Id;
|
||||
|
||||
private int RewardId1;
|
||||
private int Qty1;
|
||||
private int RewardId2;
|
||||
private int Qty2;
|
||||
private int RewardId3;
|
||||
private int Qty3;
|
||||
|
||||
private transient ItemParamMap rewards;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
this.rewards = new ItemParamMap();
|
||||
|
||||
if (this.RewardId1 > 0) {
|
||||
this.rewards.add(this.RewardId1, this.Qty1);
|
||||
}
|
||||
if (this.RewardId2 > 0) {
|
||||
this.rewards.add(this.RewardId2, this.Qty2);
|
||||
}
|
||||
if (this.RewardId3 > 0) {
|
||||
this.rewards.add(this.RewardId3, this.Qty3);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,6 +12,18 @@ public class VampireSurvivorDef extends BaseDef {
|
||||
private int NeedWorldClass;
|
||||
private int[] FateCardBundle;
|
||||
|
||||
private int NormalScore1;
|
||||
private int EliteScore1;
|
||||
private int BossScore1;
|
||||
private int TimeScore1;
|
||||
private int TimeLimit1;
|
||||
|
||||
private int NormalScore2;
|
||||
private int EliteScore2;
|
||||
private int BossScore2;
|
||||
private int TimeScore2;
|
||||
private int TimeLimit2;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.data.ResourceType.LoadPriority;
|
||||
import emu.nebula.game.instance.InstanceData;
|
||||
import emu.nebula.game.inventory.ItemRewardList;
|
||||
import emu.nebula.game.inventory.ItemRewardParam;
|
||||
@@ -10,9 +12,10 @@ import emu.nebula.util.JsonUtils;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "WeekBossLevel.json")
|
||||
@ResourceType(name = "WeekBossLevel.json", loadPriority = LoadPriority.LOW)
|
||||
public class WeekBossLevelDef extends BaseDef implements InstanceData {
|
||||
private int Id;
|
||||
private int Difficulty;
|
||||
private int PreLevelId;
|
||||
private int NeedWorldClass;
|
||||
private String BaseAwardPreview;
|
||||
@@ -44,14 +47,33 @@ public class WeekBossLevelDef extends BaseDef implements InstanceData {
|
||||
for (int[] award : awards) {
|
||||
int itemId = award[0];
|
||||
int min = award[1];
|
||||
int max = award.length >= 4 ? award[2] : min;
|
||||
int max = award[1];
|
||||
boolean isFirst = award[award.length - 1] == 1;
|
||||
|
||||
// Set reward count based on difficulty
|
||||
if (min == -1) {
|
||||
min = 0;
|
||||
max = 1;
|
||||
min = this.Difficulty;
|
||||
max = this.Difficulty;
|
||||
|
||||
var item = GameData.getItemDataTable().get(itemId);
|
||||
if (item != null) {
|
||||
switch (item.getRarity()) {
|
||||
case 2:
|
||||
max = this.Difficulty * 3;
|
||||
break;
|
||||
case 3:
|
||||
min = this.Difficulty * 2;
|
||||
max = this.Difficulty * 6;
|
||||
break;
|
||||
case 4:
|
||||
min = this.Difficulty * 3;
|
||||
max = this.Difficulty * 9;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Create reward param
|
||||
var reward = new ItemRewardParam(itemId, min, max);
|
||||
|
||||
if (isFirst) {
|
||||
|
||||
@@ -26,7 +26,6 @@ import de.bwaldvogel.mongo.backend.h2.H2Backend;
|
||||
import de.bwaldvogel.mongo.backend.memory.MemoryBackend;
|
||||
import dev.morphia.*;
|
||||
import dev.morphia.annotations.Entity;
|
||||
import dev.morphia.mapping.Mapper;
|
||||
import dev.morphia.mapping.MapperOptions;
|
||||
import dev.morphia.query.FindOptions;
|
||||
import dev.morphia.query.Sort;
|
||||
@@ -84,7 +83,7 @@ public final class DatabaseManager {
|
||||
.stream()
|
||||
.filter(cls -> {
|
||||
Entity e = cls.getAnnotation(Entity.class);
|
||||
return e != null && !e.value().equals(Mapper.IGNORED_FIELDNAME);
|
||||
return e != null;
|
||||
})
|
||||
.toList();
|
||||
|
||||
@@ -164,12 +163,16 @@ public final class DatabaseManager {
|
||||
return getDatastore().find(cls).stream();
|
||||
}
|
||||
|
||||
public <T> List<T> getSortedObjects(Class<T> cls, String filter, int limit) {
|
||||
public <T> List<T> getSortedObjects(Class<T> cls, String filter, int value, String sortBy, int limit) {
|
||||
var options = new FindOptions()
|
||||
.sort(Sort.descending(filter))
|
||||
.sort(Sort.descending(sortBy))
|
||||
.limit(limit);
|
||||
|
||||
return getDatastore().find(cls).iterator(options).toList();
|
||||
return getDatastore()
|
||||
.find(cls)
|
||||
.filter(Filters.eq(filter, value))
|
||||
.iterator(options)
|
||||
.toList();
|
||||
}
|
||||
|
||||
public <T> void save(T obj) {
|
||||
|
||||
@@ -8,12 +8,14 @@ import java.util.concurrent.TimeUnit;
|
||||
|
||||
import emu.nebula.GameConstants;
|
||||
import emu.nebula.Nebula;
|
||||
import emu.nebula.game.activity.ActivityModule;
|
||||
import emu.nebula.game.ban.BanModule;
|
||||
import emu.nebula.game.gacha.GachaModule;
|
||||
import emu.nebula.game.player.PlayerModule;
|
||||
import emu.nebula.game.scoreboss.ScoreBossModule;
|
||||
import emu.nebula.game.tutorial.TutorialModule;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
import emu.nebula.util.Utils;
|
||||
import it.unimi.dsi.fastutil.objects.Object2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
|
||||
|
||||
@@ -27,13 +29,17 @@ public class GameContext implements Runnable {
|
||||
private final PlayerModule playerModule;
|
||||
private final GachaModule gachaModule;
|
||||
private final TutorialModule tutorialModule;
|
||||
private final ActivityModule activityModule;
|
||||
private final ScoreBossModule scoreBossModule;
|
||||
private final BanModule banModule;
|
||||
|
||||
// Game loop
|
||||
private final ScheduledExecutorService scheduler;
|
||||
|
||||
// Daily
|
||||
private long epochDays;
|
||||
private int epochWeeks;
|
||||
private int epochMonths;
|
||||
|
||||
public GameContext() {
|
||||
this.sessions = new Object2ObjectOpenHashMap<>();
|
||||
@@ -42,7 +48,9 @@ public class GameContext implements Runnable {
|
||||
this.playerModule = new PlayerModule(this);
|
||||
this.gachaModule = new GachaModule(this);
|
||||
this.tutorialModule = new TutorialModule(this);
|
||||
this.activityModule = new ActivityModule(this);
|
||||
this.scoreBossModule = new ScoreBossModule(this);
|
||||
this.banModule = new BanModule(this);
|
||||
|
||||
// Run game loop
|
||||
this.scheduler = Executors.newScheduledThreadPool(1);
|
||||
@@ -77,7 +85,9 @@ public class GameContext implements Runnable {
|
||||
// TODO add timeout to config
|
||||
public synchronized void cleanupInactiveSessions() {
|
||||
var it = this.getSessions().entrySet().iterator();
|
||||
long timeout = System.currentTimeMillis() - TimeUnit.SECONDS.toMillis(600); // 10 minutes
|
||||
|
||||
int time = Nebula.getConfig().getServerOptions().sessionTimeout;
|
||||
long timeout = System.currentTimeMillis() - TimeUnit.SECONDS.toMillis(time);
|
||||
|
||||
while (it.hasNext()) {
|
||||
var session = it.next().getValue();
|
||||
@@ -99,11 +109,17 @@ public class GameContext implements Runnable {
|
||||
var instant = Instant.now().plusSeconds(offset);
|
||||
var date = LocalDate.ofInstant(instant, GameConstants.UTC_ZONE);
|
||||
|
||||
// Update epoch days
|
||||
long lastEpochDays = this.epochDays;
|
||||
this.epochDays = date.toEpochDay();
|
||||
|
||||
// Check if the day was changed
|
||||
if (this.epochDays > lastEpochDays) {
|
||||
// Update epoch weeks/months
|
||||
this.epochWeeks = Utils.getWeeks(this.epochDays);
|
||||
this.epochMonths = Utils.getMonths(this.epochDays);
|
||||
|
||||
// Reset dailies for players
|
||||
this.resetDailies();
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,159 @@
|
||||
package emu.nebula.game.achievement;
|
||||
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import lombok.Getter;
|
||||
|
||||
public enum AchievementCondition {
|
||||
AchievementSpecific (1),
|
||||
AchievementTotal (2),
|
||||
BattleTotal (3),
|
||||
CharacterAcquire (5),
|
||||
CharacterAcquireQuantityRarityAndAdvancement (6),
|
||||
CharacterAdvanceTotal (7),
|
||||
CharacterSkillUpTotal (8),
|
||||
CharacterSkillWithSpecificUpTotal (9),
|
||||
CharacterSpecific (10),
|
||||
CharacterUpLevel (11),
|
||||
CharacterUpTotal (12),
|
||||
CharacterWithSpecificAdvance (13),
|
||||
CharacterWithSpecificAffinity (14),
|
||||
CharacterWithSpecificUpLevel (15),
|
||||
CharactersWithSpecificLevelAndQuantity (16),
|
||||
CharactersWithSpecificNumberLevelAndAttributes (17),
|
||||
CharactersWithSpecificPlot (18),
|
||||
CharactersWithSpecificQuantityAdvancementCountAndAttribute (19),
|
||||
CharactersWithSpecificQuantityAndRarity (20),
|
||||
CharactersWithSpecificQuantityRarityAndAdvancement (21),
|
||||
CharactersWithSpecificQuantityRarityAndLevel (22),
|
||||
ChatTotal (23),
|
||||
DailyInstanceClearSpecificDifficultyAndTotal (24),
|
||||
DailyInstanceClearSpecificTypeAndTotal (25),
|
||||
DailyInstanceClearTotal (26),
|
||||
DateSpecific (27),
|
||||
DiscAcquire (28),
|
||||
DiscAcquireSpecificQuantityAndRarity (29),
|
||||
DiscAcquireQuantityLevelAndRarity (30),
|
||||
DiscAcquireQuantityPhaseAndRarity (31),
|
||||
DiscAcquireQuantityStarAndRarity (32),
|
||||
DiscLimitBreakTotal (33),
|
||||
DiscPromoteTotal (34),
|
||||
DiscStrengthenTotal (35),
|
||||
DiscWithSpecificQuantityLevelAndRarity (36),
|
||||
DiscWithSpecificQuantityPhaseAndRarity (37),
|
||||
DiscWithSpecificQuantityStarAndRarity (38),
|
||||
GachaCharacterNotSSRTotal (40),
|
||||
GachaCharacterTenModeSSRTotal (41),
|
||||
GachaCharacterTotal (42),
|
||||
GachaTenModeAcquireQuantityAndRarityItems (43),
|
||||
GachaTotal (44),
|
||||
GiftGiveTotal (45),
|
||||
InfinityTowerClearSpecificFloor (46),
|
||||
InfinityTowerClearTotal (47),
|
||||
ItemsAdd (48),
|
||||
ItemsDeplete (49),
|
||||
ItemsProductTotal (50),
|
||||
LoginTotal (51),
|
||||
QuestTravelerDuelChallengeTotal (52),
|
||||
QuestTourGuideSpecific (53),
|
||||
QuestTravelerDuelSpecific (54),
|
||||
QuestWithSpecificType (55),
|
||||
RegionBossClearSpecificFullStarWithBossIdAndDifficulty (56),
|
||||
RegionBossClearSpecificLevelWithDifficultyAndTotal (57),
|
||||
RegionBossClearSpecificTotal (58),
|
||||
RegionBossClearTotal (59),
|
||||
SkillsWithSpecificQuantityAndLevel (60),
|
||||
SkinAcquire (61),
|
||||
StageClearSpecificStars (62),
|
||||
StoryClear (63),
|
||||
TravelerDuelChallengeSpecificBoosLevelWithDifficultyAndTotal (64),
|
||||
TravelerDuelClearBossTotal (65),
|
||||
TravelerDuelClearSpecificBossIdAndDifficulty (66),
|
||||
TravelerDuelChallengeClearSpecificBossLevelAndAffix (67),
|
||||
TravelerDuelClearSpecificBossLevelWithDifficultyAndTotal (68),
|
||||
TravelerDuelClearSpecificBossTotal (69),
|
||||
TravelerDuelChallengeRankUploadTotal (70),
|
||||
WorldClassSpecific (71),
|
||||
RegionBossClearSpecificTypeWithTotal (72),
|
||||
CharactersWithSpecificDatingCount (73),
|
||||
CharactersDatingTotal (74),
|
||||
VampireSurvivorScoreTotal (75),
|
||||
VampireSurvivorSpecificLevelWithSpecificScore (76),
|
||||
VampireSurvivorPassedSpecificLevel (77),
|
||||
CharacterParticipateTowerNumber (78),
|
||||
CharacterAllSkillReachSpecificLevel (79),
|
||||
TravelerDuelPlayTotal (80),
|
||||
VampireClearTotal (81),
|
||||
VampireWithSpecificClearTotal (82),
|
||||
AgentFinishTotal (83),
|
||||
AgentWithSpecificFinishTotal (84),
|
||||
ActivityMiningEnterLayer (86),
|
||||
ActivityMiningDestroyGrid (87),
|
||||
BossRushTotalStars (88),
|
||||
InfinityTowerClearSpecificDifficultyAndTotal (89),
|
||||
SkillInstanceClearTotal (90),
|
||||
VampireSurvivorSpecificPassedLevel (91),
|
||||
WeekBoosClearSpecificDifficultyAndTotal (92),
|
||||
NpcAffinityWithSpecificLevel (93),
|
||||
CharacterPassedWithSpecificTowerAndCount (94),
|
||||
JointDrillScoreTotal (95),
|
||||
CharGemInstanceClearTotal (104),
|
||||
DailyShopReceiveShopTotal (105),
|
||||
AgentApplyTotal (106),
|
||||
DiscSpecific (114),
|
||||
ClientReport (200),
|
||||
TowerBattleTimes (501),
|
||||
TowerBossChallengeSpecificHighRewardWithTotal (502),
|
||||
TowerBuildSpecificCharacter (503),
|
||||
TowerBuildSpecificScoreWithTotal (504),
|
||||
TowerClearSpecificCharacterTypeWithTotal (505),
|
||||
TowerClearSpecificGroupIdAndDifficulty (506),
|
||||
TowerClearSpecificLevelWithDifficultyAndTotal (507),
|
||||
TowerClearTotal (508),
|
||||
TowerEnterRoom (509),
|
||||
TowerEventTimes (511),
|
||||
TowerFateTimes (512),
|
||||
TowerItemsGet (513),
|
||||
TowerSpecificDifficultyShopBuyTimes (514),
|
||||
TowerGrowthSpecificNote (515),
|
||||
TowerClearSpecificLevelWithDifficultyAndTotalHistory (516),
|
||||
TowerBookWithSpecificEvent (517),
|
||||
TowerBookWithSpecificFateCard (518),
|
||||
TowerBookWithSpecificPotential (520),
|
||||
TowerBuildSpecificDifficultyAndScoreWithTotal (521),
|
||||
TowerSpecificDifficultyStrengthenMachineTotal (522),
|
||||
TowerSpecificDifficultyKillBossTotal (524),
|
||||
TowerBookSpecificCharWithPotentialTotal (525),
|
||||
TowerBuildSpecificCharSpecificScoreWithTotal (526),
|
||||
TowerGrowthWithSpecificNote (527),
|
||||
TowerSpecificFateCardReRollTotal (528),
|
||||
TowerSpecificPotentialReRollTotal (529),
|
||||
TowerSpecificShopReRollTotal (530),
|
||||
TowerSpecificNoteActivateTotal (531),
|
||||
TowerSpecificNoteLevelTotal (532),
|
||||
TowerSpecificPotentialBonusTotal (533),
|
||||
TowerSpecificPotentialLuckyTotal (534),
|
||||
TowerSpecificShopBuyDiscountTotal (535),
|
||||
TowerSpecificSecondarySkillActivateTotal (536),
|
||||
TowerSpecificGetExtraNoteLvTotal (537),
|
||||
TowerSweepTimes (539),
|
||||
TowerSweepTotal (540);
|
||||
|
||||
@Getter
|
||||
private final int value;
|
||||
private final static Int2ObjectMap<AchievementCondition> map = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
static {
|
||||
for (AchievementCondition type : AchievementCondition.values()) {
|
||||
map.put(type.getValue(), type);
|
||||
}
|
||||
}
|
||||
|
||||
private AchievementCondition(int value) {
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public static AchievementCondition getByValue(int value) {
|
||||
return map.get(value);
|
||||
}
|
||||
}
|
||||
166
src/main/java/emu/nebula/game/achievement/AchievementHelper.java
Normal file
166
src/main/java/emu/nebula/game/achievement/AchievementHelper.java
Normal file
@@ -0,0 +1,166 @@
|
||||
package emu.nebula.game.achievement;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import emu.nebula.GameConstants;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.resources.AchievementDef;
|
||||
import emu.nebula.game.tower.room.RoomType;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
|
||||
import it.unimi.dsi.fastutil.ints.IntSet;
|
||||
import lombok.Getter;
|
||||
|
||||
// Because achievements in the data files do not have params, we will hardcode them here
|
||||
public class AchievementHelper {
|
||||
// Cache
|
||||
private static IntSet incrementalAchievementSet = new IntOpenHashSet();
|
||||
|
||||
@Getter
|
||||
private static Int2ObjectMap<List<AchievementDef>> cache = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
public static List<AchievementDef> getAchievementsByCondition(int condition) {
|
||||
return cache.get(condition);
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
public static boolean isIncrementalAchievement(int condition) {
|
||||
return incrementalAchievementSet.contains(condition);
|
||||
}
|
||||
|
||||
// Fix params
|
||||
|
||||
public static void init() {
|
||||
// Cache total achievements
|
||||
for (var condition : AchievementCondition.values()) {
|
||||
if (condition.name().endsWith("Total") || condition.name().endsWith("Times")) {
|
||||
incrementalAchievementSet.add(condition.getValue());
|
||||
}
|
||||
}
|
||||
|
||||
incrementalAchievementSet.remove(AchievementCondition.AchievementTotal.getValue());
|
||||
|
||||
incrementalAchievementSet.add(AchievementCondition.ItemsAdd.getValue());
|
||||
incrementalAchievementSet.add(AchievementCondition.ItemsDeplete.getValue());
|
||||
|
||||
incrementalAchievementSet.add(AchievementCondition.TowerItemsGet.getValue());
|
||||
incrementalAchievementSet.add(AchievementCondition.TowerEnterRoom.getValue());
|
||||
|
||||
// Fix params
|
||||
fixParams();
|
||||
}
|
||||
|
||||
private static void fixParams() {
|
||||
// Clear "Misstep On One"
|
||||
addParam(56, 401, 0); // Custom trigger
|
||||
|
||||
// Clear "Currents and Shadows"
|
||||
addParam(57, 102, 0);
|
||||
addParam(58, 103, 0);
|
||||
addParam(59, 104, 0);
|
||||
addParam(60, 105, 0);
|
||||
addParam(61, 106, 0);
|
||||
addParam(62, 107, 0);
|
||||
addParam(63, 108, 0);
|
||||
|
||||
// Clear "Dust and Flames"
|
||||
addParam(64, 202, 0);
|
||||
addParam(65, 203, 0);
|
||||
addParam(66, 204, 0);
|
||||
addParam(67, 205, 0);
|
||||
addParam(68, 206, 0);
|
||||
addParam(69, 207, 0);
|
||||
addParam(70, 208, 0);
|
||||
|
||||
// Clear "Storm and Thunder"
|
||||
addParam(71, 302, 0);
|
||||
addParam(72, 303, 0);
|
||||
addParam(73, 304, 0);
|
||||
addParam(74, 305, 0);
|
||||
addParam(75, 306, 0);
|
||||
addParam(76, 307, 0);
|
||||
addParam(77, 308, 0);
|
||||
|
||||
// First Ascension
|
||||
addParam(498, 0, 1);
|
||||
|
||||
// Monolith Conqueror
|
||||
addParam(78, 2, 0);
|
||||
addParam(79, 4, 0);
|
||||
addParam(80, 6, 0);
|
||||
addParam(81, 7, 0);
|
||||
|
||||
// Money
|
||||
addParam(25, GameConstants.GOLD_ITEM_ID, 0);
|
||||
addParam(26, GameConstants.GOLD_ITEM_ID, 0);
|
||||
addParam(27, GameConstants.GOLD_ITEM_ID, 0);
|
||||
addParam(28, GameConstants.GOLD_ITEM_ID, 0);
|
||||
addParam(29, GameConstants.GOLD_ITEM_ID, 0);
|
||||
|
||||
// Ininfite tower
|
||||
for (int diff = 10, id = 270; diff <= 60; diff += 10) {
|
||||
addParam(id++, 11000 + diff, 0); // Infinite Arena
|
||||
addParam(id++, 51000 + diff, 0); // Shake the Floor
|
||||
addParam(id++, 41000 + diff, 0); // Elegance and Flow
|
||||
addParam(id++, 71000 + diff, 0); // Upbeat Party
|
||||
addParam(id++, 31000 + diff, 0); // Thrilling Beat
|
||||
addParam(id++, 21000 + diff, 0); // Flames and Beats
|
||||
addParam(id++, 61000 + diff, 0); // Sinister Ritual
|
||||
}
|
||||
|
||||
// Character count
|
||||
addParams(393, 398, 1, 0);
|
||||
|
||||
// Disc count
|
||||
addParams(382, 387, 1, 0);
|
||||
|
||||
// Star Tower team clear
|
||||
addParams(95, 98, 1, 0); // Aqua team clear
|
||||
addParams(99, 102, 2, 0); // Fire team clear
|
||||
addParams(103, 106, 3, 0); // Earth team clear
|
||||
addParams(107, 110, 4, 0); // Wind team clear
|
||||
addParams(111, 114, 5, 0); // Light team clear
|
||||
addParams(115, 118, 6, 0); // Dark team clear
|
||||
|
||||
// Star tower items
|
||||
addParams(139, 144, GameConstants.TOWER_COIN_ITEM_ID, 0);
|
||||
|
||||
addParams(145, 149, 90011, 0);
|
||||
addParams(150, 154, 90012, 0);
|
||||
addParams(155, 159, 90013, 0);
|
||||
addParams(160, 164, 90014, 0);
|
||||
addParams(165, 169, 90015, 0);
|
||||
addParams(170, 174, 90016, 0);
|
||||
addParams(175, 179, 90017, 0);
|
||||
|
||||
addParams(180, 184, 90018, 0);
|
||||
addParams(185, 189, 90019, 0);
|
||||
addParams(190, 194, 90020, 0);
|
||||
addParams(195, 199, 90021, 0);
|
||||
addParams(200, 204, 90022, 0);
|
||||
addParams(205, 209, 90023, 0);
|
||||
|
||||
// Star tower rooms
|
||||
addParams(210, 216, RoomType.BattleRoom.getValue() + 1, 0);
|
||||
addParams(217, 223, RoomType.EliteBattleRoom.getValue() + 1, 0);
|
||||
addParams(224, 230, RoomType.BossRoom.getValue() + 1, 0);
|
||||
addParams(231, 237, RoomType.FinalBossRoom.getValue() + 1, 0);
|
||||
addParams(238, 244, RoomType.ShopRoom.getValue() + 1, 0);
|
||||
addParams(245, 251, RoomType.EventRoom.getValue() + 1, 0);
|
||||
}
|
||||
|
||||
private static void addParam(int achievementId, int param1, int param2) {
|
||||
var data = GameData.getAchievementDataTable().get(achievementId);
|
||||
if (data == null) return;
|
||||
|
||||
data.setParams(param1, param2);
|
||||
}
|
||||
|
||||
private static void addParams(int start, int end, int param1, int param2) {
|
||||
for (int id = start; id <= end; id++) {
|
||||
addParam(id, param1, param2);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,282 @@
|
||||
package emu.nebula.game.achievement;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
import dev.morphia.annotations.Id;
|
||||
|
||||
import emu.nebula.Nebula;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.resources.AchievementDef;
|
||||
import emu.nebula.database.GameDatabaseObject;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import emu.nebula.game.player.PlayerManager;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.Public.Achievements;
|
||||
import emu.nebula.proto.Public.Events;
|
||||
|
||||
import lombok.Getter;
|
||||
import us.hebi.quickbuf.RepeatedInt;
|
||||
|
||||
@Getter
|
||||
@Entity(value = "achievements", useDiscriminator = false)
|
||||
public class AchievementManager extends PlayerManager implements GameDatabaseObject {
|
||||
@Id
|
||||
private int uid;
|
||||
|
||||
// Achievement data
|
||||
private Map<Integer, GameAchievement> achievements;
|
||||
|
||||
// Flags
|
||||
private transient boolean queueSave;
|
||||
private transient boolean hasCompleted;
|
||||
|
||||
@Deprecated // Morphia only
|
||||
public AchievementManager() {
|
||||
|
||||
}
|
||||
|
||||
public AchievementManager(Player player) {
|
||||
super(player);
|
||||
this.uid = player.getUid();
|
||||
this.achievements = new HashMap<>();
|
||||
|
||||
this.save();
|
||||
}
|
||||
|
||||
public synchronized int getCompletedAchievementsCount() {
|
||||
return (int) this.getAchievements().values().stream()
|
||||
.filter(GameAchievement::isComplete)
|
||||
.count();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if there are any unclaimed achievements
|
||||
*/
|
||||
public synchronized boolean hasNewAchievements() {
|
||||
for (var achievement : this.getAchievements().values()) {
|
||||
if (achievement.isClaimable()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public synchronized GameAchievement getAchievement(AchievementDef data) {
|
||||
// Try and get achievement normally
|
||||
var achievement = this.getAchievements().get(data.getId());
|
||||
|
||||
// Create achievement if it doesnt exist
|
||||
if (achievement == null) {
|
||||
achievement = new GameAchievement(data);
|
||||
|
||||
this.getAchievements().put(achievement.getId(), achievement);
|
||||
}
|
||||
|
||||
return achievement;
|
||||
}
|
||||
|
||||
public synchronized void handleClientEvents(Events events) {
|
||||
// Parse events
|
||||
for (var event : events.getList()) {
|
||||
// Check id
|
||||
if (event.getId() != AchievementCondition.ClientReport.getValue()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Sanity check
|
||||
if (event.getData().length() < 2) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get achievement id and progress
|
||||
int id = event.getData().get(1);
|
||||
int progress = event.getData().get(0);
|
||||
|
||||
if (progress <= 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get achievement data
|
||||
var data = GameData.getAchievementDataTable().get(id);
|
||||
if (data == null) continue;
|
||||
|
||||
// Make sure achivement can be completed by the client
|
||||
if (data.getCompleteCond() != AchievementCondition.ClientReport.getValue()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get achievement
|
||||
var achievement = this.getAchievement(data);
|
||||
|
||||
// Update achievement
|
||||
boolean changed = achievement.trigger(true, progress, 0, 0);
|
||||
|
||||
// Sync with client if achievement was changed
|
||||
if (changed) {
|
||||
this.syncAchievement(achievement);
|
||||
}
|
||||
}
|
||||
|
||||
// Update total achievements
|
||||
if (this.hasCompleted) {
|
||||
this.hasCompleted = false;
|
||||
this.getPlayer().trigger(AchievementCondition.AchievementTotal, this.getCompletedAchievementsCount());
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized void trigger(AchievementCondition condition, int progress) {
|
||||
this.trigger(condition.getValue(), progress, 0, 0);
|
||||
}
|
||||
|
||||
public synchronized void trigger(AchievementCondition condition, int progress, int param1, int param2) {
|
||||
this.trigger(condition.getValue(), progress, param1, param2);
|
||||
}
|
||||
|
||||
public synchronized void trigger(int condition, int progress, int param1, int param2) {
|
||||
// Sanity check
|
||||
if (progress <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Blacklist
|
||||
if (condition == AchievementCondition.ClientReport.getValue()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Get achievements to trigger
|
||||
var triggerList = AchievementHelper.getAchievementsByCondition(condition);
|
||||
|
||||
if (triggerList == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Check what type of achievement condition this is
|
||||
boolean isTotal = AchievementHelper.isIncrementalAchievement(condition);
|
||||
|
||||
// Parse achievements
|
||||
for (var data : triggerList) {
|
||||
// Get achievement
|
||||
var achievement = this.getAchievement(data);
|
||||
|
||||
// Update achievement
|
||||
boolean changed = achievement.trigger(isTotal, progress, param1, param2);
|
||||
|
||||
// Sync with client if achievement was changed
|
||||
if (changed) {
|
||||
this.syncAchievement(achievement);
|
||||
}
|
||||
}
|
||||
|
||||
// Update total achievements
|
||||
if (this.hasCompleted) {
|
||||
this.hasCompleted = false;
|
||||
this.getPlayer().trigger(AchievementCondition.AchievementTotal, this.getCompletedAchievementsCount());
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized void triggerOne(int id, int progress, int param1, int param2) {
|
||||
// Get achievement data
|
||||
var data = GameData.getAchievementDataTable().get(id);
|
||||
if (data == null) return;
|
||||
|
||||
// Get achievement
|
||||
var achievement = this.getAchievement(data);
|
||||
|
||||
// Check what type of achievement condition this is
|
||||
boolean isTotal = AchievementHelper.isIncrementalAchievement(data.getCompleteCond());
|
||||
|
||||
// Update achievement
|
||||
boolean changed = achievement.trigger(isTotal, progress, param1, param2);
|
||||
|
||||
// Sync with client if achievement was changed
|
||||
if (changed) {
|
||||
this.syncAchievement(achievement);
|
||||
}
|
||||
|
||||
// Update total achievements
|
||||
if (this.hasCompleted) {
|
||||
this.hasCompleted = false;
|
||||
this.getPlayer().trigger(AchievementCondition.AchievementTotal, this.getCompletedAchievementsCount());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update this achievement on the player client
|
||||
*/
|
||||
private void syncAchievement(GameAchievement achievement) {
|
||||
if (!getPlayer().hasSession()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Set save flag
|
||||
this.queueSave = true;
|
||||
|
||||
// Check if achievement was completed
|
||||
if (achievement.isComplete()) {
|
||||
this.hasCompleted = true;
|
||||
}
|
||||
|
||||
// Send update to player
|
||||
getPlayer().addNextPackage(
|
||||
NetMsgId.achievement_change_notify,
|
||||
achievement.toProto()
|
||||
);
|
||||
}
|
||||
|
||||
public synchronized PlayerChangeInfo recvRewards(RepeatedInt ids) {
|
||||
// Sanity check
|
||||
if (ids.length() <= 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Init variables
|
||||
var rewards = new ItemParamMap();
|
||||
|
||||
// Claim achievements
|
||||
for (int id : ids) {
|
||||
// Get achievement
|
||||
var achievement = this.getAchievements().get(id);
|
||||
if (achievement == null) continue;
|
||||
|
||||
// Check if we can claim this achievement
|
||||
if (achievement.isClaimable()) {
|
||||
// Claim
|
||||
achievement.setClaimed(true);
|
||||
|
||||
// Add rewards
|
||||
rewards.add(achievement.getData().getTid1(), achievement.getData().getQty1());
|
||||
|
||||
// Save
|
||||
this.queueSave = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Success
|
||||
return this.getPlayer().getInventory().addItems(rewards);
|
||||
}
|
||||
|
||||
// Proto
|
||||
|
||||
public synchronized Achievements toProto() {
|
||||
var proto = Achievements.newInstance();
|
||||
|
||||
for (var achievement : this.getAchievements().values()) {
|
||||
proto.addList(achievement.toProto());
|
||||
}
|
||||
|
||||
return proto;
|
||||
}
|
||||
|
||||
// Database
|
||||
|
||||
@Override
|
||||
public void save() {
|
||||
Nebula.getGameDatabase().save(this);
|
||||
this.queueSave = false;
|
||||
}
|
||||
}
|
||||
122
src/main/java/emu/nebula/game/achievement/GameAchievement.java
Normal file
122
src/main/java/emu/nebula/game/achievement/GameAchievement.java
Normal file
@@ -0,0 +1,122 @@
|
||||
package emu.nebula.game.achievement;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
import emu.nebula.Nebula;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.resources.AchievementDef;
|
||||
import emu.nebula.proto.Public.Achievement;
|
||||
import emu.nebula.proto.Public.QuestProgress;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@Entity(useDiscriminator = false)
|
||||
public class GameAchievement {
|
||||
private int id;
|
||||
private int curProgress;
|
||||
private long completed;
|
||||
private boolean claimed;
|
||||
|
||||
private transient AchievementDef data;
|
||||
|
||||
@Deprecated // Morphia only
|
||||
public GameAchievement() {
|
||||
|
||||
}
|
||||
|
||||
public GameAchievement(AchievementDef data) {
|
||||
this.id = data.getId();
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
public AchievementDef getData() {
|
||||
if (this.data == null) {
|
||||
this.data = GameData.getAchievementDataTable().get(this.getId());
|
||||
}
|
||||
|
||||
return this.data;
|
||||
}
|
||||
|
||||
public int getMaxProgress() {
|
||||
return this.getData().getAimNumShow();
|
||||
}
|
||||
|
||||
public boolean isComplete() {
|
||||
return this.completed > 0;
|
||||
}
|
||||
|
||||
public boolean isClaimable() {
|
||||
return !this.isClaimed() && this.isComplete();
|
||||
}
|
||||
|
||||
public void setClaimed(boolean claimed) {
|
||||
this.claimed = claimed;
|
||||
}
|
||||
|
||||
public int getStatus() {
|
||||
if (this.isClaimed()) {
|
||||
return 2;
|
||||
} else if (this.isComplete()) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if achievement was updated
|
||||
*/
|
||||
public boolean trigger(boolean isTotal, int progress, int param1, int param2) {
|
||||
// Sanity check
|
||||
if (this.isComplete()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check param conditions
|
||||
var data = this.getData();
|
||||
if (data == null) return false;
|
||||
|
||||
if (data.hasParam1(param1) && data.getParam1() != param1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (data.hasParam2(param2) && data.getParam2() != param2) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set previous progress
|
||||
int prevProgress = this.curProgress;
|
||||
|
||||
// Update progress
|
||||
if (isTotal) {
|
||||
this.curProgress += progress;
|
||||
} else {
|
||||
this.curProgress = progress;
|
||||
}
|
||||
|
||||
// Check if completed
|
||||
if (this.getCurProgress() >= this.getMaxProgress()) {
|
||||
this.curProgress = this.getMaxProgress();
|
||||
this.completed = Nebula.getCurrentTime();
|
||||
return true;
|
||||
}
|
||||
|
||||
// Check if progress was changed
|
||||
return prevProgress != this.curProgress;
|
||||
}
|
||||
|
||||
// Proto
|
||||
|
||||
public Achievement toProto() {
|
||||
var progress = QuestProgress.newInstance()
|
||||
.setCur(this.getCurProgress())
|
||||
.setMax(this.getMaxProgress());
|
||||
|
||||
var proto = Achievement.newInstance()
|
||||
.setId(this.getId())
|
||||
.setCompleted(this.getCompleted())
|
||||
.setStatus(this.getStatus())
|
||||
.addProgress(progress);
|
||||
|
||||
return proto;
|
||||
}
|
||||
}
|
||||
132
src/main/java/emu/nebula/game/activity/ActivityManager.java
Normal file
132
src/main/java/emu/nebula/game/activity/ActivityManager.java
Normal file
@@ -0,0 +1,132 @@
|
||||
package emu.nebula.game.activity;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
import dev.morphia.annotations.Id;
|
||||
|
||||
import emu.nebula.Nebula;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.database.GameDatabaseObject;
|
||||
import emu.nebula.game.activity.type.*;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.game.player.PlayerManager;
|
||||
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
|
||||
@Getter
|
||||
@Entity(value = "activity", useDiscriminator = false)
|
||||
public class ActivityManager extends PlayerManager implements GameDatabaseObject {
|
||||
@Id
|
||||
private int uid;
|
||||
|
||||
// Achievement data
|
||||
private Map<Integer, GameActivity> activities;
|
||||
|
||||
@Setter
|
||||
private transient boolean queueSave;
|
||||
|
||||
@Deprecated // Morphia only
|
||||
public ActivityManager() {
|
||||
|
||||
}
|
||||
|
||||
public ActivityManager(Player player) {
|
||||
super(player);
|
||||
this.uid = player.getUid();
|
||||
this.activities = new HashMap<>();
|
||||
}
|
||||
|
||||
public <T extends GameActivity> T getActivity(Class<T> activityClass, int id) {
|
||||
// Get activity first
|
||||
var activity = this.getActivities().get(id);
|
||||
if (activity == null) return null;
|
||||
|
||||
// Check activity type
|
||||
if (activityClass.isInstance(activity)) {
|
||||
return activityClass.cast(activity);
|
||||
}
|
||||
|
||||
// Failure
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* This needs to be called after being loaded from the database
|
||||
*/
|
||||
public synchronized void init() {
|
||||
// Check if any activities
|
||||
var it = this.getActivities().entrySet().iterator();
|
||||
while (it.hasNext()) {
|
||||
var entry = it.next();
|
||||
var activity = entry.getValue();
|
||||
|
||||
// Validate the activity to make sure it exists
|
||||
var data = GameData.getActivityDataTable().get(activity.getId());
|
||||
if (data == null) {
|
||||
it.remove();
|
||||
this.queueSave = true;
|
||||
}
|
||||
|
||||
// Set data
|
||||
activity.setData(data);
|
||||
activity.setManager(this);
|
||||
}
|
||||
|
||||
// Load activities
|
||||
for (var id : Nebula.getGameContext().getActivityModule().getActivities()) {
|
||||
// Check if we already have this activity
|
||||
if (this.getActivities().containsKey(id)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Create activity
|
||||
var activity = this.createActivity(id);
|
||||
|
||||
if (activity == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Add activity
|
||||
this.getActivities().put(id, activity);
|
||||
|
||||
// Set save flag
|
||||
this.queueSave = true;
|
||||
}
|
||||
|
||||
// Save if any activities were changed
|
||||
if (this.queueSave) {
|
||||
this.save();
|
||||
}
|
||||
}
|
||||
|
||||
private GameActivity createActivity(int id) {
|
||||
// Get activity data first
|
||||
var data = GameData.getActivityDataTable().get(id);
|
||||
if (data == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// TODO improve activity creation
|
||||
GameActivity activity = switch (data.getType()) {
|
||||
case TowerDefense -> new TowerDefenseActivity(this, data);
|
||||
case Trial -> new TrialActivity(this, data);
|
||||
case Levels -> new LevelsActivity(this, data);
|
||||
case Task -> new TaskActivity(this, data);
|
||||
case Shop -> new ShopActivity(this, data);
|
||||
default -> null;
|
||||
};
|
||||
|
||||
return activity;
|
||||
}
|
||||
|
||||
// Database
|
||||
|
||||
@Override
|
||||
public void save() {
|
||||
Nebula.getGameDatabase().save(this);
|
||||
this.queueSave = false;
|
||||
}
|
||||
}
|
||||
37
src/main/java/emu/nebula/game/activity/ActivityModule.java
Normal file
37
src/main/java/emu/nebula/game/activity/ActivityModule.java
Normal file
@@ -0,0 +1,37 @@
|
||||
package emu.nebula.game.activity;
|
||||
|
||||
import emu.nebula.game.GameContext;
|
||||
import emu.nebula.game.GameContextModule;
|
||||
import it.unimi.dsi.fastutil.ints.IntArrayList;
|
||||
import it.unimi.dsi.fastutil.ints.IntList;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
public class ActivityModule extends GameContextModule {
|
||||
private IntList activities;
|
||||
|
||||
public ActivityModule(GameContext context) {
|
||||
super(context);
|
||||
this.activities = new IntArrayList();
|
||||
|
||||
// Hardcode these activities for now
|
||||
// TODO make an activity json file to read activity ids from
|
||||
|
||||
// Trial activities
|
||||
this.activities.add(700104);
|
||||
this.activities.add(700107);
|
||||
this.activities.add(700108);
|
||||
|
||||
// Tower defense activity
|
||||
this.activities.add(102001);
|
||||
|
||||
//
|
||||
this.activities.add(1010201);
|
||||
this.activities.add(1010203);
|
||||
this.activities.add(1010204);
|
||||
|
||||
//this.activities.add(101002);
|
||||
//this.activities.add(101003);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,93 @@
|
||||
package emu.nebula.game.activity;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
|
||||
import emu.nebula.data.resources.ActivityTaskDef;
|
||||
import emu.nebula.proto.Public.Quest;
|
||||
import emu.nebula.proto.Public.QuestProgress;
|
||||
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
|
||||
@Getter
|
||||
@Entity(useDiscriminator = false)
|
||||
public class ActivityTaskQuest {
|
||||
private int id;
|
||||
private int cond;
|
||||
|
||||
private int curProgress;
|
||||
private int maxProgress;
|
||||
|
||||
@Setter
|
||||
private boolean claimed;
|
||||
|
||||
@Deprecated
|
||||
public ActivityTaskQuest() {
|
||||
|
||||
}
|
||||
|
||||
public ActivityTaskQuest(ActivityTaskDef data) {
|
||||
this.id = data.getId();
|
||||
this.cond = data.getCompleteCond();
|
||||
this.maxProgress = data.getAimNumShow();
|
||||
}
|
||||
|
||||
public void resetProgress() {
|
||||
this.curProgress = 0;
|
||||
this.claimed = false;
|
||||
}
|
||||
|
||||
public boolean isComplete() {
|
||||
return this.curProgress >= this.maxProgress;
|
||||
}
|
||||
|
||||
private int getStatus() {
|
||||
if (this.isClaimed()) {
|
||||
return 2;
|
||||
} else if (this.isComplete()) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public boolean trigger(int condition, int progress, int param1, int param2) {
|
||||
// Sanity check
|
||||
if (this.isComplete()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Skip if not the correct condition
|
||||
if (this.cond != condition) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check quest param TODO
|
||||
|
||||
// Get new progress
|
||||
int newProgress = Math.min(this.curProgress + progress, this.maxProgress);
|
||||
|
||||
// Set
|
||||
if (this.curProgress != newProgress) {
|
||||
this.curProgress = newProgress;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Proto
|
||||
|
||||
public Quest toProto() {
|
||||
var progress = QuestProgress.newInstance()
|
||||
.setCur(this.getCurProgress())
|
||||
.setMax(this.getMaxProgress());
|
||||
|
||||
var proto = Quest.newInstance()
|
||||
.setId(this.getId())
|
||||
.setStatus(this.getStatus())
|
||||
.addProgress(progress);
|
||||
|
||||
return proto;
|
||||
}
|
||||
}
|
||||
40
src/main/java/emu/nebula/game/activity/ActivityType.java
Normal file
40
src/main/java/emu/nebula/game/activity/ActivityType.java
Normal file
@@ -0,0 +1,40 @@
|
||||
package emu.nebula.game.activity;
|
||||
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import lombok.Getter;
|
||||
|
||||
public enum ActivityType {
|
||||
None (0),
|
||||
PeriodicQuest (1),
|
||||
LoginReward (2),
|
||||
Mining (3),
|
||||
Cookie (4),
|
||||
TowerDefense (5),
|
||||
Trial (6),
|
||||
JointDrill (7),
|
||||
CG (8),
|
||||
Levels (9),
|
||||
Avg (10),
|
||||
Task (11),
|
||||
Shop (12),
|
||||
Advertise (13);
|
||||
|
||||
@Getter
|
||||
private final int value;
|
||||
private final static Int2ObjectMap<ActivityType> map = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
static {
|
||||
for (ActivityType type : ActivityType.values()) {
|
||||
map.put(type.getValue(), type);
|
||||
}
|
||||
}
|
||||
|
||||
private ActivityType(int value) {
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public static ActivityType getByValue(int value) {
|
||||
return map.get(value);
|
||||
}
|
||||
}
|
||||
65
src/main/java/emu/nebula/game/activity/GameActivity.java
Normal file
65
src/main/java/emu/nebula/game/activity/GameActivity.java
Normal file
@@ -0,0 +1,65 @@
|
||||
package emu.nebula.game.activity;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
import emu.nebula.Nebula;
|
||||
import emu.nebula.data.resources.ActivityDef;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.proto.ActivityDetail.ActivityMsg;
|
||||
import emu.nebula.proto.Public.Activity;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
|
||||
@Getter
|
||||
@Entity(useDiscriminator = true)
|
||||
public abstract class GameActivity {
|
||||
private int id;
|
||||
|
||||
@Setter private transient ActivityManager manager;
|
||||
@Setter private transient ActivityDef data;
|
||||
|
||||
@Deprecated // Morhpia only
|
||||
public GameActivity() {
|
||||
|
||||
}
|
||||
|
||||
public GameActivity(ActivityManager manager, ActivityDef data) {
|
||||
this.id = data.getId();
|
||||
this.manager = manager;
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
public Player getPlayer() {
|
||||
return this.getManager().getPlayer();
|
||||
}
|
||||
|
||||
public void save() {
|
||||
Nebula.getGameDatabase().update(
|
||||
this.getManager(),
|
||||
this.getManager().getPlayerUid(),
|
||||
"activities." + this.getId(),
|
||||
this
|
||||
);
|
||||
}
|
||||
|
||||
// Proto
|
||||
|
||||
public Activity toProto() {
|
||||
var proto = Activity.newInstance()
|
||||
.setId(this.getId())
|
||||
.setStartTime(1)
|
||||
.setEndTime(Integer.MAX_VALUE);
|
||||
|
||||
return proto;
|
||||
}
|
||||
|
||||
public ActivityMsg toMsgProto() {
|
||||
var proto = ActivityMsg.newInstance()
|
||||
.setId(this.getId());
|
||||
|
||||
this.encodeActivityMsg(proto);
|
||||
|
||||
return proto;
|
||||
}
|
||||
|
||||
public abstract void encodeActivityMsg(ActivityMsg msg);
|
||||
}
|
||||
209
src/main/java/emu/nebula/game/activity/type/LevelsActivity.java
Normal file
209
src/main/java/emu/nebula/game/activity/type/LevelsActivity.java
Normal file
@@ -0,0 +1,209 @@
|
||||
package emu.nebula.game.activity.type;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
|
||||
import emu.nebula.GameConstants;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.resources.ActivityDef;
|
||||
import emu.nebula.data.resources.ActivityLevelsLevelDef;
|
||||
import emu.nebula.game.activity.ActivityManager;
|
||||
import emu.nebula.game.activity.GameActivity;
|
||||
import emu.nebula.game.instance.InstanceSettleData;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import emu.nebula.game.quest.QuestCondition;
|
||||
import emu.nebula.proto.ActivityDetail.ActivityMsg;
|
||||
import emu.nebula.proto.Public.ActivityLevel;
|
||||
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
|
||||
@Getter
|
||||
@Entity
|
||||
public class LevelsActivity extends GameActivity {
|
||||
private Map<Integer, ActivityLevelInfo> levels;
|
||||
|
||||
// Apply level data
|
||||
private transient ActivityLevelsLevelDef level;
|
||||
private transient long buildId;
|
||||
|
||||
@Deprecated // Morphia only
|
||||
public LevelsActivity() {
|
||||
|
||||
}
|
||||
|
||||
public LevelsActivity(ActivityManager manager, ActivityDef data) {
|
||||
super(manager, data);
|
||||
this.levels = new HashMap<>();
|
||||
}
|
||||
|
||||
public boolean apply(int levelId, long buildId) {
|
||||
// Verify level
|
||||
var level = GameData.getActivityLevelsLevelDataTable().get(levelId);
|
||||
|
||||
if (level == null || level.getActivityId() != this.getId()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Verify build
|
||||
var build = this.getPlayer().getStarTowerManager().getBuildById(buildId);
|
||||
|
||||
if (build == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set
|
||||
this.level = level;
|
||||
this.buildId = buildId;
|
||||
|
||||
// Success
|
||||
return true;
|
||||
}
|
||||
|
||||
public PlayerChangeInfo settle(int star) {
|
||||
// Check energy
|
||||
if (!this.getLevel().hasEnergy(this.getPlayer(), 1)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Calculate settle data
|
||||
var settleData = new InstanceSettleData();
|
||||
|
||||
settleData.setWin(star > 0);
|
||||
settleData.setFirst(settleData.isWin() && !this.getLevels().containsKey(this.getLevel().getId()));
|
||||
|
||||
// Init player change info
|
||||
var change = new PlayerChangeInfo();
|
||||
|
||||
// Handle win
|
||||
if (settleData.isWin()) {
|
||||
// Calculate energy and exp
|
||||
settleData.setExp(this.getLevel().getEnergyConsume());
|
||||
getPlayer().consumeEnergy(settleData.getExp(), change);
|
||||
|
||||
// Calculate rewards
|
||||
settleData.generateRewards(this.getLevel());
|
||||
|
||||
// Add to inventory
|
||||
getPlayer().getInventory().addItem(GameConstants.EXP_ITEM_ID, settleData.getExp(), change);
|
||||
getPlayer().getInventory().addItems(settleData.getRewards(), change);
|
||||
getPlayer().getInventory().addItems(settleData.getFirstRewards(), change);
|
||||
|
||||
// Log
|
||||
var level = getLevels().computeIfAbsent(this.getLevel().getId(), i -> new ActivityLevelInfo());
|
||||
|
||||
level.setStar(star);
|
||||
level.setBuildId(this.getBuildId());
|
||||
|
||||
// Save to database
|
||||
this.save();
|
||||
|
||||
// Quest triggers
|
||||
this.getPlayer().trigger(QuestCondition.BattleTotal, 1);
|
||||
}
|
||||
|
||||
// Set extra data
|
||||
change.setExtraData(settleData);
|
||||
|
||||
// Success
|
||||
return change;
|
||||
}
|
||||
|
||||
public PlayerChangeInfo sweep(ActivityLevelsLevelDef data, int count) {
|
||||
// Sanity check count
|
||||
if (count <= 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Check if we have 3 starred this instance
|
||||
var level = this.getLevels().get(data.getId());
|
||||
|
||||
if (level == null || level.getStar() != 3) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Check energy cost
|
||||
int energyCost = data.getEnergyConsume() * count;
|
||||
|
||||
if (this.getPlayer().getEnergy() < energyCost) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Init variables
|
||||
var change = new PlayerChangeInfo();
|
||||
var list = new ArrayList<ItemParamMap>();
|
||||
|
||||
// Consume exp
|
||||
getPlayer().consumeEnergy(energyCost, change);
|
||||
getPlayer().getInventory().addItem(GameConstants.EXP_ITEM_ID, energyCost, change);
|
||||
|
||||
// Calculate total rewards
|
||||
var totalRewards = new ItemParamMap();
|
||||
|
||||
for (int i = 0; i < count; i++) {
|
||||
// Generate rewards for each settle count
|
||||
var rewards = data.getRewards().generate();
|
||||
|
||||
// Add to reward list
|
||||
list.add(rewards);
|
||||
|
||||
// Add to total rewards
|
||||
totalRewards.add(rewards);
|
||||
}
|
||||
|
||||
// Add total rewards to inventory
|
||||
getPlayer().getInventory().addItems(totalRewards, change);
|
||||
|
||||
// Set reward list in change info so we can serialize it in the response proto later
|
||||
change.setExtraData(list);
|
||||
|
||||
// Quest triggers
|
||||
this.getPlayer().trigger(QuestCondition.BattleTotal, count);
|
||||
|
||||
// Success
|
||||
return change.setSuccess(true);
|
||||
}
|
||||
|
||||
// Proto
|
||||
|
||||
@Override
|
||||
public void encodeActivityMsg(ActivityMsg msg) {
|
||||
var proto = msg.getMutableLevels();
|
||||
|
||||
for (var entry : this.getLevels().entrySet()) {
|
||||
int id = entry.getKey();
|
||||
var level = entry.getValue();
|
||||
|
||||
var info = level.toProto()
|
||||
.setId(id);
|
||||
|
||||
proto.addLevels(info);
|
||||
}
|
||||
}
|
||||
|
||||
@Setter
|
||||
@Getter
|
||||
@Entity(useDiscriminator = false)
|
||||
public static class ActivityLevelInfo {
|
||||
private int star;
|
||||
private long buildId;
|
||||
|
||||
public ActivityLevelInfo() {
|
||||
|
||||
}
|
||||
|
||||
// Proto
|
||||
|
||||
public ActivityLevel toProto() {
|
||||
var proto = ActivityLevel.newInstance()
|
||||
.setStar(this.getStar())
|
||||
.setBuildId(this.getBuildId());
|
||||
|
||||
return proto;
|
||||
}
|
||||
}
|
||||
}
|
||||
152
src/main/java/emu/nebula/game/activity/type/ShopActivity.java
Normal file
152
src/main/java/emu/nebula/game/activity/type/ShopActivity.java
Normal file
@@ -0,0 +1,152 @@
|
||||
package emu.nebula.game.activity.type;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.resources.ActivityDef;
|
||||
import emu.nebula.data.resources.ActivityShopControlDef;
|
||||
import emu.nebula.data.resources.ActivityShopDef;
|
||||
import emu.nebula.game.activity.ActivityManager;
|
||||
import emu.nebula.game.activity.GameActivity;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import emu.nebula.proto.ActivityDetail.ActivityMsg;
|
||||
import emu.nebula.proto.Public.BoughtGoods;
|
||||
import emu.nebula.proto.Public.ResidentShop;
|
||||
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@Entity
|
||||
public class ShopActivity extends GameActivity {
|
||||
private Map<Integer, ActivityShopInfo> shops;
|
||||
|
||||
@Deprecated // Morphia only
|
||||
public ShopActivity() {
|
||||
|
||||
}
|
||||
|
||||
public ShopActivity(ActivityManager manager, ActivityDef data) {
|
||||
super(manager, data);
|
||||
this.shops = new HashMap<>();
|
||||
|
||||
// Load shops
|
||||
var control = GameData.getActivityShopControlDataTable().get(data.getId());
|
||||
if (control != null) {
|
||||
this.initShops(control);
|
||||
}
|
||||
}
|
||||
|
||||
private void initShops(ActivityShopControlDef control) {
|
||||
for (int id : control.getShopIds()) {
|
||||
var data = GameData.getActivityShopDataTable().get(id);
|
||||
if (data == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Create resident shop
|
||||
var shop = new ActivityShopInfo(data);
|
||||
|
||||
// Add
|
||||
this.getShops().put(data.getId(), shop);
|
||||
}
|
||||
}
|
||||
|
||||
public PlayerChangeInfo buy(int shopId, int goodsId, int count) {
|
||||
// Get shop
|
||||
var shop = this.getShops().get(shopId);
|
||||
if (shop == null) return null;
|
||||
|
||||
// Get shop data
|
||||
var data = GameData.getActivityShopDataTable().get(shopId);
|
||||
if (data == null) return null;
|
||||
|
||||
// Get goods
|
||||
var goods = data.getGoods().get(goodsId);
|
||||
if (goods == null) return null;
|
||||
|
||||
// Check limit
|
||||
if (goods.getMaximumLimit() > 0) {
|
||||
var limit = goods.getMaximumLimit() - shop.getBoughtCount(goodsId);
|
||||
|
||||
if (count > limit) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Purchase
|
||||
var change = getPlayer().getInventory().buyItem(data.getCurrencyItemId(), goods.getPrice(), goods.getItems(), count);
|
||||
|
||||
// Purchase failed
|
||||
if (change == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Set log
|
||||
shop.getBoughtGoods().add(goodsId, count);
|
||||
|
||||
// Save
|
||||
this.save();
|
||||
|
||||
// Set extra data
|
||||
change.setExtraData(shop);
|
||||
|
||||
// Success
|
||||
return change;
|
||||
}
|
||||
|
||||
// Proto
|
||||
|
||||
@Override
|
||||
public void encodeActivityMsg(ActivityMsg msg) {
|
||||
var proto = msg.getMutableShop();
|
||||
|
||||
for (var entry : this.getShops().entrySet()) {
|
||||
var id = entry.getKey();
|
||||
var shop = entry.getValue();
|
||||
|
||||
var info = shop.toProto()
|
||||
.setId(id);
|
||||
|
||||
proto.addShops(info);
|
||||
}
|
||||
}
|
||||
|
||||
@Getter
|
||||
@Entity(useDiscriminator = false)
|
||||
public static class ActivityShopInfo {
|
||||
private ItemParamMap boughtGoods;
|
||||
|
||||
@Deprecated // Morphia only
|
||||
public ActivityShopInfo() {
|
||||
|
||||
}
|
||||
|
||||
public ActivityShopInfo(ActivityShopDef data) {
|
||||
this.boughtGoods = new ItemParamMap();
|
||||
}
|
||||
|
||||
public int getBoughtCount(int goodsId) {
|
||||
return this.getBoughtGoods().get(goodsId);
|
||||
}
|
||||
|
||||
// Proto
|
||||
|
||||
public ResidentShop toProto() {
|
||||
var proto = ResidentShop.newInstance();
|
||||
|
||||
for (var item : this.getBoughtGoods().int2IntEntrySet()) {
|
||||
var info = BoughtGoods.newInstance()
|
||||
.setId(item.getIntKey())
|
||||
.setNumber(item.getIntValue());
|
||||
|
||||
proto.addInfos(info);
|
||||
}
|
||||
|
||||
return proto;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
package emu.nebula.game.activity.type;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.resources.ActivityDef;
|
||||
import emu.nebula.game.activity.ActivityManager;
|
||||
import emu.nebula.game.activity.ActivityTaskQuest;
|
||||
import emu.nebula.game.activity.GameActivity;
|
||||
import emu.nebula.proto.ActivityDetail.ActivityMsg;
|
||||
|
||||
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
|
||||
import it.unimi.dsi.fastutil.ints.IntSet;
|
||||
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@Entity
|
||||
public class TaskActivity extends GameActivity {
|
||||
private Map<Integer, ActivityTaskQuest> quests;
|
||||
private IntSet completedGroups;
|
||||
|
||||
@Deprecated // Morphia only
|
||||
public TaskActivity() {
|
||||
|
||||
}
|
||||
|
||||
public TaskActivity(ActivityManager manager, ActivityDef data) {
|
||||
super(manager, data);
|
||||
this.quests = new HashMap<>();
|
||||
this.completedGroups = new IntOpenHashSet();
|
||||
|
||||
var groupSet = new IntOpenHashSet();
|
||||
for (var group : GameData.getActivityTaskGroupDataTable()) {
|
||||
if (group.getActivityId() != this.getId()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
groupSet.add(group.getId());
|
||||
}
|
||||
|
||||
for (var task : GameData.getActivityTaskDataTable()) {
|
||||
if (!groupSet.contains(task.getActivityTaskGroupId())) {
|
||||
continue;
|
||||
}
|
||||
|
||||
var quest = new ActivityTaskQuest(task);
|
||||
|
||||
this.getQuests().put(quest.getId(), quest);
|
||||
}
|
||||
}
|
||||
|
||||
// Proto
|
||||
|
||||
@Override
|
||||
public void encodeActivityMsg(ActivityMsg msg) {
|
||||
var proto = msg.getMutableTask();
|
||||
|
||||
for (int id : this.getCompletedGroups()) {
|
||||
proto.addGroupIds(id);
|
||||
}
|
||||
|
||||
var tasks = proto.getMutableActivityTasks();
|
||||
|
||||
for (var quest : this.getQuests().values()) {
|
||||
tasks.addList(quest.toProto());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,104 @@
|
||||
package emu.nebula.game.activity.type;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.resources.ActivityDef;
|
||||
import emu.nebula.game.activity.ActivityManager;
|
||||
import emu.nebula.game.activity.GameActivity;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import emu.nebula.proto.ActivityDetail.ActivityMsg;
|
||||
import emu.nebula.proto.Public.ActivityQuest;
|
||||
import emu.nebula.proto.Public.ActivityTowerDefenseLevel;
|
||||
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@Entity
|
||||
public class TowerDefenseActivity extends GameActivity {
|
||||
private Int2IntMap completedStages;
|
||||
private Int2IntMap completedQuests;
|
||||
|
||||
@Deprecated // Morphia only
|
||||
public TowerDefenseActivity() {
|
||||
|
||||
}
|
||||
|
||||
public TowerDefenseActivity(ActivityManager manager, ActivityDef data) {
|
||||
super(manager, data);
|
||||
this.completedStages = new Int2IntOpenHashMap();
|
||||
this.completedQuests = new Int2IntOpenHashMap();
|
||||
}
|
||||
|
||||
public PlayerChangeInfo claimReward(int level) {
|
||||
// Get rewards
|
||||
var rewards = GameData.getTowerDefenseLevelDataTable().get(level).getRewards();
|
||||
|
||||
// Add rewards
|
||||
return getPlayer().getInventory().addItems(rewards);
|
||||
}
|
||||
|
||||
// public PlayerChangeInfo claimReward(int groupId) {
|
||||
// // Create change info
|
||||
// var change = new PlayerChangeInfo();
|
||||
|
||||
// // Make sure we haven't completed this group yet
|
||||
// if (this.getCompleted().contains(groupId)) {
|
||||
// return change;
|
||||
// }
|
||||
|
||||
// // Get trial control
|
||||
// var control = GameData.getTrialControlDataTable().get(this.getId());
|
||||
// if (control == null) return change;
|
||||
|
||||
// // Get group
|
||||
// var group = GameData.getTrialGroupDataTable().get(groupId);
|
||||
// if (group == null) return change;
|
||||
|
||||
// // Set as completed
|
||||
// this.getCompleted().add(groupId);
|
||||
|
||||
// // Save to database
|
||||
// this.save();
|
||||
|
||||
// // Add rewards
|
||||
// return getPlayer().getInventory().addItems(group.getRewards(), change);
|
||||
// }
|
||||
|
||||
// Proto
|
||||
|
||||
@Override
|
||||
public void encodeActivityMsg(ActivityMsg msg) {
|
||||
var proto = msg.getMutableTowerDefense();
|
||||
|
||||
// Add completed stages
|
||||
for (int id : this.completedStages.keySet()) {
|
||||
// Create proto
|
||||
var level = ActivityTowerDefenseLevel.newInstance();
|
||||
|
||||
// Set proto params
|
||||
level.setId(id);
|
||||
level.setStar(this.completedStages.get(id));
|
||||
|
||||
// Add to final msg proto
|
||||
proto.addLevels(level);
|
||||
}
|
||||
|
||||
// Add completed quests
|
||||
for (int id : this.completedStages.keySet()) {
|
||||
// Create proto
|
||||
var quest = ActivityQuest.newInstance();
|
||||
|
||||
// Set proto params
|
||||
quest.setActivityId(this.getId());
|
||||
quest.setId(id);
|
||||
quest.setStatus(2); // TODO: properly handle event quests
|
||||
|
||||
// Add to final msg proto
|
||||
proto.addQuests(quest);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
package emu.nebula.game.activity.type;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.resources.ActivityDef;
|
||||
import emu.nebula.game.activity.ActivityManager;
|
||||
import emu.nebula.game.activity.GameActivity;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import emu.nebula.proto.ActivityDetail.ActivityMsg;
|
||||
import it.unimi.dsi.fastutil.ints.IntArrayList;
|
||||
import it.unimi.dsi.fastutil.ints.IntList;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@Entity
|
||||
public class TrialActivity extends GameActivity {
|
||||
private IntList completed;
|
||||
|
||||
@Deprecated // Morphia only
|
||||
public TrialActivity() {
|
||||
|
||||
}
|
||||
|
||||
public TrialActivity(ActivityManager manager, ActivityDef data) {
|
||||
super(manager, data);
|
||||
this.completed = new IntArrayList();
|
||||
}
|
||||
|
||||
public PlayerChangeInfo claimReward(int groupId) {
|
||||
// Create change info
|
||||
var change = new PlayerChangeInfo();
|
||||
|
||||
// Make sure we haven't completed this group yet
|
||||
if (this.getCompleted().contains(groupId)) {
|
||||
return change;
|
||||
}
|
||||
|
||||
// Get trial control
|
||||
var control = GameData.getTrialControlDataTable().get(this.getId());
|
||||
if (control == null) return change;
|
||||
|
||||
// Get group
|
||||
var group = GameData.getTrialGroupDataTable().get(groupId);
|
||||
if (group == null) return change;
|
||||
|
||||
// Set as completed
|
||||
this.getCompleted().add(groupId);
|
||||
|
||||
// Save to database
|
||||
this.save();
|
||||
|
||||
// Add rewards
|
||||
return getPlayer().getInventory().addItems(group.getRewards(), change);
|
||||
}
|
||||
|
||||
// Proto
|
||||
|
||||
@Override
|
||||
public void encodeActivityMsg(ActivityMsg msg) {
|
||||
var proto = msg.getMutableTrial();
|
||||
|
||||
for (int id : this.getCompleted()) {
|
||||
proto.addCompletedGroupIds(id);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -8,10 +8,12 @@ import dev.morphia.annotations.Entity;
|
||||
import dev.morphia.annotations.Id;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.database.GameDatabaseObject;
|
||||
import emu.nebula.game.achievement.AchievementCondition;
|
||||
import emu.nebula.game.character.GameCharacter;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import emu.nebula.game.player.PlayerManager;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.game.quest.QuestCondition;
|
||||
import lombok.Getter;
|
||||
import us.hebi.quickbuf.RepeatedInt;
|
||||
|
||||
@@ -58,13 +60,23 @@ public class AgentManager extends PlayerManager implements GameDatabaseObject {
|
||||
}
|
||||
|
||||
// Make sure we own the characters
|
||||
var characters = new ArrayList<GameCharacter>();
|
||||
|
||||
for (int charId : charIds) {
|
||||
if (!getPlayer().getCharacters().hasCharacter(charId)) {
|
||||
var character = getPlayer().getCharacters().getCharacterById(charId);
|
||||
|
||||
// Also check if character fits the commission level requirement
|
||||
if (character == null || character.getLevel() < data.getLevel()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
characters.add(character);
|
||||
}
|
||||
|
||||
// TODO verify char tags for rewards
|
||||
// Check char tags
|
||||
if (!data.hasTags(characters)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Create agent
|
||||
var agent = new Agent(data, processTime, charIds.toArray());
|
||||
@@ -73,7 +85,7 @@ public class AgentManager extends PlayerManager implements GameDatabaseObject {
|
||||
this.getAgents().put(agent.getId(), agent);
|
||||
|
||||
// Quest
|
||||
this.getPlayer().triggerQuest(QuestCondType.AgentApplyTotal, 1);
|
||||
this.getPlayer().trigger(QuestCondition.AgentApplyTotal, 1);
|
||||
|
||||
// Success
|
||||
return agent;
|
||||
@@ -139,12 +151,30 @@ public class AgentManager extends PlayerManager implements GameDatabaseObject {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Create rewards
|
||||
var rewards = duration.getRewards().generate();
|
||||
result.setRewards(rewards);
|
||||
// Check if we had extra tags
|
||||
var characters = new ArrayList<GameCharacter>();
|
||||
|
||||
// Add to inventory
|
||||
this.getPlayer().getInventory().addItems(rewards, change);
|
||||
for (int charId : agent.getCharIds()) {
|
||||
var character = getPlayer().getCharacters().getCharacterById(charId);
|
||||
if (character == null) continue;
|
||||
|
||||
characters.add(character);
|
||||
}
|
||||
|
||||
// Create rewards
|
||||
result.setRewards(duration.getRewards().generate());
|
||||
|
||||
// Add rewards to inventory
|
||||
this.getPlayer().getInventory().addItems(result.getRewards(), change);
|
||||
|
||||
// Add bonus rewards if we meet the requirements
|
||||
if (data.hasExtraTags(characters)) {
|
||||
// Get bonus rewards
|
||||
result.setBonus(duration.getBonus().generate());
|
||||
|
||||
// Add rewards to inventory
|
||||
this.getPlayer().getInventory().addItems(result.getBonus(), change);
|
||||
}
|
||||
}
|
||||
|
||||
// Set results in change info
|
||||
@@ -153,8 +183,9 @@ public class AgentManager extends PlayerManager implements GameDatabaseObject {
|
||||
// Save to database
|
||||
this.save();
|
||||
|
||||
// Quest
|
||||
this.getPlayer().triggerQuest(QuestCondType.AgentFinishTotal, list.size());
|
||||
// Quest + Achievements
|
||||
getPlayer().trigger(QuestCondition.AgentFinishTotal, list.size());
|
||||
getPlayer().trigger(AchievementCondition.AgentWithSpecificFinishTotal, list.size());
|
||||
|
||||
// Success
|
||||
return change.setSuccess(true);
|
||||
|
||||
63
src/main/java/emu/nebula/game/ban/BanInfo.java
Normal file
63
src/main/java/emu/nebula/game/ban/BanInfo.java
Normal file
@@ -0,0 +1,63 @@
|
||||
package emu.nebula.game.ban;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
import dev.morphia.annotations.Id;
|
||||
import emu.nebula.database.GameDatabaseObject;
|
||||
import emu.nebula.game.player.PlayerErrorCode;
|
||||
import emu.nebula.proto.Public.Error;
|
||||
import emu.nebula.util.Utils;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@Entity(value = "bans", useDiscriminator = false)
|
||||
public class BanInfo implements GameDatabaseObject {
|
||||
@Id
|
||||
private String id;
|
||||
|
||||
private int playerUid;
|
||||
private long startTime;
|
||||
private long endTime;
|
||||
private String reason;
|
||||
private String bannedBy;
|
||||
private String ipAddress;
|
||||
|
||||
@Deprecated // Morphia only
|
||||
public BanInfo() {
|
||||
}
|
||||
|
||||
public BanInfo(int playerUid, long endTime, String reason, String bannedBy, String ipAddress) {
|
||||
this.playerUid = playerUid;
|
||||
this.startTime = System.currentTimeMillis();
|
||||
this.endTime = endTime;
|
||||
this.reason = reason;
|
||||
this.bannedBy = bannedBy;
|
||||
this.ipAddress = ipAddress;
|
||||
// Generate ID based on either player UID or IP address
|
||||
this.id = (ipAddress != null && !ipAddress.isEmpty() && playerUid == 0) ? "ip_" + ipAddress :
|
||||
"player_" + playerUid;
|
||||
}
|
||||
|
||||
public boolean isExpired() {
|
||||
return endTime != 0 && endTime < System.currentTimeMillis();
|
||||
}
|
||||
|
||||
public String getExpirationDateString() {
|
||||
if (endTime == 0) {
|
||||
return "Never";
|
||||
}
|
||||
return Utils.formatTimestamp(this.endTime);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void save() {
|
||||
GameDatabaseObject.super.save();
|
||||
}
|
||||
|
||||
public Error toProto() {
|
||||
return Error.newInstance()
|
||||
.setCode(PlayerErrorCode.ErrBan.getValue())
|
||||
.addArguments(
|
||||
getExpirationDateString() + "\n" +
|
||||
(this.reason != null ? "\n (" + this.reason + ")" : "\n" + this.id));
|
||||
}
|
||||
}
|
||||
242
src/main/java/emu/nebula/game/ban/BanModule.java
Normal file
242
src/main/java/emu/nebula/game/ban/BanModule.java
Normal file
@@ -0,0 +1,242 @@
|
||||
package emu.nebula.game.ban;
|
||||
|
||||
import emu.nebula.Nebula;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.game.GameContext;
|
||||
import emu.nebula.game.GameContextModule;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
public class BanModule extends GameContextModule {
|
||||
private final Map<String, BanInfo> cachedIpBans = new ConcurrentHashMap<>();
|
||||
private final Map<Integer, BanInfo> cachedPlayerBans = new ConcurrentHashMap<>();
|
||||
|
||||
public BanModule(GameContext context) {
|
||||
super(context);
|
||||
}
|
||||
|
||||
/**
|
||||
* Ban a player by UID
|
||||
* @param uid Player UID
|
||||
* @param endTime Ban expiration time (0 = permanent)
|
||||
* @param isBanIp Ban Ip
|
||||
* @param reason Ban reason
|
||||
* @param bannedBy Who banned the player
|
||||
*/
|
||||
public void banPlayer(int uid, long endTime, String reason, boolean isBanIp, String bannedBy) {
|
||||
Player player = getGameContext().getPlayerModule().getPlayer(uid);
|
||||
|
||||
// It is only used as a supplement to find the banned IP when unblocking a player
|
||||
String playerBindIp = null;
|
||||
|
||||
if (isBanIp) {
|
||||
if (player != null && player.getSession() != null) {
|
||||
String ipAddress = player.getSession().getIpAddress();
|
||||
if (ipAddress != null && !ipAddress.isEmpty()) {
|
||||
playerBindIp = ipAddress;
|
||||
banIp(ipAddress, endTime, reason, bannedBy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BanInfo banInfo = new BanInfo(uid, endTime, reason, bannedBy, playerBindIp);
|
||||
cachedPlayerBans.put(uid, banInfo);
|
||||
banInfo.save();
|
||||
|
||||
// Kick player
|
||||
if (player != null && player.isLoaded()) {
|
||||
player.setSession(null);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Ban an IP address
|
||||
* <p>
|
||||
* Please be cautious about disabling IPs
|
||||
* in some regions where IPs are scarce, many people may share a public IP
|
||||
* and restarting the optical cat device will reassign a new IP
|
||||
*
|
||||
* @param ipAddress IP address to ban
|
||||
* @param endTime Ban expiration time (0 = permanent)
|
||||
* @param reason Ban reason
|
||||
* @param bannedBy Who banned the IP
|
||||
*/
|
||||
public void banIp(String ipAddress, long endTime, String reason, String bannedBy) {
|
||||
BanInfo banInfo = new BanInfo(0, endTime, reason, bannedBy, ipAddress);
|
||||
cachedIpBans.put(ipAddress, banInfo);
|
||||
banInfo.save();
|
||||
|
||||
List<Player> playerList = Nebula.getGameContext().getPlayerModule().getCachedPlayers()
|
||||
.values().stream().toList();
|
||||
|
||||
String playerIpAddress;
|
||||
for (Player player : playerList) {
|
||||
playerIpAddress = player.getSession().getIpAddress();
|
||||
if (playerIpAddress == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Kick player
|
||||
if (playerIpAddress.equals(ipAddress)) {
|
||||
player.setSession(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Unban a player
|
||||
* @param uid Player UID
|
||||
*/
|
||||
public void unbanPlayer(int uid) {
|
||||
BanInfo banInfo = cachedPlayerBans.remove(uid);
|
||||
if (banInfo == null) {
|
||||
banInfo = getPlayerBanInfo(uid);
|
||||
}
|
||||
|
||||
if (banInfo == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
deleteBan(banInfo);
|
||||
}
|
||||
|
||||
/**
|
||||
* Unban an IP address
|
||||
* @param ipAddress IP address to unban
|
||||
*/
|
||||
public void unbanIp(String ipAddress) {
|
||||
BanInfo banInfo = cachedIpBans.remove(ipAddress);
|
||||
if (banInfo == null) {
|
||||
banInfo = getIpBanInfo(ipAddress);
|
||||
}
|
||||
|
||||
if (banInfo == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
deleteBan(banInfo);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a player is banned
|
||||
* @param uid Player UID
|
||||
* @return True if banned, false otherwise
|
||||
*/
|
||||
public boolean isPlayerBanned(int uid) {
|
||||
BanInfo banInfo = cachedPlayerBans.get(uid);
|
||||
if (banInfo == null) {
|
||||
banInfo = loadPlayerBanFromDatabase(uid);
|
||||
if (banInfo == null) {
|
||||
return false;
|
||||
}
|
||||
cachedPlayerBans.put(uid, banInfo);
|
||||
}
|
||||
|
||||
// Check if ban has expired
|
||||
if (banInfo.isExpired()) {
|
||||
unbanPlayer(uid);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if an IP address is banned
|
||||
* @param ipAddress IP address
|
||||
* @return True if banned, false otherwise
|
||||
*/
|
||||
public boolean isIpBanned(String ipAddress) {
|
||||
BanInfo banInfo = cachedIpBans.get(ipAddress);
|
||||
if (banInfo == null) {
|
||||
banInfo = loadIpBanFromDatabase(ipAddress);
|
||||
if (banInfo == null) {
|
||||
return false;
|
||||
}
|
||||
cachedIpBans.put(ipAddress, banInfo);
|
||||
}
|
||||
|
||||
// Check if ban has expired
|
||||
if (banInfo.isExpired()) {
|
||||
unbanIp(ipAddress);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get ban info for a player
|
||||
* @param uid Player UID
|
||||
* @return BanInfo or null if not banned
|
||||
*/
|
||||
public BanInfo getPlayerBanInfo(int uid) {
|
||||
BanInfo banInfo = cachedPlayerBans.get(uid);
|
||||
if (banInfo == null) {
|
||||
banInfo = loadPlayerBanFromDatabase(uid);
|
||||
if (banInfo != null) {
|
||||
cachedPlayerBans.put(uid, banInfo);
|
||||
}
|
||||
}
|
||||
return banInfo;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get ban info for an IP
|
||||
* @param ipAddress IP address
|
||||
* @return BanInfo or null if not banned
|
||||
*/
|
||||
public BanInfo getIpBanInfo(String ipAddress) {
|
||||
BanInfo banInfo = cachedIpBans.get(ipAddress);
|
||||
if (banInfo == null) {
|
||||
banInfo = loadIpBanFromDatabase(ipAddress);
|
||||
if (banInfo != null) {
|
||||
cachedIpBans.put(ipAddress, banInfo);
|
||||
}
|
||||
}
|
||||
return banInfo;
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete ban from database
|
||||
*/
|
||||
private void deleteBan(BanInfo banInfo) {
|
||||
try {
|
||||
Nebula.getGameDatabase().delete(banInfo);
|
||||
} catch (Exception e) {
|
||||
Nebula.getLogger().error("Failed to delete ban info from database", e);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Load player ban from database
|
||||
*/
|
||||
private BanInfo loadPlayerBanFromDatabase(int uid) {
|
||||
if (uid == 0)
|
||||
return null;
|
||||
|
||||
try {
|
||||
return Nebula.getGameDatabase().getObjectByField(BanInfo.class, "playerUid", uid);
|
||||
} catch (Exception e) {
|
||||
Nebula.getLogger().error("Failed to load player ban from database", e);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Load IP ban from database
|
||||
*/
|
||||
private BanInfo loadIpBanFromDatabase(String ipAddress) {
|
||||
if (ipAddress == null || ipAddress.isEmpty())
|
||||
return null;
|
||||
|
||||
try {
|
||||
return Nebula.getGameDatabase().getObjectByField(BanInfo.class, "ipAddress", ipAddress);
|
||||
} catch (Exception e) {
|
||||
Nebula.getLogger().error("Failed to load IP ban from database", e);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -16,7 +16,6 @@ import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import emu.nebula.game.quest.GameQuest;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.game.quest.QuestType;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.BattlePassInfoOuterClass.BattlePassInfo;
|
||||
@@ -31,7 +30,7 @@ public class BattlePass implements GameDatabaseObject {
|
||||
private int uid;
|
||||
private transient BattlePassManager manager;
|
||||
|
||||
private int battlePassId;
|
||||
private int battlePassId; // Season id
|
||||
private int mode;
|
||||
private int level;
|
||||
private int exp;
|
||||
@@ -72,6 +71,13 @@ public class BattlePass implements GameDatabaseObject {
|
||||
return manager.getPlayer();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the mode directly
|
||||
*/
|
||||
public synchronized void setMode(int mode) {
|
||||
this.mode = mode;
|
||||
}
|
||||
|
||||
public boolean isPremium() {
|
||||
return this.mode > 0;
|
||||
}
|
||||
@@ -80,6 +86,14 @@ public class BattlePass implements GameDatabaseObject {
|
||||
return GameData.getBattlePassRewardDataTable().get((this.getBattlePassId() << 16) + level);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the level directly, use getMaxExp() instead if adding exp.
|
||||
*/
|
||||
public synchronized void setLevel(int level) {
|
||||
this.level = level;
|
||||
this.exp = 0;
|
||||
}
|
||||
|
||||
public int getMaxExp() {
|
||||
var data = GameData.getBattlePassLevelDataTable().get(this.getLevel() + 1);
|
||||
return data != null ? data.getExp() : 0;
|
||||
@@ -101,6 +115,32 @@ public class BattlePass implements GameDatabaseObject {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if any rewards or quests are claimable
|
||||
*/
|
||||
public synchronized boolean hasNew() {
|
||||
// Check if any quests are complete but unclaimed
|
||||
for (var quest : getQuests().values()) {
|
||||
if (quest.isComplete() && !quest.isClaimed()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if we have any pending rewards
|
||||
for (int i = 1; i <= this.getLevel(); i++) {
|
||||
if (!this.getBasicReward().isSet(i)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (this.isPremium() && !this.getPremiumReward().isSet(i)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// No claimable things
|
||||
return false;
|
||||
}
|
||||
|
||||
public synchronized void resetDailyQuests(boolean resetWeekly) {
|
||||
// Reset daily quests
|
||||
for (var data : GameData.getBattlePassQuestDataTable()) {
|
||||
@@ -119,14 +159,19 @@ public class BattlePass implements GameDatabaseObject {
|
||||
this.syncQuest(quest);
|
||||
}
|
||||
|
||||
// Reset weekly limit for exp
|
||||
if (resetWeekly) {
|
||||
this.expWeek = 0;
|
||||
}
|
||||
|
||||
// Persist to database
|
||||
this.save();
|
||||
}
|
||||
|
||||
public synchronized void trigger(QuestCondType condition, int progress, int param) {
|
||||
public synchronized void trigger(int condition, int progress, int param1, int param2) {
|
||||
for (var quest : getQuests().values()) {
|
||||
// Try to trigger quest
|
||||
boolean result = quest.trigger(condition, progress, param);
|
||||
boolean result = quest.trigger(condition, progress, param1, param2);
|
||||
|
||||
// Skip if quest progress wasn't changed
|
||||
if (!result) {
|
||||
|
||||
@@ -12,6 +12,10 @@ public class BattlePassManager extends PlayerManager {
|
||||
public BattlePassManager(Player player) {
|
||||
super(player);
|
||||
}
|
||||
|
||||
public boolean hasNew() {
|
||||
return this.getBattlePass().hasNew();
|
||||
}
|
||||
|
||||
// Database
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@ import java.util.Map;
|
||||
import dev.morphia.annotations.Entity;
|
||||
import emu.nebula.Nebula;
|
||||
import emu.nebula.data.resources.ChatDef;
|
||||
import emu.nebula.game.achievement.AchievementCondition;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.Public.Contacts;
|
||||
@@ -125,6 +126,9 @@ public class CharacterContact {
|
||||
);
|
||||
}
|
||||
|
||||
// Trigger quest/achievement
|
||||
this.getCharacter().getPlayer().trigger(AchievementCondition.ChatTotal, 1);
|
||||
|
||||
// Success
|
||||
return change.setSuccess(true);
|
||||
}
|
||||
|
||||
@@ -8,19 +8,29 @@ import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.resources.CharacterDef;
|
||||
import emu.nebula.data.resources.DiscDef;
|
||||
import emu.nebula.game.player.PlayerManager;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.Public.HandbookInfo;
|
||||
import emu.nebula.util.Bitset;
|
||||
import emu.nebula.game.achievement.AchievementCondition;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
|
||||
@Getter
|
||||
public class CharacterStorage extends PlayerManager {
|
||||
private final Int2ObjectMap<GameCharacter> characters;
|
||||
private final Int2ObjectMap<GameDisc> discs;
|
||||
|
||||
// Flags
|
||||
@Setter private boolean hasAddedChar;
|
||||
@Setter private boolean hasAddedDisc;
|
||||
|
||||
@Setter private boolean updateCharHandbook;
|
||||
@Setter private boolean updateDiscHandbook;
|
||||
|
||||
public CharacterStorage(Player player) {
|
||||
super(player);
|
||||
|
||||
@@ -48,15 +58,25 @@ public class CharacterStorage extends PlayerManager {
|
||||
return null;
|
||||
}
|
||||
|
||||
return this.addCharacter(GameData.getCharacterDataTable().get(charId));
|
||||
// Get data
|
||||
var data = GameData.getCharacterDataTable().get(charId);
|
||||
if (data == null) return null;
|
||||
|
||||
// Add character
|
||||
return this.addCharacter(data);
|
||||
}
|
||||
|
||||
private GameCharacter addCharacter(CharacterDef data) {
|
||||
public GameCharacter addCharacter(CharacterDef data) {
|
||||
// Sanity check to make sure we dont have this character already
|
||||
if (this.hasCharacter(data.getId())) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Prevent players from getting unavliable characters
|
||||
if (!data.isAvailable()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Create character
|
||||
var character = new GameCharacter(this.getPlayer(), data);
|
||||
|
||||
@@ -65,6 +85,12 @@ public class CharacterStorage extends PlayerManager {
|
||||
|
||||
// Add to characters
|
||||
this.characters.put(character.getCharId(), character);
|
||||
|
||||
// Set flags for player to update character skins in their handbook
|
||||
this.setUpdateCharHandbook(true);
|
||||
this.setHasAddedChar(true);
|
||||
|
||||
// Return character
|
||||
return character;
|
||||
}
|
||||
|
||||
@@ -72,18 +98,6 @@ public class CharacterStorage extends PlayerManager {
|
||||
return this.getCharacters().values();
|
||||
}
|
||||
|
||||
public int getNewPhoneMessageCount() {
|
||||
int count = 0;
|
||||
|
||||
for (var character : this.getCharacterCollection()) {
|
||||
if (character.getContact().hasNew()) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
public HandbookInfo getCharacterHandbook() {
|
||||
var bitset = new Bitset();
|
||||
|
||||
@@ -123,15 +137,25 @@ public class CharacterStorage extends PlayerManager {
|
||||
return null;
|
||||
}
|
||||
|
||||
return this.addDisc(GameData.getDiscDataTable().get(discId));
|
||||
// Get data
|
||||
var data = GameData.getDiscDataTable().get(discId);
|
||||
if (data == null) return null;
|
||||
|
||||
// Add disc
|
||||
return this.addDisc(data);
|
||||
}
|
||||
|
||||
private GameDisc addDisc(DiscDef data) {
|
||||
// Sanity check to make sure we dont have this character already
|
||||
public GameDisc addDisc(DiscDef data) {
|
||||
// Sanity check to make sure we dont have this disc already
|
||||
if (this.hasDisc(data.getId())) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Prevent players from getting unavliable discs
|
||||
if (!data.isAvailable()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Create disc
|
||||
var disc = new GameDisc(this.getPlayer(), data);
|
||||
|
||||
@@ -140,6 +164,12 @@ public class CharacterStorage extends PlayerManager {
|
||||
|
||||
// Add to discs
|
||||
this.discs.put(disc.getDiscId(), disc);
|
||||
|
||||
// Set flags for player to update discs in their handbook
|
||||
this.setUpdateDiscHandbook(true);
|
||||
this.setHasAddedDisc(true);
|
||||
|
||||
// Return disc
|
||||
return disc;
|
||||
}
|
||||
|
||||
@@ -205,6 +235,73 @@ public class CharacterStorage extends PlayerManager {
|
||||
return change.setExtraData(modifiedDiscs);
|
||||
}
|
||||
|
||||
// Contacts
|
||||
|
||||
public int getNewPhoneMessageCount() {
|
||||
int count = 0;
|
||||
|
||||
for (var character : this.getCharacterCollection()) {
|
||||
if (character.getContact().hasNew()) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
/**
|
||||
* Checks if we should add next packages for player
|
||||
*/
|
||||
public void checkPlayerState() {
|
||||
// Check if we need to trigger character achievements
|
||||
if (this.hasAddedChar) {
|
||||
this.hasAddedChar = false;
|
||||
this.getPlayer().trigger(
|
||||
AchievementCondition.CharactersWithSpecificQuantityAndRarity,
|
||||
getCharacters().size()
|
||||
);
|
||||
this.getPlayer().trigger(
|
||||
AchievementCondition.CharactersWithSpecificQuantityAndRarity,
|
||||
(int) getCharacters().values().stream().filter(GameCharacter::isMaster).count(),
|
||||
1,
|
||||
0
|
||||
);
|
||||
}
|
||||
|
||||
// Check if we need to send handbook update to player
|
||||
if (this.updateCharHandbook) {
|
||||
this.updateCharHandbook = false;
|
||||
this.getPlayer().addNextPackage(
|
||||
NetMsgId.handbook_change_notify,
|
||||
this.getPlayer().getCharacters().getCharacterHandbook());
|
||||
}
|
||||
|
||||
// Check if we need to trigger disc achievements
|
||||
if (this.hasAddedChar) {
|
||||
this.hasAddedChar = false;
|
||||
this.getPlayer().trigger(
|
||||
AchievementCondition.DiscAcquireSpecificQuantityAndRarity,
|
||||
this.getDiscs().size()
|
||||
);
|
||||
this.getPlayer().trigger(
|
||||
AchievementCondition.DiscAcquireSpecificQuantityAndRarity,
|
||||
(int) getDiscs().values().stream().filter(GameDisc::isMaster).count(),
|
||||
1,
|
||||
0
|
||||
);
|
||||
}
|
||||
|
||||
// Check if we need to send handbook update to player
|
||||
if (this.updateDiscHandbook) {
|
||||
this.updateDiscHandbook = false;
|
||||
this.getPlayer().addNextPackage(
|
||||
NetMsgId.handbook_change_notify,
|
||||
this.getPlayer().getCharacters().getDiscHandbook());
|
||||
}
|
||||
}
|
||||
|
||||
// Database
|
||||
|
||||
public void loadFromDatabase() {
|
||||
|
||||
@@ -7,10 +7,10 @@ import lombok.Getter;
|
||||
@Getter
|
||||
public enum ElementType {
|
||||
INHERIT (0),
|
||||
WIND (1, 90020),
|
||||
AQUA (1, 90018),
|
||||
FIRE (2, 90019),
|
||||
EARTH (3, 90021),
|
||||
AQUA (4, 90018),
|
||||
WIND (4, 90020),
|
||||
LIGHT (5, 90022),
|
||||
DARK (6, 90023),
|
||||
NONE (7);
|
||||
|
||||
@@ -18,23 +18,27 @@ import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.resources.CharacterDef;
|
||||
import emu.nebula.data.resources.TalentGroupDef;
|
||||
import emu.nebula.database.GameDatabaseObject;
|
||||
import emu.nebula.game.achievement.AchievementCondition;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.game.quest.QuestCondition;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.Notify.Skin;
|
||||
import emu.nebula.proto.Notify.SkinChange;
|
||||
import emu.nebula.proto.Public.AffinityInfo;
|
||||
import emu.nebula.proto.Public.Char;
|
||||
import emu.nebula.proto.Public.CharGemPreset;
|
||||
import emu.nebula.proto.Public.CharGemSlot;
|
||||
import emu.nebula.proto.Public.UI32;
|
||||
import emu.nebula.proto.PublicStarTower.StarTowerChar;
|
||||
import emu.nebula.proto.PublicStarTower.StarTowerCharGem;
|
||||
import emu.nebula.server.error.ServerException;
|
||||
import emu.nebula.util.Bitset;
|
||||
import emu.nebula.util.CustomIntArray;
|
||||
import it.unimi.dsi.fastutil.ints.IntArrayList;
|
||||
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
|
||||
import it.unimi.dsi.fastutil.ints.IntSet;
|
||||
import lombok.Getter;
|
||||
import us.hebi.quickbuf.RepeatedInt;
|
||||
|
||||
@@ -53,9 +57,12 @@ public class GameCharacter implements GameDatabaseObject {
|
||||
private int advance;
|
||||
private int level;
|
||||
private int exp;
|
||||
private int affinityLevel;
|
||||
private int affinityExp;
|
||||
private int skin;
|
||||
private int[] skills;
|
||||
private Bitset talents;
|
||||
private IntSet plots;
|
||||
private long createTime;
|
||||
|
||||
private int gemPresetIndex;
|
||||
@@ -112,6 +119,10 @@ public class GameCharacter implements GameDatabaseObject {
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isMaster() {
|
||||
return this.getData().getGrade() == 1;
|
||||
}
|
||||
|
||||
public void setLevel(int level) {
|
||||
this.level = level;
|
||||
}
|
||||
@@ -119,7 +130,12 @@ public class GameCharacter implements GameDatabaseObject {
|
||||
public void setAdvance(int advance) {
|
||||
this.advance = advance;
|
||||
}
|
||||
|
||||
|
||||
public void setAffinityLevel(int level) {
|
||||
this.affinityLevel = Math.max(level, 0);
|
||||
this.affinityExp = 0;
|
||||
}
|
||||
|
||||
public int getMaxGainableExp() {
|
||||
if (this.getLevel() >= this.getMaxLevel()) {
|
||||
return 0;
|
||||
@@ -176,7 +192,7 @@ public class GameCharacter implements GameDatabaseObject {
|
||||
// Check if we leveled up
|
||||
if (this.level > oldLevel) {
|
||||
// Trigger quest
|
||||
this.getPlayer().triggerQuest(QuestCondType.CharacterUpTotal, this.level - oldLevel);
|
||||
this.getPlayer().trigger(QuestCondition.CharacterUpTotal, this.level - oldLevel);
|
||||
}
|
||||
|
||||
// Save to database
|
||||
@@ -245,7 +261,7 @@ public class GameCharacter implements GameDatabaseObject {
|
||||
// Set advance skin
|
||||
this.skin = this.getData().getAdvanceSkinId();
|
||||
|
||||
// Send packets
|
||||
// Add next packages
|
||||
this.getPlayer().addNextPackage(
|
||||
NetMsgId.character_skin_gain_notify,
|
||||
Skin.newInstance().setNew(UI32.newInstance().setValue(this.getSkin()))
|
||||
@@ -254,11 +270,17 @@ public class GameCharacter implements GameDatabaseObject {
|
||||
NetMsgId.character_skin_change_notify,
|
||||
SkinChange.newInstance().setCharId(this.getCharId()).setSkinId(this.getSkin())
|
||||
);
|
||||
|
||||
// Set flag for player to update character skins in their handbook
|
||||
this.getPlayer().getCharacters().setUpdateCharHandbook(true);
|
||||
}
|
||||
|
||||
// Save to database
|
||||
this.save();
|
||||
|
||||
// Trigger quest/achievement
|
||||
this.getPlayer().trigger(AchievementCondition.CharacterAdvanceTotal, 1);
|
||||
|
||||
// Success
|
||||
return changes.setSuccess(true);
|
||||
}
|
||||
@@ -375,6 +397,121 @@ public class GameCharacter implements GameDatabaseObject {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Affinity
|
||||
|
||||
public int getMaxAffinityExp() {
|
||||
var data = GameData.getAffinityLevelDataTable().get(this.affinityLevel + 1);
|
||||
return data != null ? data.getNeedExp() : 0;
|
||||
}
|
||||
|
||||
public void addAffinityExp(int amount) {
|
||||
// Setup
|
||||
int expRequired = this.getMaxAffinityExp();
|
||||
|
||||
// Add exp
|
||||
this.affinityExp += amount;
|
||||
|
||||
// Check for level ups
|
||||
while (this.affinityExp >= expRequired && expRequired > 0) {
|
||||
this.affinityLevel += 1;
|
||||
this.affinityExp -= expRequired;
|
||||
|
||||
expRequired = this.getMaxAffinityExp();
|
||||
}
|
||||
|
||||
// Clamp exp
|
||||
if (expRequired <= 0) {
|
||||
this.affinityExp = 0;
|
||||
}
|
||||
|
||||
// Save to database
|
||||
this.save();
|
||||
}
|
||||
|
||||
public PlayerChangeInfo sendGift(ItemParamMap items) {
|
||||
// Verify that the player has the items
|
||||
if (!this.getPlayer().getInventory().hasItems(items)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Caluclate amount of exp to gain
|
||||
var charDescription = this.getData().getDes();
|
||||
int exp = 0;
|
||||
int count = 0;
|
||||
|
||||
for (var item : items) {
|
||||
// Get data
|
||||
var gift = GameData.getAffinityGiftDataTable().get(item.getIntKey());
|
||||
if (gift == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Calculate amount
|
||||
double amount = gift.getBaseAffinity() * item.getIntValue();
|
||||
|
||||
if (charDescription.isPreferGift(gift)) {
|
||||
amount = amount * 1.5D;
|
||||
} else if (charDescription.isHateGift(gift)) {
|
||||
amount = amount * 0.8D;
|
||||
}
|
||||
|
||||
// Add
|
||||
exp += (int) amount;
|
||||
count += item.getIntValue();
|
||||
}
|
||||
|
||||
// Sanity check
|
||||
if (exp <= 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Add affinity exp
|
||||
this.addAffinityExp(exp);
|
||||
|
||||
// Trigger quest/achievement
|
||||
this.getPlayer().trigger(QuestCondition.GiftGiveTotal, count);
|
||||
|
||||
// Remove items
|
||||
var change = this.getPlayer().getInventory().removeItems(items);
|
||||
|
||||
// Success
|
||||
return change;
|
||||
}
|
||||
|
||||
public PlayerChangeInfo recvPlotReward(int plotId) {
|
||||
// Create change info
|
||||
var change = new PlayerChangeInfo();
|
||||
|
||||
// Sanity check to prevent players from recving rewards over and over again from the same plot
|
||||
if (this.getPlots() != null && this.getPlots().contains(plotId)) {
|
||||
return change;
|
||||
}
|
||||
|
||||
// Get data
|
||||
var plot = GameData.getPlotDataTable().get(plotId);
|
||||
|
||||
// Sanity check to make sure we can complete this plot quest
|
||||
if (plot == null || plot.getChar() != this.getCharId() || plot.getUnlockAffinityLevel() > this.getAffinityLevel()) {
|
||||
return change;
|
||||
}
|
||||
|
||||
// Complete plot
|
||||
if (this.plots == null) {
|
||||
this.plots = new IntOpenHashSet();
|
||||
}
|
||||
|
||||
this.getPlots().add(plotId);
|
||||
|
||||
// Update to database
|
||||
this.save();
|
||||
|
||||
// Add items
|
||||
this.getPlayer().getInventory().addItems(plot.getRewards(), change);
|
||||
|
||||
// Success
|
||||
return change;
|
||||
}
|
||||
|
||||
// Gems
|
||||
|
||||
public boolean hasGemPreset(int index) {
|
||||
@@ -524,16 +661,16 @@ public class GameCharacter implements GameDatabaseObject {
|
||||
return true;
|
||||
}
|
||||
|
||||
public synchronized PlayerChangeInfo generateGem(int slotId) {
|
||||
public synchronized PlayerChangeInfo generateGem(int slotId) throws ServerException {
|
||||
// Get gem slot
|
||||
var slot = this.getGemSlot(slotId);
|
||||
if (slot == null) {
|
||||
return null;
|
||||
throw new ServerException(110105, "Emblem slot doesn't exist");
|
||||
}
|
||||
|
||||
// Skip if slot is full
|
||||
if (slot.isFull()) {
|
||||
return null;
|
||||
throw new ServerException(110105, "Emblem slots are full");
|
||||
}
|
||||
|
||||
// Get gem data
|
||||
@@ -542,12 +679,12 @@ public class GameCharacter implements GameDatabaseObject {
|
||||
|
||||
// Check character level
|
||||
if (this.getLevel() < gemControl.getUnlockLevel()) {
|
||||
return null;
|
||||
throw new ServerException(110105, "Trekker needs to be at least level " + gemControl.getUnlockLevel());
|
||||
}
|
||||
|
||||
// Make sure the player has the materials to craft the emblem
|
||||
if (!getPlayer().getInventory().hasItem(gemData.getGenerateCostTid(), gemControl.getGeneratenCostQty())) {
|
||||
return null;
|
||||
throw new ServerException(119903);
|
||||
}
|
||||
|
||||
// Generate attributes and create gem
|
||||
@@ -571,10 +708,12 @@ public class GameCharacter implements GameDatabaseObject {
|
||||
}
|
||||
|
||||
@SuppressWarnings("deprecation")
|
||||
public synchronized PlayerChangeInfo refreshGem(int slotId, int gemIndex, RepeatedInt lockedAttributes) {
|
||||
public synchronized PlayerChangeInfo refreshGem(int slotId, int gemIndex, RepeatedInt lockedAttributes) throws ServerException {
|
||||
// Get gem from slot
|
||||
var gem = this.getGemFromSlot(slotId, gemIndex);
|
||||
if (gem == null) return null;
|
||||
if (gem == null) {
|
||||
throw new ServerException(111609);
|
||||
}
|
||||
|
||||
// Get gem data
|
||||
var gemData = this.getData().getCharGemData(slotId);
|
||||
@@ -582,12 +721,12 @@ public class GameCharacter implements GameDatabaseObject {
|
||||
|
||||
// Check character level
|
||||
if (this.getLevel() < gemControl.getUnlockLevel()) {
|
||||
return null;
|
||||
throw new ServerException(110105, "Trekker needs to be at least level " + gemControl.getUnlockLevel());
|
||||
}
|
||||
|
||||
// Get locked attributes
|
||||
if (lockedAttributes.length() > gemControl.getLockableNum()) {
|
||||
return null;
|
||||
throw new ServerException(110105, "You can only lock up to " + gemControl.getLockableNum() + " attributes");
|
||||
}
|
||||
|
||||
// Calculate the materials we need
|
||||
@@ -659,6 +798,8 @@ public class GameCharacter implements GameDatabaseObject {
|
||||
.setLevel(this.getLevel())
|
||||
.setSkin(this.getSkin())
|
||||
.setAdvance(this.getAdvance())
|
||||
.setAffinityLevel(this.getAffinityLevel())
|
||||
.setAffinityExp(this.getAffinityExp())
|
||||
.setTalentNodes(this.getTalents().toByteArray())
|
||||
.addAllSkillLvs(this.getSkills())
|
||||
.setCreateTime(this.getCreateTime());
|
||||
@@ -694,6 +835,12 @@ public class GameCharacter implements GameDatabaseObject {
|
||||
// Affinity quests
|
||||
proto.getMutableAffinityQuests();
|
||||
|
||||
// Encode plots
|
||||
if (this.getPlots() != null) {
|
||||
this.getPlots().forEach(proto::addPlots);
|
||||
}
|
||||
|
||||
// Finish
|
||||
return proto;
|
||||
}
|
||||
|
||||
@@ -702,6 +849,7 @@ public class GameCharacter implements GameDatabaseObject {
|
||||
.setId(this.getCharId())
|
||||
.setAdvance(this.getAdvance())
|
||||
.setLevel(this.getLevel())
|
||||
.setAffinityLevel(this.getAffinityLevel())
|
||||
.setTalentNodes(this.getTalents().toByteArray())
|
||||
.addAllSkillLvs(this.getSkills());
|
||||
|
||||
@@ -725,6 +873,15 @@ public class GameCharacter implements GameDatabaseObject {
|
||||
return proto;
|
||||
}
|
||||
|
||||
public AffinityInfo getAffinityProto() {
|
||||
var proto = AffinityInfo.newInstance()
|
||||
.setCharId(this.getCharId())
|
||||
.setAffinityLevel(this.getAffinityLevel())
|
||||
.setAffinityExp(this.getAffinityExp());
|
||||
|
||||
return proto;
|
||||
}
|
||||
|
||||
// Database fix
|
||||
|
||||
@PreLoad
|
||||
|
||||
@@ -11,10 +11,11 @@ import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.resources.DiscDef;
|
||||
import emu.nebula.data.resources.SubNoteSkillPromoteGroupDef;
|
||||
import emu.nebula.database.GameDatabaseObject;
|
||||
import emu.nebula.game.achievement.AchievementCondition;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.game.quest.QuestCondition;
|
||||
import emu.nebula.proto.Public.Disc;
|
||||
import emu.nebula.proto.PublicStarTower.StarTowerDisc;
|
||||
|
||||
@@ -70,6 +71,10 @@ public class GameDisc implements GameDatabaseObject {
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isMaster() {
|
||||
return GameData.getItemDataTable().get(this.getDiscId()).getRarity() == 1;
|
||||
}
|
||||
|
||||
public void setLevel(int level) {
|
||||
this.level = level;
|
||||
}
|
||||
@@ -145,7 +150,7 @@ public class GameDisc implements GameDatabaseObject {
|
||||
// Check if we leveled up
|
||||
if (this.level > oldLevel) {
|
||||
// Trigger quest
|
||||
this.getPlayer().triggerQuest(QuestCondType.DiscStrengthenTotal, this.level - oldLevel);
|
||||
this.getPlayer().trigger(QuestCondition.DiscStrengthenTotal, this.level - oldLevel);
|
||||
}
|
||||
|
||||
// Save to database
|
||||
@@ -215,6 +220,9 @@ public class GameDisc implements GameDatabaseObject {
|
||||
// Save to database
|
||||
this.save();
|
||||
|
||||
// Trigger quest/achievement
|
||||
this.getPlayer().trigger(AchievementCondition.DiscPromoteTotal, 1);
|
||||
|
||||
// Success
|
||||
return change.setSuccess(true);
|
||||
}
|
||||
@@ -237,9 +245,11 @@ public class GameDisc implements GameDatabaseObject {
|
||||
// Remove items
|
||||
var change = this.getPlayer().getInventory().removeItems(materials, null);
|
||||
|
||||
// Add star
|
||||
// Cache old star value
|
||||
int old = this.star;
|
||||
this.star = Math.max(this.star + count, 5);
|
||||
|
||||
// Add star
|
||||
this.star = Math.min(this.star + count, 5);
|
||||
|
||||
// Save to database if star count changed
|
||||
if (this.star != old) {
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user